Synthesist Summoner Feat Questions


Secrets of Magic Playtest General Discussion

51 to 100 of 109 << first < prev | 1 | 2 | 3 | next > last >>
Silver Crusade

Fair enough, i misremembered from Your constant posts asking for Eidolons to be on par with the Martials and the Summoner made useless to “balance” things.

World of Warcraft is a bad comparison, and the examples you give are bad.

This isn’t directly comparing classes, the Eidolon is the pet, comparable to the Warlock’s demons or Hunter’s beasts or Unholy Deathknight’s ghoul.

WoW is a horrible balancing mechanic (since not even they succeed there), because PVP factors in to those balances. That’s not a thing Pathfinder is built for.

Nice ad hominem, I don’t hate Synthesist or Summoner, I just don’t want it to go back to the APG state like you crave. I want something fun and moderately balanced.

A single feat making a caster equal to a martial is not balanced.

A class path with feats supporting that path would be a completely different story.

Sczarni

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

The APG state is 'literally' impossible to achieve.

No one is asking for a single feat making a caster equal to a martial. We are discussing a class PATH that MAKES the summoner into a martial.

Silver Crusade

And yet a lot of your and others posts keep snaking back to a facsimile of it.

And you mentioned class path briefly, but mostly this argument has been concerning buffing Sythesist since the Summoner "isn't there" as of now, as you put, despite that they're still spellcasters and Synthesizing is an option rather than a constant.

Sczarni

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Rysky wrote:

And yet a lot of your and others posts keep snaking back to a facsimile of it.

And you mentioned class path briefly, but mostly this argument has been concerning buffing Sythesist since the Summoner "isn't there" as of now, as you put, despite that they're still spellcasters and Synthesizing is an option rather than a constant.

Look past every single post I've made about this topic.

I think Summoner should be broken up into at least 3 sub class options.

Summon monster focused (Like the conjuror)
Eidolon focused (What we have now)
Synthesis (ONLY combining with the Eidolon. Loses normal spellcasting. Gains unique focus spells or some other uniqueness to help differentiate them from the Eidolon path that puts them more on the martial level. Just like other martials can get focus spells.

Silver Crusade

You've made a lot of posts on these topics, hence the points of contention in what we have, what we need, and what you want.

The class path options seems valid.


Verzen wrote:

I've said this once and I will say it again. The Synthesis should be our MARTIAL spec. If we choose Synthesis, it should be JUST AS GOOD as ANY martial because it IS a martial. We lose access to focus spells, cantrips, normal spells, our action economy goes down AND you want us to be weaker than martials? So what exactly is the INCENTIVE to want to play a synthesis now? What incentive do I have to want to play one?! If I am just going to be weaker than all other classes in the game, then no one will want to play one or even want anyone else to play one as it would just bring the entire group down.

We know that SYNTHESIS is a HUGE class fantasy that people WANT to play and people WANT to play a synthesis as if he were a MARTIAL...

At least martials get a level 1 feat, use a weapon, unless the form has hands it can't do actions like grapple, Administer First Aid, Treat Poison, battle medicine, Palm an Object, Disable Device, Pick a Lock

currently I don't know if some racial feats/abilities apply because you are a different body

Paizo Employee

1 person marked this as a favorite.

It's really hard to evaluate this option because I feel like the zeitgeist of 3.x/PF1 is still coloring our discussions. It really, really sucked to be "weak" in 3.x/PF1. It often meant knowing at the end of a night of roleplaying that you barely contributed to the success of a party. And I just don't see that happening to even the weakest builds we have right now in PF2e.

My fear was that the Synthesist would lag behind the other martials to such a significant degree that they wouldn't get enough options to be considered a "viable build". After GMing for Alex last week: this is just not the case. He downed several enemies practically by himself and contributed greatly to the combat. Being he's a caster, his utility will naturally improve as he gets access to higher level spells (and higher level scrolls/wands).

I do think it is a shame a synthesized eidolan can't benefit from feats the summoner picks up as a multi-class character, but I also see why...

Sczarni

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Dustin Knight wrote:

It's really hard to evaluate this option because I feel like the zeitgeist of 3.x/PF1 is still coloring our discussions. It really, really sucked to be "weak" in 3.x/PF1. It often meant knowing at the end of a night of roleplaying that you barely contributed to the success of a party. And I just don't see that happening to even the weakest builds we have right now in PF2e.

