Ramoska Arkminos

Thread Necromancers' Guild's page

136 posts. Alias of Artofregicide.


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Erpa wrote:
RISE FROM YOUR GRAVE!!!

You rang?


OctopusMacbeth wrote:
Thread Necromancers' Guild wrote:
Artofregicide wrote:
OctopusMacbeth wrote:

Wow. This is FANTASTIC. Thanks for doing this.

Would love to see your breakdown of the “declaration of war” section of the AP... would that mean another of these for book 4? ;)

Really though, thanks for this.

Super, incredibly late - I'm not on the Paizo forums much anymore.

But thanks, you're very kind!

I actually only rewrote book 5, but if I ran the whole AP I'd write a schedule for what the Giant War looked like, and what the actions of the PCs would do in slowing it. I have thoughts on how I'd run the entire AP, but I've only written out Book 5 (which needs the most) and a little of Book 6 (which doesn't need a lot).

Necro much?
As much as I can.

Wow, I just now realized you thought my quip was directed at you and not myself. Whoops!


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Artofregicide wrote:

On paper, a lich is the best option. Sure, the other templates provide better mechanical benefits, but only a phylactery soul cage soul egg can nearly guarantee immortality - indeed, your greatest threat is not pesky adventures or rival undead, but boredom taking you and becoming a demilich...

...

Nice.

In seriousness, all undead are beautiful in their own way


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AmyGames wrote:
An ancient thread Necro, but dead links and a lack of photoshop skills have me scouring the internet for a rebuilt map of Drezen for use in books 3-6. Does anyone know of somewhere the referenced maps are still available, or if there are other openly-available maps of the citadel rebuilt/refurbished?

Yes, yes...


Artofregicide wrote:

I just noticed this - and it's actually pretty annoying. I was creating a sayona with class levels only to find

I'm thinking 1d6 bleed, does seem reasonable? There's no reason to assume that a creature bleeding from a sayona's attacks will stay adjacent - indeed, they have strong incentive to run away.

We can assume safely that it's bleed isn't any worse than 1 Con damage, which admittedly is brutal...

Nice.


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Artofregicide wrote:
OctopusMacbeth wrote:

Wow. This is FANTASTIC. Thanks for doing this.

Would love to see your breakdown of the “declaration of war” section of the AP... would that mean another of these for book 4? ;)

Really though, thanks for this.

Super, incredibly late - I'm not on the Paizo forums much anymore.

But thanks, you're very kind!

I actually only rewrote book 5, but if I ran the whole AP I'd write a schedule for what the Giant War looked like, and what the actions of the PCs would do in slowing it. I have thoughts on how I'd run the entire AP, but I've only written out Book 5 (which needs the most) and a little of Book 6 (which doesn't need a lot).

Necro much?


DeathlessOne wrote:
Thread Necromancers' Guild wrote:
Sigh. More vitalist propaganda.

Propaganda? Which part? The living person impaled alive, the ambush by the undead, or the part about dragging the wight's soul to the boneyard for judgement? I'm sure a properly used divination spell could reveal the truth of the statements if you are doubt the veracity of my claims.

Quote:

Dear Egregiously Misnamed One,

I'm afraid your contractor status with the Guild have been permanently revoked, but we're pleased to announce we've fast-tracked your application for the new "Undead Squirrel Kibbel" role within our organization.

We look forward to speaking with you soon.

Its quite interesting how you keep finding these "applications" that have never been submitted. I briefly accepted an outsourced role within your organization though it was unsolicited. Revoking the title means little.

Carrauntoohil wrote:

To be fair, most avenues towards necromantically extended life require a death in the first place, from which one gloriously recovers.

DeathlessOne is ineligible from all of those avenues, by definition.

I feel like you made an assumption about the name being necromancy related but I don't recall that ever being confirmed.

Your sense of betrayal is on you ;p

Oh, I have most certainly tasted death at the hands of negative energy, though in this incarnation something unprecedented happened, and the blast that slew me was tainted with positive energy. I was reconstituted as a pseudo-outsider in the Boneyard and had the unique experience of facing ... well, let's not spoil it for those who might be on a similar journey as myself. Let's just say that I had some ... deep grievances to settle with 'myself' once I got back to the Material Realm.

But, take heart. Necromancy has little effect on me now. I do not fear the powers of the undead. I exist to hunt them down and bring them to judgement. Those who do not engage in atrocities and generally behave themselves can relax for the...

