About Kyras Lorach Sometimes, things get dark, and nothing seems good in the world, but, it is at those times that hopes shine forth like the sun at dawn. The light of hope guides you to the end of the tunnel, and out of the darkness. Like the old saying goes, the darker the night, the brighter the stars. -Kyras, speaking to a militia defending a town from roaming undead.
backstory:
Kyras was born the son of an elf and a human, and as such was doomed to his fate. His father, an elf who traveled the lands endlessly, left his mother soon after the child was born, the pittance sum of money he left them was soon gone as life in Cheliax was not easy and his mother decided she could not care for him. She left him at a monastery at night and fled. The monks and church members, seeing an opportunity took the child in. When the child was 5 years of age he was given his first chores, cleaning mostly, at 8 they had him begin more physical tasks on top of his other chores, and at 11 they had him trained by the monks and clerics of the church. His life was a strict disciplined regiment, while they afforded him time to "play" it was meager, and he was often to exhausted from his chores or training to enjoy it. To some of the Cheliaxan's dismay his elf blood manifested in his physical form which lead to his strength being inadequate to some, however, his agility, dexterity, and natural curiosity was seen as gifts to others. He was training later in the use of a firearm, as well as the skills needed to maintain one. He was trained and indoctrinated in the church to such an extent that he become wholly obedient to them, following orders without question. At the age of 16 he was taken on his first mission to reign in lawless troublemakers on the edge of Cheliax. There he merciless followed orders to gun down every single person their, save one who was captured and then used as his first lesson in live torture for information. He would live another year like this, every exposure to these "troublemakers" cracking away at his all but brainwashed reality. He began asking what laws these people had broken to warrant death and torture. The answers were simply it was not his place to ask and that he should be satisfied knowing that those of the church had deemed it so. He began to think more, to question, but still followed orders, knowing nothing else. Soon, the clergy began taking precautions with Kyras, they began to attempt to remove some of his more gruesome memories from his mind after returning, but his mind was strong and they could only hide them away... Finally, one day while on a mission to pacify a small band of "bandits" he came across a young elf child, who cried and pleaded, she looked up, still clutching her dead mother, her eyes simply asked why. She blinked and shouted in anger, cursing them and their god, Kyras went to grab the child to take back to the temple when suddenly a Hell knight's blade decapitated her. Kyras had been part of many horrible things, but this shocked even him. When he turned wide eyed to the Knight he replied simply. "Those that are disloyal or traitorous are sentenced to death. The law makes no exceptions. Something clicked in Kyras, he stumbled as he clasped his face with his free hand, having a sudden headache. He looked up to see one of the "bandits" fleeing and raised his Musket when the woman turned to look back with fear clear on her face.
Suddenly he saw a small girl crying, blood was spattered all over her and he thought to reach out but instead he felt his arms raise up his musket and soon was looking at the child down the barrel of his musket, he let out a silent scream as he pulled the trigger and watched as the shot went clean through her head.
His dreams were far from quiet, memories of his missions came back to him, some of the horrible things he had done in the name of the "law". At those times, he had questioned little, assuring himself in the rightness of his doings. Now however, he had experience much more, memories of the church attempting to remove and in the end burying them deep in his mind. He wondered why, if they were in the right, why would they do that? Then he has back, flashes of past missions flowing through his minds eye. When he came to his hands were tied and he was leaning against a tree across from him stood the elf holding his rifle. "A crude,yet undeniably finesse weapon. Even more your skill with it is apparent, can't say I'm surprised." Kyras stared at the man, then down at the ground before muttering "They deserved it right? Even the children.... They broke the laws, and so deserved punishment... they... I..." "No". The man replied,
The man walks over to Kyras and cuts the ropes binding his hands then hands him the musket. Kyras looks at the firearm, then shakes his head.
The man slaps Kyras,
Kyras slowly takes the musket, then looks up. "How do you know I won't kill you? How will I know if I am doing the right thing? All I've known is the law of the church. how.-" The man interrupts him.
Kyras was standing now, with his musket in hand he went to ask a question when suddenly a hell knight burst through the thicket of trees and charged the man that had just let him go. Their blades met and the knight called to Kyras. "Kyras! Shoot him! now!" Darrien exclaimed, a man not much older than Kyras, who had been one of the few people Kyras had considered a "friend" "I trust you to do what is right!" The yelled in response. Kyras stood their,musket aimed at both of them for several seconds a conflict going on in his mind. "What are you waiting for?! Kill the traitor!" Darrien exclaimed.
They heard more shouts from the other Hell Knights and the man turned to him. "You must go. Lead your own life, and I trust that you will make the most of it." He looks to the Musket. "Keep that Weapon close, and always remember what has been done."
Kyras ran then. Still in a shock from what has happened and the resurgence of his horrible memories. He would come to join the Andoran Military, his knowledge and expertise in firearms proving extremely valuable to new recruits. He would also be one of the first to create the "Shotgun" a close quarter firearm. He would come to function as a ranger of sorts, leading his own affairs while every so often doing assignments or missions needed for the military.