My fear was that the Synthesist would lag behind the other martials to such a significant degree that they wouldn't get enough options to be considered a "viable build". After GMing for Alex last week: this is just not the case. He downed several enemies practically by himself and contributed greatly to the combat. Being he's a caster, his utility will naturally improve as he gets access to higher level spells (and higher level scrolls/wands).

I do think it is a shame a synthesized eidolan can't benefit from feats the summoner picks up as a multi-class character, but I also see why...

1) He started at level 6. Try it from 1-4 and tell me he's on par. He would have 2 less str, 2 less AC than any other martial at level 1.

2) Not to mention none of the evolution feats contribute to damage like fighter or barbarian do.


1 person marked this as a favorite.

Yeah, if I was playing a fighter or barbarian or any of the other martials, and the dude over there playing the class that can also cast and a bunch of other neat utility things suddenly is on par or better than me, I'd feel really s@~!ty and just ask why isn't the whole party just playing Synthesist Summoners.

Differences are what makes classes appealing, and sometimes those differences mean that you are not as good at fighting as the fighter. That's fine - every class makes concessions.

I get it, Summoner is some people's favorite class. But this is a new edition, and things are going to change and that means you will lose some stuff from 1E. You just have to accept that and learn to work with what we've got and have fun with that.

Sczarni

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

How many times must I repeat myself that synthesis removes casting?


1 person marked this as a favorite.
Verzen wrote:
How many times must I repeat myself that synthesis removes casting?

Yeah, you can manifest your Eidolon not fused and then you have casting. Point still stands. You have that inherent choice baked into the class options, and you are giving things up for that choice - the ability to be as good at fighting as the fighter, for example.

And I'm not considering any hypothetically fan-suggested things that aren't in the playtest.


2 people marked this as a favorite.
GameDesignerDM wrote:
Verzen wrote:
How many times must I repeat myself that synthesis removes casting?
Yeah, you can stop using the feat and then you have casting. Point still stands.

It adds an extra round to any casting attempt because of the 3 action cost for the feat so it's mostly for out of combat use. It's also 4 slots so it's not much casting. So I can see these as major drawbacks.

Now as to what balance point there should be in combat abilities vs martials, I'm not going to get into that: just pointing out casting isn't that big a thing for them especially if you look at nifty things marital classes get: a barbarian is murdering a lot of things by the time a synthesis used 2 rounds to cast a spell.


1 person marked this as a favorite.

Oh wow having one of the worst stats in the game to cast 4 spells is broken.

Even though the Synthesist literally have 0 feats to help them fight better while synthesized. 0 spells while synthesized. At most 3 abilities when synthesized, most of which are: lame, situtaional, or not supported by the stats. And even after all of that, it still falls below a Rogue using Sneak Attack.

How is the Synthesist having more support broken? Because as it stands it sounds like people want to nerf the class into oblivion for the sole sake of nerfing it.

Sczarni

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
GameDesignerDM wrote:
Verzen wrote:
How many times must I repeat myself that synthesis removes casting?

Yeah, you can manifest your Eidolon not fused and then you have casting. Point still stands. You have that inherent choice baked into the class options, and you are giving things up for that choice - the ability to be as good at fighting as the fighter, for example.

And I'm not considering any hypothetically fan-suggested things that aren't in the playtest.

The action economy cost of changing back and forth to cast ONE of your 4 spells for the DAY is not efficient at all. The spells will mostly be used for support during being in town. Being used to buff up beforehand is also inefficient as well. That full turn of not doing anything really hampers how efficient you think this is. You are really overvaluing their four slots.

Silver Crusade

Temperans wrote:
How is the Synthesist having more support broken? Because as it stands it sounds like people want to nerf the class into oblivion for the sole sake of nerfing it.

Nerfing involves reducing or taking something away. Rejecting certain suggestions because we don’t want the APG Summoner back is not nerfing.

Silver Crusade

Verzen wrote:
You are really overvaluing their four slots.

And you’re ignoring they exist.

Sczarni

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Rysky wrote:
Temperans wrote:
How is the Synthesist having more support broken? Because as it stands it sounds like people want to nerf the class into oblivion for the sole sake of nerfing it.
Nerfing involves reducing or taking something away. Rejecting certain suggestions because we don’t want the APG Summoner back is not nerfing.

