Hell's Rebels Looking for 1-2 more players


Recruitment

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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Irnk, Dead-Eye's Prodigal wrote:
Crunch to come

Short form:

Human (Chelish) Ex-Paladin (Vindictive Bastard) 4/Vigilante (Splintersoul) 3
His highest stats are Str & Cha for obvious reasons, his lowest is Wis, reflected in some of his poorly-thought-out life choices (What, you think it's a good idea to pursue paladin-hood when your entire family for as many generations back as you are aware are/have been Diabolists; then break off from your church in a huff because another branch does something dodgy?
How about suffering a cognitive break and deciding to run around on the rooftops in a mask when the lawful authority of your polity shows themselves to be an autocratic tyrant?)

His big skills are Knowledge (Nobility), Bluff and Disguise; with Diplomacy, Knowledge (planes), Lore (Infernal Contracts) and Profession (Barrister) as honorable mentions.

The Iron Crow (CG Human Vigilante) is a front-liner/meat-shield with a big stick.
Iacobus (N Human Ex-Paladin) is a reasonable face/niche scholar who's good with people but kind of morally flexible (No, he's not, nor will he ever be evil, but he's not going to vote against an idea just because it's squicky; it'll be because it's stupid...)

Publicly, Iacobus is a kind of Matt Murdock/street lawyer type. His response to the Thrune regime in Kintargo has been to double down on legal refutations of Barzillai's actions. He personally obeys all the laws (even the stupid ones), but he also fights (legally) for those who have run afoul of them through no fault of their own.
Publicly, the Iron Crow is a violent, club*-wielding thug willfully rebellious against the Lawful authority of the Thrune regime.

*(it's actually a footman's mace; i.e. a Heavy Mace with a longer haft to make it easier to wield two-handed)

edit: If the cognitive break comment above didn't make it clear, neither Iacobus, nor Iron Crow are really aware of the other's existence. If either became aware, they wouldn't quite hate the other, but they wouldn't really approve. Nor will they appreciate reminders.


Having been asked to participate in another AP, I am withdrawing from this recruitment. Thank you for the opportunity Dm Hell's Fox, and best of luck to the assorted contenders.


DM Hell's Fox wrote:

...

So while I don't want to crush your dreams of being a plant in a Hellknight organization, I would suggest you modify your approach. I would recommend you be an ex-Hellknight of the Order of the Torrent (be it dishonourably discharged, fled the organization, or simply never became an official Hellknight), and use your hellknight knowledge to infer the Order of the Rack's actions. Perhaps after you've gained the rebel's trust, then we could look for ways to plant you into the order of the Rack, but that warning of 'being forced to do terrible things' would apply.

I see what you are saying and I can agree. How about he was trying to become a plant in the hellknights. Was in the group of soldiers that aspire to become elevated to hellknights (I forget what they are called). But couldn't stomach the things he was required to do even for the goal. But he has learned enough through observation to impersonate one for a while. That seem more reasonable?

Liberty's Edge

Is there a page in the gameplay thread where we might start reading to catch up on where y’all are at, maybe integrate our character in with some NPC’s?


A bit of the background for my submission, Deliar Galt.

Growing up as a member of an old Azlanti family in the service of the god Onos, and even serving as a crusader acolyte in the church, Deliar had a lot of hope for his future. That is until the Chelish cracked down on the church and killed most of the congregation.

Deliar found refuge in a monastery of Irori, and took to learning Irori’s ways but blending that with some teachings of Onos and taking his path along the ways of the air and the winds. As time passed, he learned to adapt Onos’ favored weapon into his air elemental style. Hearing of the uprisings at Thrune’s rule he jumped at the chance for some payback.

******
Crunch-wise, hes’s a Cleric (Crusader) 1 / Monk (Unchained, Windstep Master) 6. He wields a +1 Chakram with a Blinkback Belt. (At least until he can take the Ricochet Shot feat). He already has the first two feats of the Startoss Style chain and Crusader’s Flurry to use the Chakram as a Monk Weapon.