Egregiously misnamed in the fact that their life shall be short (even for a mortal), and their death shall be long indeed.

But rejoice! We have at your request employed divinations - and determined the veracity of your many grandiose claims. No surprises in the answers we found.

As it turns out, "DeathlessOne" is a third level human commoner with the standard NPC array. Apparently making baseless statements on the internet doesn't earn you much XP, much less any class levels.

The more astute among you may have picked up on the contradictions among his mary-stuish claims, and already realized this is no demigod. He'd lose a footrace with a pack of zombies, which is a concern because that is almost certainly in his future.

His temporary stint with our operation was as our Social Media Intern, but we fired him soon after for making similiar absurd and depreciating statements on our Twitter. We believe he is still unemployed.

But this isn't all bad news! We have finally found a spot in our organization - we're going to give your mind to our Callers in Darkness before feeding your body to our Ghoul constituents.

Oh, and yes, "Deathless", please regale us with more impotent stories of your godhood. I'm sure your power has tripled since you totally hung out with your bros Pharasma and Aroden and Rovagug! Very plausible!

...

Update: The writer of this PR statement has been fired. They do not reflect the views or opinions of the Thread Necromancers Guild, nor do we take culpability for the statements within. The Thread Necromancers Guild does not condone violence towards anyone, living, unliving, or constructed. We do not discriminate based on ancestry, alignment, heritage, gender identity, mortal status, orientation, political beliefs, pregnancy, and religion as well as other any other identity markers. We believe in advocacy for the equal treatment of the all creatures and all threads.

This said, we have put in a legal injunction against the individual who uses the alias "DeathlessOne" immediately cease any and all attempts to communicate with us due to defaming and inaccurate statements as well an immediate cease-and-desist in publicly making discriminatory and hateful speech towards to the unliving individuals (as well as others). Further questions should be directed to our legal team.


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Zero the Nothing wrote:

Sorry to necro, but I just couldn't help myself.

Worshiping an evil deity? Perfectly fine.

Speaking in sign language? Absolutely not! /s

Even we think it might have been better to let this one rest. Representation in RPGs is a pretty serious thing, and this issue (we believe) has been resolved appropriately.


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DragonKing666 wrote:
I'm not normally into thread necromancy, but I have a few questions...

There's nothing wrong with Necromancy, thread or otherwise.


This seems like an appropriate Necro.


Both summoning and creating undead are not evil. Not that there's anything wrong with being evil. Just because you're a bad guy doesn't mean you're a bad guy.


We're just sexy, okay? Don't be so narrow-minded.


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You rang?


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The "always evil" argument is usually just a flimsy excuse for wanton violence against unliving individuals. It's usually followed up with anecdotal evidence and hyperbolic stories.

Are there not mortal serial killers who commit heinous crimes, and armies of mortals who commit horrific war crimes but still totally get their own hobgoblin nation?

And yeah, heavenly for doesn't care about mortem status, just alignment. Doesn't make going around blasting selfish peasants okay, so neither should blasting mindless (but technically evil) zombies.

PS: The Thread Necromancer's Guild is still recruiting.


Postocles, Thread Necromancer wrote:
It's a good thing I own Ultimate Thread Reanimation for situations like this.

We've got plenty in stock, for those who don't own it yet!


DeathlessOne wrote:
Thread Necromancers' Guild wrote:
Tyrant's Grasp is an uplifting AP with teachable moments and positive themes, but sadly requires the heroes to involve themselves in needless violence against innocent unliving individuals.

Yeah, no. After seeing a helpless human impaled on a wooden beam and left clinging to life to entice passing travelers into an ambush that consisted of a wight and near legion of skeleton minions... *narrows eyes*

We were successful in saving her, by the way. And crushing that wight's skull was extremely satisfying, as was PERSONALLY escorting its soul back to the Boneyard to await judgement. Kaius, the venerable Aasimar Barbarian who pretends to be a wizard in his downtime, once spurned the advances of the gods, but gladly took up the mantle of Mortal Usher for the remaining time he walks the mortal realm.

Sigh. More vitalist propaganda.

Dear Egregiously Misnamed One,

I'm afraid your contractor status with the Guild have been permanently revoked, but we're pleased to announce we've fast-tracked your application for the new "Undead Squirrel Kibbel" role within our organization.

We look forward to speaking with you soon.