Rofl!!!

The APG summoner is literally impossible to come back. Stop associating a viable summoner or synthesis build with "bringing back the apg summoner."

Its literally impossible. We just want a VIABLE class that is unique and fun.

You want the summoner to be so nerfed no one will ever play it so its like Paizo never made the summoner in the first place.

Sczarni

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Rysky wrote:
Verzen wrote:
You are really overvaluing their four slots.
And you’re ignoring they exist.

Four slots are practically nothing and they can't be used in combat if you're a synthesis or you will lose a ton of DPR meaning that those slots are even of LESS value on the Synthesis. You do know the concept of value, right?

I play MTG. Each card has specific value. How much bang for your buck can you get? Wasting turns lowers your DPR by a lot. Buffing yourself and then changing lowers your DPR. Essentially the four casting if you did it the way you are saying we should would further nerf him and lower his DPR. The four casting is "trap option" for the synthesis in combat.

Silver Crusade

Verzen wrote:
The APG summoner is literally impossible to come back.
Then stop trying to make it come back bit by bit.
Verzen wrote:
You want the summoner to be so nerfed no one will ever play it so its like Paizo never made the summoner in the first place.

That's a very odd projection there. I don't hate the Summoner just because I disagree with you, you're not the sole adjudicator on what makes a good Summoner.

I haven't called for it to be nerfed. I want it to be buffed. I want it to be fun.

Silver Crusade

Verzen wrote:
Rysky wrote:
Verzen wrote:
You are really overvaluing their four slots.
And you’re ignoring they exist.

Four slots are practically nothing and they can't be used in combat if you're a synthesis or you will lose a ton of DPR meaning that those slots are even of LESS value on the Synthesis. You do know the concept of value, right?

I play MTG. Each card has specific value. How much bang for your buck can you get? Wasting turns lowers your DPR by a lot. Buffing yourself and then changing lowers your DPR. Essentially the four casting if you did it the way you are saying we should would further nerf him and lower his DPR. The four casting is "trap option" for the synthesis in combat.

The spells aren't only for combat, and they don't go away forever just because you took the Synthesist Feat. The options remain, as much as you'd like to ignore them.

Sczarni

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Rysky wrote:
Verzen wrote:
The APG summoner is literally impossible to come back.
Then stop trying to make it come back bit by bit.
Verzen wrote:
You want the summoner to be so nerfed no one will ever play it so its like Paizo never made the summoner in the first place.

That's a very odd projection there. I don't hate the Summoner just because I disagree with you, you're not the sole adjudicator on what makes a good Summoner.

I haven't called for it to be nerfed. I want it to be buffed. I want it to be fun.

Rofl

Asking for more customization isn't asking for pounce and 8 natural attacks all in one turn. Stop being dishonest. Its really, really annoying.

Silver Crusade

Verzen wrote:
Rysky wrote:
Verzen wrote:
The APG summoner is literally impossible to come back.
Then stop trying to make it come back bit by bit.
Verzen wrote:
You want the summoner to be so nerfed no one will ever play it so its like Paizo never made the summoner in the first place.

That's a very odd projection there. I don't hate the Summoner just because I disagree with you, you're not the sole adjudicator on what makes a good Summoner.

I haven't called for it to be nerfed. I want it to be buffed. I want it to be fun.

Rofl

Asking for more customization isn't asking for pounce and 8 natural attacks all in one turn. Stop being dishonest. Its really, really annoying.

Again with the projecting. I haven’t said anything about pounce or natural attacks.

You keep pushing for variants of build-a-bear-pick-a-list/point. Those are inherently broken.

Sczarni

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Rysky wrote:
Verzen wrote:
Rysky wrote:
Verzen wrote:
The APG summoner is literally impossible to come back.
Then stop trying to make it come back bit by bit.
Verzen wrote:
You want the summoner to be so nerfed no one will ever play it so its like Paizo never made the summoner in the first place.

That's a very odd projection there. I don't hate the Summoner just because I disagree with you, you're not the sole adjudicator on what makes a good Summoner.

I haven't called for it to be nerfed. I want it to be buffed. I want it to be fun.

Rofl

Asking for more customization isn't asking for pounce and 8 natural attacks all in one turn. Stop being dishonest. Its really, really annoying.