Raask final:
Raask - hells rebel pbp
Ratfolk shaman 7 (Pathfinder RPG Advanced Class Guide 35, Pathfinder RPG Bestiary 3 231)
CN Small humanoid (ratfolk)
Init +7; Senses darkvision 60 ft.; Perception +3
--------------------
Defense
--------------------
AC 21, touch 14, flat-footed 18 (+5 armor, +3 Dex, +2 natural, +1 size)
hp 65 (7d8+21)
Fort +4, Ref +5, Will +8
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee mwk glass longspear +7 (1d6/×3) or
. . mwk ironwood spear +7 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork glass longspear)
Special Attacks hexes (scar[UM], ward of stone), swarming, wandering hex (battle ward)
Shaman Spells Prepared (CL 7th; concentration +10)
. . 4th—poison (DC 17); wall of fire[S] or wall of stone[S]
. . 3rd—bestow curse (DC 16), deep slumber (DC 16), flashfire[UW] (DC 16); magic vestment[S] or meld into stone[S]
. . 2nd—barkskin, bull's strength, hold person (DC 15), lesser restoration; fog cloud[S] or stone call[S,APG]
. . 1st—burning hands (DC 14), cause fear (DC 14), chill touch (DC 14), remove fear, thorn javelin[ACG]; enlarge person[S] (DC 14) or magic stone[S]
. . 0 (at will)—arcane mark, detect poison, mending, touch of fatigue (DC 13)
. . S spirit magic spell; Spirit Stone Wandering Spirit Battle
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 14, Int 12, Wis 16, Cha 10
Base Atk +5; CMB +4; CMD 17
Feats Godless Healing[ISWG], Improved Initiative, Skill Focus (Diplomacy), Skill Focus (Sleight of Hand)
Traits silent watcher, two-world magic
Skills Acrobatics +9 (+1 to jump), Bluff +2, Craft (alchemy) +11, Diplomacy +13, Heal +13, Sense Motive +5 (+6 in crowds), Sleight of Hand +14, Spellcraft +11, Stealth +13 (+14 in city streets); Racial Modifiers +2 Bluff, +2 Sense Motive, +2 Sleight of Hand
Languages Common, Draconic
SQ battle spirit, godless healing, rodent empathy, spirit animal (squirrel named Simea), touch of acid
Combat Gear potion of cure light wounds, potion of cure moderate wounds, ring of counterspells (hold person); Other Gear +2 glamered bone armored coat[APG], mwk glass longspear, mwk ironwood spear, amulet of natural armor +2, handy haversack, bedroll, bell (3), belt pouch, candle (20), darklight lantern[ARG], everburning torch, flint and steel, hemp rope (50 ft.), pot, soap, spell component pouch, trail rations (5), waterskin, 873 gp, 5 sp
--------------------
Special Abilities
--------------------
Battle Spirit +1 (3 rounds/day) (Su) As a standard action, allies in 30 ft gain bonus to attack and damage.
Battle Ward +3 (Su) Touched ally gains deflect bonus vs. next att. Each att reduces bonus by 1.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Sleight of Hand checks You gain the Alertness feat while your familiar is within arm's reach.
Godless Healing (1d8+7 hp, 1/day) (Su) Move, at 50% or less hp heal 1d8 + level damage.
Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Scar (3 at a time, DC 16) (Su) This hex curses a single target touched with horrible scars of the witch's choosing, whether something as simple as a single letter on the target's forehead or blotchy, burnlike scars on his body. The target may make a Will save to resist this hex. T
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spirit Animal (spirit animal (squirrel named Simea)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
Swarming (Ex) Can share a square with another with swarming, if both att the same foe, he is flanked.
Touch of Acid (3/day) (Su) As a standard action, melee touch deals acid damage.
Ward of Stone (Su) When struck in melee, gain DR 5/adamantine for 1 attacks.

