So, I sat in a Venture Captain dinner a few years ago, and when Tonya announced 2E and the new XP system, she pointedly said it was to eliminate the half experience point issue that was experienced in 1st Edition. So I guess I would like to know what the point was to change it from 3XP to 12 XP, if we were going to promote the same issue again? If this was going to be the case, why didn't we go to a 24XP per level, with 8 per scenario, 2 per quest, and finally we can slow track with no fractions... But we didn't. And this was the mentality: to eliminate the fractional XP. Why do we continue to shoot ourselves in the foot?
Let's face it, adventuring is dangerous, otherwise everyone would do it. Conditions happen, and getting them cleared for free means that you are taking the danger out of adventuring. Again, making it so everyone could do it. If everyone could do it, we wouldn't be paid such a high price for being sent out. Since we work for a world-wide organization, it would be nice that they offer alternative forms of payment (AcP), but since they don't pay for your sword and shield, or your staves and wands, they shouldn't pay for your conditions to come off either. This is a cost of being an adventurer. You take the risk with the reward. If you don't want the risk, go back to doing whatever your background had you doing. Run that tavern, practice law, be a gladiator - you chose to leave those things to adventure because of the better money, the fame, and the glory. Those three things come with the risk of blindness, deafness, and death.
To bring it back to point, a Calistrian is a follower of Calistria. Calistriad was probably vetoed due to its closeness to Kalistrade and the month of Calistril. As to titles they are given, I think that would depend on your level in her church/temple. From acolyte to priest/priestess, and even assassin and spy. Believers of her faith, with no ties to the church, would just bear the generic title, I would think. With the information that flows through her temples, I'm sure the goddess has rumormongers and information brokers also. So I guess, the question would come down to, what kind of follower of Calistria were we trying to assign a name?
vagrant-poet wrote:
I saw a part of a documentary about the beginning of D&D and the companies that were involved. It said that, in the beginning, due to his misogyny, Gary Gygax would only allow women to be tavern wenches or women of ill-repute. They were not to be heroes. The women who worked for the company endured ridiculous amounts of harassment, due to gender. I think, in some gamers, this type of thing still lives on. And there is still that "girls can't be geeks" mentality. When a woman is involved with anything having a male background: sports, RPGs, video games, comic books; our fan status is ridiculously challenged. As though we cannot be casual gamers. I used to work for GameStop, a long time ago, and I would make the comment that "I play". And the first comment out of any mouth would be that I couldn't possibly be any good. I've been dealing with the comments and questions about my fandom for 20 years, but it never seems to get any better. I'm sorry you have the same experience.
I understand that you don't want to lose the characters you love. But have you no room for love of the new characters to be created? The first characters are going to be filled with errors, false starts, and errata'ed materials. From gloves of reconnaissance to Crane Style, things will change that will affect how your character works, and that will frustrate us. So do you really want that PFS1e character that you ported over to be the bearer of that responsibility? Don't get me wrong, I love my 23 characters, two of which are seekers. I ran 50 games from mid-Jan to the beginning of August last year to reach my 5 stars by Gen Con. I have a Rougarou/Catfolk/Naiad that is unused. I organized or attended 13 conventions last year, earning that many convention boons. Empathy, I have. But logic rules, and I know that I do not want to bring over my characters. I want to start with a clean slate. I don't want to have reference materials and endless things to sort with a GM before sitting at a table because I have a legacy PFS1e character. I want to embrace 2.0 with all the new and shiny it can be. I don't want to tarnish it with complicated cross over information that we don't fully understand... and let's face it, it would be another thing to argue over in these same forums. Before your mourning begins, we have 5 months before the playtest comes out. And another year beyond before 2.0 becomes the standard. If you have that character that you do not want to see go - PLAY IT! By the gods, there is plenty of time to retire one or two. Attend conventions, support your community. Play online. Play that character until it hits seeker, and then let it go.
Romulus FlameBlade wrote:
I am making the schedule for Lodge Con, and those 3 are on it. If anyone else has any requests, I am willing to take them. I have a bunch of season 6, 8, and 9 on it so far.
In this instance, you are in the Worldwound, ten days walk from a settlement of 5000. There is a time constraint. Unless there was a cleric in your party, with raise dead prepped, I would have said no too. There is no cleric in the following party... A paladin, an oracle and summoners are behind you. So, no you cannot conjure a cleric, no you cannot take the time to go back from whence you came, and no, you are not anywhere near a city, let alone one big enough for a raise dead at normal cost.
I have a Heavens oracle and find she is a great support character. With discoveries like the moonlight bridge (no drowning Paladins) and call of the void, she does some significant helping. She's also got illusion spells, so it could pick up from some of your spells slinger counterpart. I've played her at many tables and everyone is always amazed at her ability to have something for almost every situation. I've also begun plotting to make a Nature oracle. The constructs being eroded away by a touch is a very enticing discovery. I agree about a Flames oracle, it seems everything has fire resistance or immunity. That makes it difficult to do what your character was intended to do. And Lore would probably not be worth it with 2 bards. |