| Thread Necromancers' Guild |
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How might one join? I am currently playing in a weird World of Warcraft style campaign as a Drow Necromancer. The more we play the more I;m thinking of dropping his second class for Juju Oracle and evnetually go Agent of the Grave I have friends undead controller. Admittedly his name Clavicle isn't entirely original but I am really loving him
Approved! There is a 5-7 business day wait until you get your Guild Membership Card and welcome package (scratch and smell stickers, graphic tee and jar of humanoid teeth).
| VoodistMonk |
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If you are interested in becoming an Agent of the Grave, please understand that the path of the Whispering Way near always leads one into undeath.
And if you remain certain in your conviction to join us in the ultimate enlightenment, I will send an agent to find you... you need not go out looking for us.
| Thread Necromancers' Guild |
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Becoming undead isn't bad. Depending on the route you take. No longer need to eat drink or breath. You need the rest for spell regeneration but a ring takes care of that little annoyance. You become immune to an ass load of stuff.
Now there is one glaring flaw I see with undeath. No More Sex.
That last piece is a misconception, though further discussion would be in poor taste and against site rules.
| Thread Necromancers' Guild |
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Insapateh wrote:Ya'll are weeeeeeeeeeeeeirrrrrrrrd.
Carry on
Mortals are wierd.
Ya'll grow things, literally just to kill those things and then eat them. And it all just turns to $#!+...
Difference isn't evil. Learning about new cultures and forms of existence broadens your horizons.
What may be odd to a mortal may be familiar to a post-mortal and vice-versa. The important thing is we learn to get along.
Failing that, there's circle of death, wail of the banshee, energy drain and even good old intenified empowered maximized fireball.
Remember, you'll face death at some point. The question is, will you do it on your own terms?
| Theaitetos |
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That last piece is a misconception, though further discussion would be in poor taste and against site rules.
As long as you're not "one of those disgusting biophiliacs"...
| Thread Necromancers' Guild |
| 3 people marked this as a favorite. |
Thread Necromancers' Guild wrote:That last piece is a misconception, though further discussion would be in poor taste and against site rules.As long as you're not "one of those disgusting biophiliacs"...
While we're broadly a fan of Rich Burlew and his work, we cannot support discrimination against the living, the dead, or those who pursue romance beyond the boundaries of mortality.
| Derek Dalton |
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Okay no topic on sex fair enough. Prefer skeletons to zombies they are normally cleaner then a zombie.
Have a math question want to make sure I get it right.I am asking here since it is full of necromatic experts. So the rules for creating skeletons is simple you can control 4 HD of dead per lvl. So 5th level I can control 20 1 HD base skeletons. Now I want to make them Bloody. They now are treated for casting and controlling 2HD. Now here's the question I add Burning to them as well. Yes they stack. Do they count as 3 HD or 4 HD for control purposes.
In one campaign plan on having a small assualt squad of Burning Bloody skeletons for battlefield control want to get my numbers right
| Artofregicide |
| 2 people marked this as a favorite. |
Okay no topic on sex fair enough. Prefer skeletons to zombies they are normally cleaner then a zombie.
Have a math question want to make sure I get it right.I am asking here since it is full of necromatic experts. So the rules for creating skeletons is simple you can control 4 HD of dead per lvl. So 5th level I can control 20 1 HD base skeletons. Now I want to make them Bloody. They now are treated for casting and controlling 2HD. Now here's the question I add Burning to them as well. Yes they stack. Do they count as 3 HD or 4 HD for control purposes.
In one campaign plan on having a small assualt squad of Burning Bloody skeletons for battlefield control want to get my numbers right
Without spoiling the logistics question that I know many of the fine Necromancers on this thread would love to answer, I want to tangent slightly that I made an acidic, bloody cairn linnorm skeleton and it was glorious as well as hilariously under CR...
| VoodistMonk |
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Okay no topic on sex fair enough. Prefer skeletons to zombies they are normally cleaner then a zombie.
Have a math question want to make sure I get it right.I am asking here since it is full of necromatic experts. So the rules for creating skeletons is simple you can control 4 HD of dead per lvl. So 5th level I can control 20 1 HD base skeletons. Now I want to make them Bloody. They now are treated for casting and controlling 2HD. Now here's the question I add Burning to them as well. Yes they stack. Do they count as 3 HD or 4 HD for control purposes.
In one campaign plan on having a small assualt squad of Burning Bloody skeletons for battlefield control want to get my numbers right
Do to the wording, I believe a 1HD Skeleton with the Bloody and Burning templates counts as 4HD to control... 1 doubled to 2, doubled again to 4...
| Insapateh |
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Now here's the question I add Burning to them as well. Yes they stack. Do they count as 3 HD or 4 HD for control purposes.
the pfsrd, at least says:
The bloody and burning skeleton variants are created using the animate dead spell, but count as twice their normal number of Hit Dice per casting. Once controlled, they count normally against the controller’s limit.
I read that as the control limit, once created, is equivalent to a 1HD standard skeleton.