--------------------

Simea CR –
Female squirrel (Ultimate Wilderness 207)
N Diminutive magical beast (animal)
Init +4; Senses low-light vision; Perception +1
--------------------
Defense
--------------------
AC 22, touch 18, flat-footed 18 (+4 Dex, +4 natural, +4 size)
hp 32 (1d8-1)
Fort +1, Ref +6, Will +6
Defensive Abilities improved evasion; DR 5/adamantine
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft.
Melee bite +13 (1d2-4)
Space 1 ft.; Reach 0 ft.
Special Attacks deliver touch spells
--------------------
Statistics
--------------------
Str 2, Dex 19, Con 9, Int 9, Wis 12, Cha 9
Base Atk +5; CMB +5; CMD 11 (15 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +14 (+10 to jump), Climb +12, Diplomacy +6, Heal +8, Sleight of Hand +11, Spellcraft +6, Stealth +26
Languages speak with animal (same kind only), speak with master
SQ empathic link
--------------------
Special Abilities
--------------------
Climb (20 feet) You have a Climb speed.
Damage Reduction (5/adamantine) You have Damage Reduction against all except Adamantine attacks.
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Animals of its Kind (Ex) You can communicate verbally with animals similar to yourself.
Speak with Master (Ex) You can communicate verbally with your master.

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I dind't see til now that background skills are being used so had to update Raask with his.


@Revolving Door Alternate, yes that would work great. Armiger is the word you're probably looking for.

@Crisischild, sadly no, I don't have a 'Story so far' link. I'm currently working on a proper list of NPCs and their history, but it's a long ways from being complete. Allies of the Silver Ravens if you're interested.


Here is my submission Bachu. He is a monk, paladin champion of Irori. He s here to return the devotion to the causes of justice, truth, and the pursuit of perfection to the people that was taken away by Thrune.

Dark Archive

Still working on crunch, here is Sanji (I am recycling this old character name) (aka edelsmirge with goliath druid)


hey dotting in, would Kyras here be a good fit? Hes more or less a gun using inquisitor for Caydean. I'd love to play it as he heard about the rebellion through his Andoran connections and came to help. I made him for another game a year or two back that never got off. I'd need to completely redo his build and stuff but thats pretty easy. He would be a ranged damage dealer in combat with a few handy spells. I have a couple of builds in mind that can make him a middle ground fighter (stands behind/to the side of the two melee members, but in front of the squishy casters keeping us alive) One involves a shotgun (or, blunderbuss I suppose)

I'll probably keep him mostly inquisitor. That is, if you are OK with firearms? That said, guns are not a huge part of the character and could likely be made melee in needed.

As for why he wants to help? He's basically made it his life's mission to combat tyranny, especially that of Cheliax and bringing freedom to those under tyranny's thumb haha. Sort of like an endorsement from Andoran haha. A deniable one, though.


if the above doesn't fit, I have a paladin of shelyn I could apply with as well. Heres the background- Oh, and she sings!

background:

Aria was found on the outskirts of town near the hinterlands when she was but a young child hardly able to walk. By a cleric of Shelyn who had been wandering the countryside for inspiration. When she was found, she amazingly wasn't malnourished, and already had raven black hair to her shoulders. Her piercing red eyes were seen for the wonder they were. The cleric sought about her family, but found none, and so decided to take her in at the church. What other reason would he have found her for, for surely the child was blessed by Shelyn due to such beauty at a young age. The cleric, by name of Daren, would care for her like a father would his own child. Teaching her the values of Shelyn, and, against the will of some of the clergy, taught her the art of combat, particularly that of the glaive, his deity's favored weapon. As of now, Aria still believes herself to be a human, completely unaware yet of her divine heritage

As the years past, it became obvious that the child had indeed been blessed by Shelyn, for when she was a teenager, her beauty was unmatched by any within the church, and possibly within the city (though this was quite debatable depending on who did the talking). Not only was she beautiful however, but she had been blessed with a wondrous singing voice and she grew into a very humble attitude that has been tempered lately by a growing pride.