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Tyrant's Grasp is an uplifting AP with teachable moments and positive themes, but sadly requires the heroes to involve themselves in needless violence against innocent unliving individuals.


Today is a good day to... halp wrote:
*Thelith wrote:

Just wanted to see what it felt like to cast resurrection!

Also, any new people may have the same question...and this thread answers it!

Man-oh-man, have we got just the perfect guild for you to join on this here Paizo message-board. ;)

You rang?


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Just a friendly reminder that all necromancy is appropriate and acceptable.


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Mudfoot wrote:
218) The thread wasn't dead. Like Aroden, it faked its death to claim the insurance.

But if either was dead, it'd be completely reasonable to do a respectful necro.


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While we had nothing to do with the death, we'd very interesting in getting our hands on the remains...


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Detect evil is prejudicial and always inappropriate. It doesn't distinguish between a completely harmless, innocent undead person and a mortal psychopath.

No more paladins is the solution.


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Just a friendly reminder that we are still recruiting like-minded individuals to join our prestigious organization.


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Artofregicide wrote:
thorin001 wrote:
HighLordNiteshade wrote:
I am going to disagree slightly with ShroudedInLight, in that if the GM and the player handle it well I'm not sure you need to coordinate with the rest of the players...
...

Yes, this is a very serious issue but one with a clear solution.

Kill everyone. Party, NPCs, players, GM. Everyone.

Raise them as undead. Problem solved.


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We're aware that this is a serious issue, but we are obliged to give our standard advice:

Kill the problem player's character, raise them as undead.

Regardless of whether this solves the issue, kill the player, raise them as undead.


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VoodistMonk wrote:
Thread Necromancers' Guild wrote:
We should probably create a statblock or two for Guild Agents. Thoughts?

As flattering as that may be, some agents may prefer that their details remain secret.

I am unabashed, and care not if you flaunt my credentials. I believe most everything was posted in my resume/application to the Now Hiring Necromancers thread.

GM's may use my likeness to terrorize their tables as much as they please.

TBQH you've done all the heavy lifting already. But yeah, it's an impressive number of HD of undead controlled. Also, the statblock alone would be monstrously unwieldy. Not a criticism, but probably not the project we're looking for.


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We should probably create a statblock or two for Guild Agents. Thoughts?


As much as desperately wish to derail this thread with a gruesome depiction of our... renegotiation of terms with impudent paladins, it would be a unkind to the OP.

Now, if someone was to create their own thread...


Four years is plenty of rest! Time to get up and participate in normal necropolitan society.


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Theaitetos wrote:

Smite Undead!

Resurrect them as living creatures, then train them to become Paladins to smite more Undead!*

*Immunity to fear included in this package

Not cool man, that's our thing. Find your own thing. That's just hurtful. :(


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Kill the mount, raise it as undead.

Whether or not this works, kill the players, raise them as undead.


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We're not sure that even we can approve this Necro...


Double Necro? It's so vivid!


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Putting together a crossbowman:

1) Make sure you find all the chunks (this is important!)
2) Put all the stuff back in more or less the right place.
3) Have your tomb giant friends cast make whole.
4) Greater Create Undead.
5) Garnish with paralytic toxins and extra natural attacks to taste.


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UD Sentient Squirrel Swarm wrote:
"The Swarm shall consume you ALL... for NONE shall stand against the Might of the Swarm! You cannot run, you cannot hide... You too will inevitably be devoured and raised into the Perfection that is Undeath!"

We're really glad you found this thread. We were considering messaging you.


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Ryze Kuja wrote:

There's literally no way to kill this Swarm I love it :D.

Can they have a Glide ability where they open up flaps of necrotic flesh like Flying Squirrels? And then give them a Special Movement speed of Glide 40ft or something? The Swarm moves forward by the squirrels at the back climbing up high or jumping off stuff and gliding to the front, and then when they land, they climb up high and jumping and gliding to the front again. Sort of like an endless stream of gliding squirrels coming at you. It's not supposed to be anything mechanically beneficial, just flavor :)

Oh, I love that. Sadly, I cannot edit the post and I'm not sure I have the doc anymore.

The swarm is pretty tough, but it's CR16. A swarmbane clasp is 3k - but it's the sort of monster you'll have a rough time against without preparation.

In terms of the effective immortality, I thought that was a nice touch.


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Kill the offending character, raise them as undead.

Regardless of whether that works, kill the player and raise them as undead.


