Help on picking a character for way of the wicked from a few concepts I have.


Advice

Silver Crusade

Hey all, I'm going to starting a face to face way of the wicked game this month and I'm having a little trouble settling on a character for it.

1. The DM does not wish us as players to know what the other players are playing. This includes everything from class to backstory. Not even if they are a martial or a caster. This is a tad troublesome for me, as i normally pick the concept I want to play that best fills in the gap of the party.

2. My stats (rolled) are- 18,17,14,14,8,8, to be placed as I wish.

3. I think we are using elephant in the room feat tax rules

I'm looking for good fits to the campaign, and thoughts on how they would hold up form anyone that has had the great joy of playing through the AP.

1st concept-
An anti paladin of asmodeous, with an eventual 2-3 level dip into hellknight.
He is an ex paladin that, after doing his best for the people had those same people turn on him when several other noble houses brought his down. He believes now that only through his rule can true peace be brought about, as many people are too ignorant to govern themselves, or too conniving and self serving. He has no qualms about lying, cheating, stealing etc at this point. After all, the best way to fight monsters is to become one. And deep down somewhere, he continues to justify himself by saying he has become a monster for the good of others.

build-
Aasimar (angel-kin)
two-handed build-
feats-
1- Mask of Virtue
3- souless gaze
5- Hurtful
7- Cornugon smash
9- Fiendskin (fire, cold)
11- Malificum
13- command undead
15-??
17-???
19-????

Alternative option to damnation feats are the vampire feats from the AP

stats-
If not going vampire
Str: 18
Dex: 14
Con: 14
Int: 08
wis: 08
Cha: 17

If going vampire

Str: 18
Dex: 14
Con: 08
Int: 14
wis: 08
Cha: 17

I only have to survive until level 5 with a con of 6. Not too hard right?

2nd Concept-
Alchemist into master chemyst, a commoner scientist who believes science is the future of the world, and should have no limitations to its pursuit. He is focused primary on bettering the human physique, driven both by his love of the art alchemy and a twisted desire to help people. Whether or not they think having an extra arm or tentacle is helpful doesn't matter. They are not enlightened. I plan to have him form into a bit of a Dr. Jekyll and Mr. Hyde sort as he will be going into Master Chemyst PrC. Unlike the anti-paladin he would not be a talkative sort, more at home in his lab and experiments than in a war room or royal council. He killed a man in a bloodrage upon his first testing of his mutagen, which he has made the corrections to.

Half-elf
Beastmorph, reanimator, mind chemist.
feats-
1- Bitten
3- Dying
5- The risen
7- The Initiated
9- True vampirism.
11+???

Ability scores:
Str: 17
Dex: 14
Con: 14
Int: 18
wis: 08
Cha: 08

Necromancer wizard-
A pretty boy noble who sought necromancer for a longer life. He had been close as well, but was caught, and the book that held the answers burned. He believes that undeath is a tool one should make ample use of. After all, imagine if the heros of yesteryear were still around to defend the world today? What discoveries might some of the most brilliant minds in the world make, given life times upon life times to research? So what if some had to die for it? They should be proud to be useful in their lives. He seeks to amass powerful artifacts and discover a way of immortality that isn't lichdom. After all, one can hardly enjoy the finer and more... promiscuous things in life as a skeleton.

Elf wizard, necromancy school Thassolonian specialist archetype.

Feats-
1. scribe scroll, spell focus Conjuration, spell focus Necromancy
3- Craft Wondrous items
5- spell specialization
7- Forge Ring
9- spell penetration
11- Craft Staff
13- greater spell penetration
15- ???
17- ???

Ability scores:
Str: 14
Dex: 14
Con: 17
Int: 18
wis: 08
Cha: 08

Occultist-
Personality I'm undecided on, I just know I haven't had the chance to play one, and they look pretty fun and well rounded, so should always be able to find a spot in the group. Probably less focus on raw damage, and more on general usefulness and being semi tanky.

feats-
1- Toughness
3- Shield focus
5+ Damnation feats most likely.

Implements-
1- Necromancy, Transmutation
3- Abjuration
6- Trappings of the warrior
10- Divination or Conjuration
14- Divination or Conjuration (whichever was not taken at 10)
18- ???

Stats:
Str: 17
Dex: 14
Con: 14
Int: 18
Wis: 08
Cha: 08.


IMO? Optimised wizard is probably overkill for an AP, I'd usually avoid a concept which dislikes talking to people like the alchemist, but the tyrant antipaladin and the occultist should be workable.

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