She loves all art, and is a prominent promoter of the idea that anything can be made an art, even the dreadful business of war and battle. And that should times demand such horrible actions, to do them as elegantly as possible. Though, her personal taste is favored more towards that of music and practical art. She finds the greatest joy in both hearing, and making music. To her, music is the most powerful form of art, able to evoke a plethora of emotions in people, even ones they try to hide or do away with, and even can affect some animals. She also sees music as the truest, if perhaps, simplest form of expression of ones soul. At least, when ones creates music that is influenced by their feelings at the moment. Even bad music can move a persons heart, as she has seen with many couples. Her second preferred art is making the mundane and practical beautiful. Such as embroidery on armor and weapons. It does not lessen the quality of the item, but gives it even more value for beauty it adds to it. Though, she does understand the beauty of simplicity as well.

She also goes to great lengths to master combat, treating it as both an art, and a way to defend the ideals and beautiful things shes holds dear in the world. Her favored weapon is the glaive, though she easily make use of a sword and shield as well. Every morning she spends time practicing with her glaive in a ritualistic way, more to ingrain the movements in her muscles, and to help her clear her head for the day, than anything else. Much how a monk may meditate while practicing their movements.

While Aria was deemed blessed by Shelyn, she is still young and even by her admission has much to learn in some respects. She holds some sway in the decisions of the church of Shelyn in Kintargo, particularly those involving her adoptive father Daren, but holds no real place power as of yet within its clergy.

Recently, her few feats have been that of deflating a dangerous situation involving two hellknights and a civilian, managing to convince the knights to spare the man death and torture. She also created a painting of minor renown within the art community depicting a beautiful rose that bled blood, symbolizing the beautiful city of Kintargo that is being drained of its life and beauty by the oppressive rule of Thrune. She has also, away from prying eyes, urged the church of Shelyn to consider doing something, making points that, at the present state hardly any true art could be created, and even less could seek to create. She even made the outrageous claim that the rule of this Barzillia was suspect, if not outright unjust in so doing. The clergy of Shelyn were not even allowed to express themselves with their clothes due to all fine clothing being outlawed for any save a select few, or those that pay exorbitant sums of gold. The clergy, particularly Daren, have warned her to keep such thoughts to herself and close members of the clergy. However she is finding it ever harder to do so, not only in respect for the arts, but for the people of the town. She feels a rebellion may be close, their is a stiffness to the air and a hanging sense of dread. The thought of so many lives lost troubles her, she hopes a peaceful solution can be found before that happens that both keeps blood from being shed, and brings life and beauty back into the city. Though, if there is nothing that can be done to stop bloodshed, Aria has already made up her mind which side of that battle she would stand on.

Personality: Aria is contemplative most of the time, however this doesn't stop her bubbly nature from overflowing often. She is kind and caring to most everyone, always trying to bring cheer to folk. She has a tendency to easily get lost in thought, even at very inappropriate times. She can come off cold at first due to this and her piercing red eyes, however, any conversation with her quickly removes any thoughts of that sort as her friendly nature comes out quickly. She always looks for the best in people, sometimes to her own detriment (often times overlooking obvious flaws, particularly in those that seek her affections). Though, she does sometimes indulge in a bit of fun due to the cool demeanor that many seem to get from her. Acting the part of a cold, if almost abrasive, woman. Over time, this too, has turned into a sort of Art for her.

Appearance: Aria is of athletic build, and much more muscled and toned than an average woman. She isn't particularly tall, but she is mildly taller than the average human female. She has pitch black hair, a soft, pale complexion, and the only thing that would even hint at an angelic ancestry would be her red eyes, and sheer beauty.


@Kyras, yes firearms are welcome. We're in the emerging stage.
I'd appreciate it if you chose one character to submit. After just a casual scan, If I were you I'd consider the paladin.

--------------------------------------------------

Alright everyone, today is the day. If you have already dotted in this recruitment, you're welcome to continue working on your character and submit them later today. From here on Recruitment is closed. Thank you for your work, and I look forward to reading all of your characters. I will have the results in by tomorrow.

Here is my current list of everyone. Please let me know if I accidentally missed you.