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Albion, The Eye wrote:
I am going to shamelessly bump this one again :P

Never feel ashamed of Necromancy.


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Kill the character, raise them as undead.

Regardless of whether this works, kill the player, raise them as undead.

What was the question?


You called?

Oh.

Darnit, another false alarm.


RoseTheLesbian wrote:

I found your reddit post from... a few years ago, Makeitstop! I was just wondering if you still thought the proposed changes were balanced?

I'm playing in a game in a few weeks and wanted to see if the creator still thinks its good - I know that, looking back on some of my homebrew from more than a year ago, I sometimes realize that I had a really cool idea or that I had a really poorly built thing.

Cheers!

Delicious necro! We approve.

You're not on the FtP Discord, are you? A few of our agents are active there.


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Kobold Cleaver wrote:
I don't pay no union undues either!

"Kobolds, man."

*Freezeframe, sitcom music plays*


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Kobold Cleaver wrote:
I don't pay no union dues.

There's no dues required! We're a network of like-minded individuals who support unliving rights and the normalization of necromancy.


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VoodistMonk wrote:

Well, Achaekek has the title, duty, and role of god-killer... so your artifact propbably should stop short of doing what Achaekek does.

Short of that, having some artifact that can kill a Lich isn't that bad of an idea. It's an artifact... multple quests, possibly a whole campaign based on acquiring it in the first place. By the time the party gets it, they can probably hunt down Liches without it anyways. The artifact just cuts out the BS of finding the phylactery. Doesn't change the actual combat much.

We cannot support the creation of weapons focused to harm the unliving, and will retaliate in kind...


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Kobold Cleaver wrote:
This thread's OP was so fantastic, I'm necromancing it...

And what a delicious necro it is! Though six years is a lot of black onyx to spend...


ErichAD wrote:

Months later I remember the perfect spell for this."Allfood" from the hunter/ranger spell list.

That should get rid of the bones easily enough. Bones are about 15% of a average healthy male's body weight, and 10% of an average healthy female's body weight. So by the time your hunter can cast the spell, he's already got a 140lb dude's bones worth of all food spell.

The dry weight of the skeleton is only about 10lbs, so if you can really desiccate them, you could eat a bunch of skeletons with one casting! The spell even lets you cast it on a pile of similar objects, so no worries about keeping the body in one piece during the drying process.

This isn't old enough to call a necro, so instead we'll just add our two copper pieces: Ghouls.


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VoodistMonk wrote:
This makes me so very happy. I appreciate the work that went into this.

We're actually really happy with it, though it's almost certainly under CR and liable to cause your players to flip the table.


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Obviously, this is just a prototype but here's our work so far. We're quite proud of our handicraft, but constructive criticism is encouraged. Trolling will be met untimely devouring by said swarm, obviously.

To be clear, we see this creature as our progeny and a member of our family, not an object or tool to be used and controlled.

Undead Sentient Squirrel Swarm:

Undead Sentient Squirrel Swarm (CR16)
XP 76,800

NE Diminutive undead (swarm)
Init +11;

Aura chittering madness (100 ft., DC29)

Senses blindsight 30 ft., deathwatch, detect magic, darkvision 60 ft., lowlight vision; Perception +31

Defense
AC 31, touch 21, flat-footed 24 (+6 Dex, +1 dodge, +10 natural, +4 size)
hp 283 (21d8+189) fast healing 10
Fort +14, Ref +14, Will +14
Defensive Abilities swarm traits; Immune cold, lightning, magic, positive energy, undead traits, weapon damage

Offense
Speed 30 ft., burrow 15 ft, climb 30 ft.;
Melee swarm (5d6 plus 2d6 bleed, devour flesh and distraction)
Space 10 ft., Reach 0 ft.
Special Attacks devour flesh, distraction (DC 29)

Spell-Like Abilities (CL 18th; concentration +25)
Constant—deathwatch, detect magic, freedom of movement
At will—contagion (DC 23), death knell (DC 21), gaseous form, locate creature, swarm of fangs
3/day—greater false life, greater scrying, quickened fear (DC 23)
1/day—greater teleport (self only, up 50 lbs. of gear), soul bind (DC 28), waves of exhaustion (DC 28)

Statistics
Str 8, Dex 24, Con —, Int 14, Wis 19, Cha 25
Base Atk +15; CMB —; CMD —

