Press and Reload


Gunslinger Class


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I think the Press trait is fundamentally incompatible with Gunslinger. Generally speaking, action economy makes it very hard to shoot twice in a turn without having set it up the previous turn.

Your options (without involving multiple guns, although since you can't quick draw while using a different feat that doesn't change the numbers) are to either start the round loaded and Strike, Reload, Feat, or to Risky Reload/Quick Draw, Reload, Feat. The only way to move during the turn at all is via Running Reload.

Compare this to Fighter, who also has lots of Press feats, but with the exception of Exacting Strike (which is useless if you're not making 3+ strikes in a turn) they all work very flexibly because they don't need actions to reload.

The following feats are all Press:
Glancing Shot
Incredible Ricochet
Assisting Shot
Two-Weapon Flurry

Two-Weapon Flurry is especially bad, because it's also a Flourish. No Risky Reload option allowed - it is literally impossible to use this if you don't start the turn with two loaded guns (or are doing sword and pistol, granted)

I don't even understand the idea behind Incredible Ricochet. Deliberately taking a bad shot and burning two actions just to set up a shot that ignores cover on a level 12 feat? Ranger gets this against their prey at 14, and it's still Press... but not, importantly, Flourish. Ranger gets to do this after flurry attacks, Hunter's Aim, etc. And has no restriction about having already attacked that target (which makes Press really make no sense there, but).

Assisting Shot is a nice way to support your allies. You have a decent chance to hit on your second attack... except... well, you can't do it every turn unless you're rolling Risky Reload each time.

Glancing Shot is basically the same as an existing Fighter feat, and is perhaps the least bad of the bunch? It's the only one that's serving the role of "not as bad as missing", so if you don't get a second attack anyways it doesn't matter.

I think the action economy costs of firearms and crossbows make them a real struggle to justify putting Press feats on a class focused on using reload 1+ weapons. They are dramatically harder to use in play solely because of that. If they're going to stay, they need to have their power boosted to account for the difficulty in being able to use them more than every other turn at most, but frankly, given the comparables in other classes, I'm not sure that's the answer.


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On the other hand, you can balance Gunslinger press abilities by "you can't use this in consecutive turns" so they can be stronger than press feats on other classes.

The Gunslinger has lots of reasons to want to end a turn with a bullet in the chamber, press is just one of them.


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PossibleCabbage wrote:

On the other hand, you can balance Gunslinger press abilities by "you can't use this in consecutive turns" so they can be stronger than press feats on other classes.

The Gunslinger has lots of reasons to want to end a turn with a bullet in the chamber, press is just one of them.

Yes, but then they should be more powerful than similar feats that aren't limited by Reload, since it's very hard to consistently use them turn after turn (as you need either a brace of pistols to quick draw or to constantly hit your first attack for Risky Reload).

Press is also a trait I see people getting caught by with things like Exacting Strike, so I may not be a huge fan of it in general for rules clarity reasons, it's a rare trait that leads to people being told "you can't do that".


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Pathfinder Adventure Path, Rulebook Subscriber

I am personally hoping for at least one more feat that lets you draw a weapon as a part of a different action, but not fire it, so you can use it with one of your feat actions instead of just striking with it. Something like a running draw, or an intimidating draw ability.

Scarab Sages

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I gotta agree that Press doesn't play nice with the Gunslinger. I found it very unsatisfying in play.


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Pathfinder Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Unicore wrote:
I am personally hoping for at least one more feat that lets you draw a weapon as a part of a different action, but not fire it, so you can use it with one of your feat actions instead of just striking with it. Something like a running draw, or an intimidating draw ability.

I really like the idea of an Intimidating Draw.

[one-action] Draw a firearm and make a demoralize attempt to a target within 30 feet you could target with a ranged weapon.

If the target of your demoralize has witnessed a Warning shot recently, has a firearm themselves or has an ally with a firearm, the gunslinger does not take a penalty to the demoralize attempt for not sharing a language. [your shared language is the knowledge of the guns danger]

Another thought:
What if by the end of your next turn you hit your foe that was the target of your Intimidating Draw (or maybe even warning shot), their frightened condition can only be reduced by one per round by them burning an action with the concentration trait, steeling their resolve. Additionally, if the strike was a critical success, their frightened condition actually increases one from the hit.

Or if you don't like the needing to burn an action, simply make it so that the frightened condition does not lower on any turn that they were struck by a firearm since their last turn, or during their current turn.

The Exchange

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Pathfinder Lost Omens, Rulebook Subscriber

I'm 100% agreed that Press feats don't fit the Gunslinger well. They need either a new mechanic, or some other classes feat logic to work.

What would you sub in? Ranger style feats?

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