Kyras was born in Cheliax and at 2 years of age was abandoned at the front of a church of Asmodeous (talking big one, in a large city), but as luck would have it, it housed as many followers of Adbar as well. He grew up well off, but was forced to work hard doing chores and other menial tasks. He was trained by the different branches of the church as he grew. Eventually, after a series of events(involving his father and acquiring his hat) he defies the church and leaves, barely managing to escape. He eventually made his way to work as a scout, infiltrator, and soldier for the Andoran military though he has primarily given free reign to follow his own course now. Often he works as a ranger of sorts along the border, or a protector of a frontier town. He understands the value in laws, but, having been raised in Cheliax also knows too well their shortcomings, and the evil that can be done with them. Perhaps due to his elf blood he values personal freedom above all and believes laws should never affect that. He detests those of evil, and even more so those that use laws to create evil and will hunt them out wherever he goes. Personality: cheerful, optimistic and curious, he seeks to protect the freedom of any goodly folk and is willing to risk life and limb to do so. He rarely gets depressed or despairs but can be terrifying when angered. He regrets some of his actions when he was with the church of Cheliax and seeks to atone them and while he has mostly put it behind him it is still a sore spot for him. He has a problem following strict regiments everyday, however, he has created his own form of regime in a way. Any that know of him speak of his cheerful attitude, helpful nature, and most of all, his optimistic and driven personality. Latest feats of Kyras:
Some of the feats that brought Kyras' to the attention of the selectors of this mission are as follows. 1. He helped insight and lead a successful revolt of a smallish frontier town on the Andoran/Cheliax border that had seen abnormally oppressive treatment(even for Cheliax). Personally slaying the Officer in charge of the small contingent sent to reign it in. 2. Managed to rally a small, under trained militia in a frontier town near the northen Aspodell mountains in less than a week in order to repel a large orc raiding party that outnumbered the defends 3 to 1. His own creation, a shotgun, allowed him to single-handedly hold the gate against waves of orcs as the captain of the militia(the only man truly capable, or so it was said) rode out and defeated the orc's cheiftian. 3. Has made a good reputation with many of the common folk(non-merchant/political leaders/highend tradesman folk) as friendly, fair, kind and helpful. Preacher(Inquisitor):
Zen Archer(monk):
Crunch for Kyras Lorach:
Classes: Gunslinger(musket Master)5 unrogue1/ monk(Zen archer)1/Inquisitor 5 Race: Half-elf Alternate racial traits: dual minded Alignment: NG FCB: +6hp, s Traits: Never stop shooting, Life of Toil, Black powder Bravado(this is actually the Fortune trait, I just think it works better if you swap... makes more sense, besides Bravado is defiantly more fitting) Drawback: Attached(Musket, it carries a lot of meaning to him.) ability scores: Str: 12 Dex: 20 Con: 14 Int: 13 Wis: 18 Cha: 11 Vitals:
Offense:
unarmed strike: +10
Ranged: Musket: +12/10 50ft
Shotgun: +11/9 30ft cone misfire: 1
Feats:
Magic Arms, Armor and Ammo:
Magic Items:
Magic Consumables:
Misc Items:
Skills: 6+int/level (7/level)
Spells and Domains:
Freedom's Call (Su): At 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your cleric level. Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. This aura only suppresses these effects, and they return once a creature leaves the aura or when the aura ends, if applicable. These rounds do not need to be consecutive. Spells:
Inquisitor Abilities:
Preacher Archetype: Determination (Ex) At 3rd level, the preacher is a person of few words on the battlefield, but those words hold great power and authority. Once per day, the inquisitor can use this ability to create one of the following effects. Each is a free action to use. Aggression: The preacher may reroll an attack roll that she just made before the results of the roll are revealed. She must take the result of the reroll, even if it’s worse than the original roll. Defense: When the inquisitor would be hit by a melee or ranged attack, as an immediate action she may add a +4 insight bonus to her Armor Class against that attack, and if this makes the inquisitor’s AC higher than the opponent’s attack roll, the attack misses. Warning: When a preacher’s ally within line of sight would be hit by a melee or ranged attack, she may call out a warning to that ally, and the attacker must reroll the attack and use the results of the second roll. The ally must be able to hear the preacher and must not be helpless for this ability to have any effect. Whenever the preacher could select a bonus teamwork feat (at 3rd, 6th, 9th, 12th, 15th, and 18th level), she can instead choose to increase her number of uses per day of this ability by one. This ability replaces solo tactics. Normal Inquisitor Stern Gaze (Ex) Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1). Cunning Initiative (Ex) At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier. Detect Alignment (Sp) At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time. Bane (Su) At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive. Discern Lies (Sp) At 5th level, an inquisitor can discern lies, as per the spell, for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. Activating this ability is an immediate action. Spells.
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