Again with the projecting. I haven’t said anything about pounce or natural attacks.

You keep pushing for variants of build-a-bear-pick-a-list/point. Those are inherently broken.

No. They. Are. Not. Not any more inherently broken than pick a feat or pick a heritage or pick two familiar traits.

Sczarni

3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I find it almost humorous how "build-a-bear" is innately broken but "build-a-character" isn't.

With a character you can pick your own class, ancestry, ancestry feat, heritage, stats, feat for martials. With an Eidolon, doing something similar when the Eidolon is 90% your character is so totally broken according to you.

So its balanced for other characters. Just not the Eidolon. If I'm, as the summoner, are regulated to boosting the Eidolon, then to claim the summoner is anything but a turret only used for buffs is disingenuous.

Asking for the Eidolon to have as much customization as any other character isnt asking for much nor is it going to break the game.

Silver Crusade

Verzen wrote:
Rysky wrote:
Verzen wrote:
Rysky wrote:
Verzen wrote:
The APG summoner is literally impossible to come back.
Then stop trying to make it come back bit by bit.
Verzen wrote:
You want the summoner to be so nerfed no one will ever play it so its like Paizo never made the summoner in the first place.

That's a very odd projection there. I don't hate the Summoner just because I disagree with you, you're not the sole adjudicator on what makes a good Summoner.

I haven't called for it to be nerfed. I want it to be buffed. I want it to be fun.

Rofl

Asking for more customization isn't asking for pounce and 8 natural attacks all in one turn. Stop being dishonest. Its really, really annoying.

Again with the projecting. I haven’t said anything about pounce or natural attacks.

You keep pushing for variants of build-a-bear-pick-a-list/point. Those are inherently broken.

No. They. Are. Not. Not any more inherently broken than pick a feat or pick a heritage or pick two familiar traits.

They are, this has been proven multiple times over the lifetime of P1.

Sczarni

3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Lol no. The options in pf1 were broken. The natural attacks in pf1 were broken. This is a TUNING issue. Not a systems issue.

Silver Crusade

Verzen wrote:
Lol no. The options in pf1 were broken. The natural attacks in pf1 were broken. This is a TUNING issue. Not a systems issue.

It’s a system issue because the system has to be built for it, otherwise it breaks, it doesn’t matter how much you “tune” it.

Silver Crusade

Verzen wrote:

I find it almost humorous how "build-a-bear" is innately broken but "build-a-character" isn't.

With a character you can pick your own class, ancestry, ancestry feat, heritage, stats, feat for martials. With an Eidolon, doing something similar when the Eidolon is 90% your character is so totally broken according to you.

So its balanced for other characters. Just not the Eidolon. If I'm, as the summoner, are regulated to boosting the Eidolon, then to claim the summoner is anything but a turret only used for buffs is disingenuous.

Asking for the Eidolon to have as much customization as any other character isnt asking for much nor is it going to break the game.

We have access to the character builder (which is completely different from pick-a-point).

We do not have access nor are able to Playtest your hypothetical build-a-bear-pick-a-point/list that totally isn’t broken based only on your way so and want for it to exist.

Sczarni

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Yes. It does matter how much you tune it. Lol.

Take a feat like power attack for example. Let's say its worth 2 points. Two other abilities equal to half the power each equal 1 point.

You have 2 points total. You can either take power attack equiv OR two thats equal to half the power.

Again. Tuning.

Silver Crusade

Verzen wrote:

Yes. It does matter how much you tune it. Lol.

Take a feat like power attack for example. Let's say its worth 2 points. Two other abilities equal to half the power each equal 1 point.

You have 2 points total. You can either take power attack equiv OR two thats equal to half the power.

Again. Tuning.

Yeah that worked out soooooo well in the Advanced Race Guide when they did exactly that.

Narrator voice: It did not.

Sczarni

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

What part of the advanced race guide did that lol.

We want more customization for our Eidolon where two Eidolons aren't just carbon copies of eachother. You want cookie cutter with no options or customization and that every Eidolon is the same. We will never agree.

Silver Crusade

Verzen wrote:
What part of the advanced race guide did that lol.
The Race Builder section, they went and pointified every racial ability, it was broken as f+#!.
Verzen wrote:
We want more customization for our Eidolon where two Eidolons aren't just carbon copies of eachother. You want cookie cutter with no options or customization and that every Eidolon is the same. We will never agree.