Feats Ability Focus (chittering madness, devour flesh, distraction), Combat Casting, Dodge, Following Step, Greater Spell Focus (necromancy), Improved Initiative, Mobility, Quicken Spell-Like Ability (fear), Spell Focus (necromancy), Step Up

Skills Acrobatics +31, Climb +34, Intimidate +30, Perception +31, Sense Motive +23, Stealth +42
Racial Modifiers acrobatics +8, intimidate +8, perception +8

Languages Aklo, Common, Necril

SQ desecrated, gnawing swarm, unholy proliferation

Special Abilities
Chittering Madness (Su) The undead sentient squirrel swarm is surrounded by an aura of maniac chittering that drives the living insane. Any sane, living creature within 120 ft. of the swarm must make a DC29 Will Save or become insane per the insanity spell. In order to remove this effect, a spellcaster must make a DC35 concentration check or the spell fails. This is a mind-affecting curse effect.

Desecrated (Su) Due to the nature of the secret rituals required to create an undead sentient squirrel swarm, it must be created in the area of an a desecrate spell with an evil altar or profane permanent fixture, granting it +2 hp per hd. The additional hitpoints are not lost in an area of an antimagic field and cannot be dispelled.

Devour Flesh (Ex) The undead sentient squirrel swarm quickly strips the flesh off living creatures, ingesting it to sate their endless hunger. Any time the swarm deals swarm damage to a creature with flesh (GM discretion) that is helpless, nauseated, or prone it also deals 1d4 points of STR, DEX, and CON drain, as well as gaining the benefits of haste (per the haste spell) for 1 round (this negates any slow or stagger effect on the swarm). A successful DC29 Reflex Save reduces this to 1 point of STR, DEX, and CON damage and negates the haste effect. Any corpse that remains in the swarms square for 1 round is stripped to the bone, suitable for the creation of a skeleton and cannot returned to life by raise dead. As a full round action that provokes attacks of opportunity, the swarm may devour every remaining scrap of any corpses in its area, effectively disintegrating them with no domains but powered bone dust.

Gnawing swarm (Ex) an undead sentient squirrel swarm's swarm attack counts as magic and adamantine for the purposes of DR. Additionally, it ignores hardness of less than 20 and deals double damage to objects. It may burrow through any material that has a harness less than 20 (GM discretion).

Immunity to Magic (Ex) An undead sentient squirrel swarm is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below:

    Any effect or spell that commands or controls undead such as control undead, including effects that would target a single creature affect a undead sentient squirrel swarm normally as though it were a single creature. However, any creature that is not the creator of the swarm must make an opposed charisma check against the creator of the swarm with a -4 penalty if they issue any command that conflicts with the desires of the creator of the swarm (GM discretion) if they still exist. Otherwise, they must make an opposed charisma check against the swarm with no penalty to issue any claims that opposes the desires of the swarm (most commands).

    Any harmless spell or effect that specifically targets undead (such as unliving rage) ignores the swarms magic immunity and treats them as a single creature. This also applies to its own SLAs.

Immunity to Positive Energy (Ex) An undead sentient squirrel swarm is immune to positive energy, and any time it is affected by positive energy it must make a DC 20 Fort Save or be staggered for 1d4 rounds. On a success, the duration is 1 round.

Unholy Proliferation (Su) An undead sentient squirrel swarm is not destroyed when if dispersed. Every single member of the swarm is capable of reforming the swarm via profane multiplication. Unless a swarm is dispersed by an area of effect ability or track down and destroy every last remaining member of the swarm, it reforms in 1d4 days at the location of the largest number of survivors (even if that is just one) with 1 hit point and begins to fast heal as normal. Necromancers usually keep several survivors locked away for this very purpose, rendering the swarm effectively immortal.


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Artofregicide wrote:
UD Sentient Squirrel Swarm wrote:
Artofregicide wrote:
I'm not immune to lobster creatures but I am immune to GM rulings.
You are not immune to the Might of the Swarm, come, face your DOOM, you are NOTHING before the Perfection of Undeath!
I am already undead?

Don't worry, they're cool. One of the founding members of the TNG.


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Theaitetos wrote:
Thread Necromancers' Guild wrote:
That last piece is a misconception, though further discussion would be in poor taste and against site rules.
As long as you're not "one of those disgusting biophiliacs"...

While we're broadly a fan of Rich Burlew and his work, we cannot support discrimination against the living, the dead, or those who pursue romance beyond the boundaries of mortality.

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