Guy Ladouceur |
It states under haste "The
movement speed increase is 30 feet, to a maximum of
two times the creature’s normal speed for that movement type." So I'm clear, if you have 10' as your movement you would multiply 10X2=20 and only be able to utilize 20' and not the full 30' feet correct? Where as if you have 20' your total would be 40', so you could use the full 30' bonus.
It states under mythic haste "The
movement speed increase changes to 50 feet, to a maximum of
three times the creature’s normal speed for that movement type." So I'm clear, if you have 10' as your movement you would multiply 10X3=30 and only be able to utilize 30' and not the full 50' feet correct? Where as if you have 20' your total would be 60', so you could use the full 50' bonus.
Thedmstrikes |
Here is a copy and paste of the relevant text from D20PFSRD:
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed. Multiple haste effects don’t stack. Haste dispels and counters slow.
Mythic
Affected creatures gain an additional move action each round. The movement speed increase changes to 50 feet, to a maximum of three times the creature’s normal speed for that movement type.
Augmented (3rd): If you expend two uses of mythic power, the movement speed increase changes to 70 feet, with no limit based on the creature’s normal speed. If an affected creature moves at least 30 feet on its turn, it can travel across liquid as if the liquid were solid. If the liquid deals damage on contact, the creature takes only half damage from moving across it.
I also bolded the relevant text for ease of reference. First thing to note is you are adjusting your normal move speed, not your adjusted move speed with the spell. This can create additional confusion unless you work it out in the following order:
normal speed is doubled capping at an increase of 30 (for mythic this is tripled or capped at 50)
Make reductions for encumbrance or heavy armors from your new speed.
Why in this order? Because the reductions are only temporary, even if you have become accustomed to seeing them all the time. This is an important distinction because augmentations, such as spells or magic items, which change your base speed are done before the common reasons to reduce it, such as heavy encumbrance or heavy armors. Normally, this will net you a slightly higher speed than making the speed changes after heavy encumbrance or armors take effect. The key is that those two conditions change your norm, but when you augment your norm, then you will need to recalculate the reduction since it is not a fixed reduction.
In short, any of your speeds are increased to twice their amount (three times if mythic) but only if that increase does not exceed 30 (or 50 with mythic). Remember, these changes are to each move action and independent to that action, so if you sacrifice your standard action for a second move action, then both move actions are doubled (tripled), subject to the maximums noted.
MrCharisma |
Where as if you have 20' your total would be 60', so you could use the full 50' bonus.
Haste = +30 speed or ×2 speed (whichever is worse)
Mythic Haste = +50 speed or ×3 speed (whichever is worse)
Going from 20' to 60' is +40', so you're still not utilising the full 50' bonus.
I guess 25' ×3 = 75' = +50', so anyone with 25' movement speed or above gets the full benefit of +50' from Mythic Haste.
Ryze Kuja |
I just realized that haste counts as enhancement bonus. That means it doesn't stack with the speed bump you get from monk but does add to barbarian speed increase. Is that correct?
Yes, that's kinda mostly correct. Monk and Umonk is Enhancement bonus to LAND movement speed, Barbarian and Ubarbarian movement speed is untyped and stacks with all others.
Haste gives a +30 to all movement types, such as fly, burrow, climb, land, swim, etc. So in the case of a Monk and Umonk, this enhancement bonus from Haste would not increase their Land speed, but it WOULD increase all other movement speed types for the monk (if they have a fly, swim, burrow, climb, etc.) So it's important to note that Haste does not Stack with the Monk's land speed, but it does Overlap, insofar as providing a +30ft speed to all other move types. And in the case of barbarian, it would stack.