- Jessibel Aulamaxa, by Profession smith 6 ranks
- Phillip Gastone, by Andrea1
- Balor Flamestrike, by Crisischild
- Amelie Duchamps, by Digger
- Raask, by Herkymr the Silly
- Abbo Lyrio, by Archlich
- Vandomir Jarvis, by Zahir ibn Mahmoud ibn Jothan
- Iryani Kalyeer, by Ellioti
- Sanji, by Edelsmirge
- Karrter Mason, by Xyndar Illambra
- Apelixes Nerva, by Sha'ir
- Garrick Orelson, by Veltent
- Samos Jeggare, by DBH
- Iacobus Sarini, by Irnk, Dead-Eye's Prodigal
- Deliar Galt, by Laird_Thorne
- Bachu, by Trawets71
- One of two characters, by Rorek55

Just to reiterate, if you've already dotted or submitted a character, you're welcome to make edits. We're just closing things from anyone new.
It might have been missed in the questions, but we are using background skills.
Good luck to everyone! I'll have the final results in somewhere between 24 to 36 hours from now.


Qapla'!


Best of luck, people!


DM Hell's Fox wrote:
@Revolving Door Alternate, yes that would work great. Armiger is the word you're probably looking for. ...

Wasn't able to come up with a personality and build I was happy with in time.

Best of luck to all.

Silver Crusade

I'll submit the paladin then. Although she won't be particularly sneaky haha.

just to make sure I have it all together.

Aria background:

Aria was found on the outskirts of town near the hinterlands when she was but a young child hardly able to walk. By a cleric of Shelyn who had been wandering the countryside for inspiration. When she was found, she amazingly wasn't malnourished, and already had raven black hair to her shoulders. Her piercing red eyes were seen for the wonder they were. The cleric sought about her family, but found none, and so decided to take her in at the church. What other reason would he have found her for, for surely the child was blessed by Shelyn due to such beauty at a young age. The cleric, by name of Daren, would care for her like a father would his own child. Teaching her the values of Shelyn, and, against the will of some of the clergy, taught her the art of combat, particularly that of the glaive, his deity's favored weapon. As of now, Aria still believes herself to be a human, completely unaware yet of her divine heritage

As the years past, it became obvious that the child had indeed been blessed by Shelyn, for when she was a teenager, her beauty was unmatched by any within the church, and possibly within the city (though this was quite debatable depending on who did the talking). Not only was she beautiful however, but she had been blessed with a wondrous singing voice and she grew into a very humble attitude that has been tempered lately by a growing pride.

She loves all art, and is a prominent promoter of the idea that anything can be made an art, even the dreadful business of war and battle. And that should times demand such horrible actions, to do them as elegantly as possible. Though, her personal taste is favored more towards that of music and practical art. She finds the greatest joy in both hearing, and making music. To her, music is the most powerful form of art, able to evoke a plethora of emotions in people, even ones they try to hide or do away with, and even can affect some animals. She also sees music as the truest, if perhaps, simplest form of expression of ones soul. At least, when ones creates music that is influenced by their feelings at the moment. Even bad music can move a persons heart, as she has seen with many couples. Her second preferred art is making the mundane and practical beautiful. Such as embroidery on armor and weapons. It does not lessen the quality of the item, but gives it even more value for beauty it adds to it. Though, she does understand the beauty of simplicity as well.

She also goes to great lengths to master combat, treating it as both an art, and a way to defend the ideals and beautiful things shes holds dear in the world. Her favored weapon is the glaive, though she easily make use of a sword and shield as well. Every morning she spends time practicing with her glaive in a ritualistic way, more to ingrain the movements in her muscles, and to help her clear her head for the day, than anything else. Much how a monk may meditate while practicing their movements.

While Aria was deemed blessed by Shelyn, she is still young and even by her admission has much to learn in some respects. She holds some sway in the decisions of the church of Shelyn in Kintargo, particularly those involving her adoptive father Daren, but holds no real place power as of yet within its clergy.

