I love that the class was built to include the option of being able to use Crossbows as well as Guns, to allow the class to function even in an alternate setting that doesn't include guns, and will allow most features and many feats to remain viable.
I have to ask however, did we miss another conventional weapon that might have made sense for the class to be proficient with, either as a choice, or by default? Obviously bows are powerful enough out of the box, so I'm willing to toss them out of consideration.
However, I really think my answer is yes, either just slings, or even potentially the whole slings weapons group.
The sling is generally a weak ranged weapon, given, but it does offer propulsive to get some strength bonus out of it, and offers bludgeoning in a non-firearms world. It might provide some actual viable flavored capabilities. Might need some feat support such as Stone Ace letting someone boost its effectiveness some. Some of the feats and targeting abilities seem like they could be fun for a slinger.
It also opens up the generic name of `Slingers for the class, which of course could be more individually referred to as Gun-slingers, Bolt-slingers, or Stone-slingers. What if Slingers got to choose 2 groups, amount Firearms, Crossbows, and Slings? to be proficient in?
Or might Stone-slingers could be a Class Archetype that trades out firearm access and proficiency out for the equivalent proficiencies and access to slings group?
Anyone else think this might have potential?
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I am really on the fence about how viable a crossbow ace character is as a gunslinger though. Crossbows are just not designed to take advantage of any of the gunslinger's core class features or feats in ways that the firearms are not just a better weapon choice. Slings feel like they would have more potential than crossbows for the class with the mobility, strength usage, and one-handedness.
There is a 1h crossbow available. It's a safe assumption the final class will also have Crossbow Ace available too.
I think it could use a bit more crossbow support (alchemical shot should allow them for instance). Maybe some crossbow-specific feats - which type of weapon you go down is a viable differentiation.
I actually think crossbows are the more reliable weapon option for damage over guns anyways.
Apologies, I missed the older thread about this, please put any responses in there to keep things together.
Sorry, I'll make sure to check each sub thread more completely next time.