Recently, her few feats have been that of deflating a dangerous situation involving two hellknights and a civilian, managing to convince the knights to spare the man death and torture. She also created a painting of minor renown within the art community depicting a beautiful rose that bled blood, symbolizing the beautiful city of Kintargo that is being drained of its life and beauty by the oppressive rule of Thrune. She has also, away from prying eyes, urged the church of Shelyn to consider doing something, making points that, at the present state hardly any true art could be created, and even less could seek to create. She even made the outrageous claim that the rule of this Barzillia was suspect, if not outright unjust in so doing. The clergy of Shelyn were not even allowed to express themselves with their clothes due to all fine clothing being outlawed for any save a select few, or those that pay exorbitant sums of gold. The clergy, particularly Daren, have warned her to keep such thoughts to herself and close members of the clergy. However she is finding it ever harder to do so, not only in respect for the arts, but for the people of the town. She feels a rebellion may be close, their is a stiffness to the air and a hanging sense of dread. The thought of so many lives lost troubles her, she hopes a peaceful solution can be found before that happens that both keeps blood from being shed, and brings life and beauty back into the city. Though, if there is nothing that can be done to stop bloodshed, Aria has already made up her mind which side of that battle she would stand on.

Personality: Aria is contemplative most of the time, however this doesn't stop her bubbly nature from overflowing often. She is kind and caring to most everyone, always trying to bring cheer to folk. She has a tendency to easily get lost in thought, even at very inappropriate times. She can come off cold at first due to this and her piercing red eyes, however, any conversation with her quickly removes any thoughts of that sort as her friendly nature comes out quickly. She always looks for the best in people, sometimes to her own detriment (often times overlooking obvious flaws, particularly in those that seek her affections). Though, she does sometimes indulge in a bit of fun due to the cool demeanor that many seem to get from her. Acting the part of a cold, if almost abrasive, woman. Over time, this too, has turned into a sort of Art for her.

Appearance: Aria is of athletic build, and much more muscled and toned than an average woman. She isn't particularly tall, but she is mildly taller than the average human female. She has pitch black hair, a soft, pale complexion, and the only thing that would even hint at an angelic ancestry would be her red eyes, and sheer beauty.

best ability score- either Strength or Charisma
Lowest ability score- Dex or Wisdom
Race Aasimar (or) Tiefling (as I don't think Aasimar was listed as playable, I have a fun Idea for a teifling)
best skill- Probably diplomacy, or sing if I dip bard
feats- Power attack, fey foundling, greater mercy,?- not sure after that.
I'll probably take a 1-2 level dip in Bard as well.

Image of Aria

Silver Crusade

Sorry for the double post, but I realized I left this out, with your permission this would be the paladin code she follows. Since paladin codes can be touchy subjects and vary from GM to GM unless you had an idea already in mind. Assuming I am even selected.

Paladin of Shelyn code:

I am peaceful. I come first with a rose. I act to prevent conflict before it blossoms.
I never strike first, unless it is the only way to protect the innocent.
I accept surrender if my opponent can be redeemed—and I never assume that they cannot be. All things that live love beauty, and I will show beauty’s answer to them.
I will never destroy a work of art, nor allow one to come to harm unless greater art arises from its loss. I will only sacrifice art if doing so allows me to save a life, for untold beauty can arise from an awakened soul.
I see beauty in others. As a rough stone hides a diamond, a drab face may hide the heart of a saint.
I lead by example, not with my blade. Where my blade passes, a life is cut short, and the world’s potential for beauty is lessened.
I live my life as art. I will choose an art and perfect it. When I have mastered it, I will choose another. The works I leave behind make life richer for those who follow.

Best of luck all!

Silver Crusade

Here is Aria's character sheet, its not entirely finished, but I think it gets across what I want from her.

I'm considering going for the "scion of peace" archetype.


Thank you, everyone, for your patience and hard work. It's a pretty tall order to request higher level characters to fit in a game that's been going for so long. I have decided to pick 2 players, both of which were top picks from my players and myself.

I would like to welcome Abbo Lyrio, by Archlich, and Vandomir Jarvis, by Zahir ibn Mahmoud ibn Jothan. Feel free to post in the discussion tab, and we'll get you in-game shortly.

For everyone else, I hope you have fun in your future games.


Congratulations to the chosen.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Congratulations!

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