Or you could stop assuming what I want just because I don’t want APG Summoner back.

Sczarni

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

You've expressed against every option for any sort of customization thats been presented.

Silver Crusade

I haven’t, I’m against pick-a-point, I’m not against subtypes for Eidolons and Class Paths for Summoner.

Contributor

1 person marked this as a favorite.
Dustin Knight wrote:
I do think it is a shame a synthesized eidolan can't benefit from feats the summoner picks up as a multi-class character, but I also see why...

In fairness, there was nothing I did in during a single combat in that game while synthesized that I couldn't do while unsynthesized. Out of combat, sure; couldn't cast my healing spells for the party. But in combat, while I was synthesized. Nah, my eidolon could have done all that without me. My summoner would have just had to be cool with sitting at the front door to the room rather than getting to be the Green Power Ranger.

Sczarni

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Alexander Augunas wrote:
Dustin Knight wrote:
I do think it is a shame a synthesized eidolan can't benefit from feats the summoner picks up as a multi-class character, but I also see why...
In fairness, there was nothing I did in during a single combat in that game while synthesized that I couldn't do while unsynthesized. Out of combat, sure; couldn't cast my healing spells for the party. But in combat, while I was synthesized. Nah, my eidolon could have done all that without me. My summoner would have just had to be cool with sitting at the front door to the room rather than getting to be the Green Power Ranger.

Which is why i think the Synthesis needs a bit of a bump and benefits from an actual merger.


1 person marked this as a favorite.

Rysky its is a matter of tuning. point buy systems are not inherently broken. Its how the devs tune them that makes them broken, why do you keep trying to perpetuate that lie that those types of systems are broken.

Are familiar broken? Because they literally use a point system with each ability costing 1 point.

Contributor

1 person marked this as a favorite.
Temperans wrote:

Rysky its is a matter of tuning. point buy systems are not inherently broken. Its how the devs tune them that makes them broken, why do you keep trying to perpetuate that lie that those types of systems are broken.

Are familiar broken? Because they literally use a point system with each ability costing 1 point.

I think Rysky made it pretty clear that the reason they don't prefer a point system for the eidolon is that the point system was definitely busted for the APG Summoner and arguably busted for the Unchained Summoner.

An interesting point about familiars is that most of the abilities you're purchasing are flavor heavy or of limited power to the familiar in question. There are some with some oomph to them, but overall you're not really talking about customization for combat effectiveness. You're talking minor perks for the eidolon itself.

Do you think the eidolons would be better if they had a small list of abilities they could purchase and 1-2 points, as well as summoner feats that added points to that pool? What type of powers do you think would be appropriate for the eidolon to choose from?

One of the immediate differences and concerns that I see is that familiars have their own independent section free from the druid / wizard / witch class because so many characters can take familiars. If only the summoner can have eidolons, does it make sense to put that much energy into a system that only the summoner benefits from? Or does it make more sense to put the eidolon in its own section, like animal companions and familiars, with the expectation that somewhere down the line other classes will be able to gain the eidolon?

Silver Crusade

I'm not the one lying, every point buy Paizo has used or made has been abused or broken.

Stat point buy? Broken.

Race Builder? Broken.

ARG Evolution Points? Broken.

Unchained Evolution Points? Less broken, still broken.

Tuning doesn't mean anything if the system can't support it, you need the system to be build from the ground up to incorporate point buys for it to work.

Familiars do not use point buy, y'all can keep claiming that till all y'all blue in the face but it won't make you any more right.

Sczarni

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Alexander Augunas wrote:
Temperans wrote:

Rysky its is a matter of tuning. point buy systems are not inherently broken. Its how the devs tune them that makes them broken, why do you keep trying to perpetuate that lie that those types of systems are broken.

Are familiar broken? Because they literally use a point system with each ability costing 1 point.

I think Rysky made it pretty clear that the reason they don't prefer a point system for the eidolon is that the point system was definitely busted for the APG Summoner and arguably busted for the Unchained Summoner.

An interesting point about familiars is that most of the abilities you're purchasing are flavor heavy or of limited power to the familiar in question. There are some with some oomph to them, but overall you're not really talking about customization for combat effectiveness. You're talking minor perks for the eidolon itself.

Do you think the eidolons would be better if they had a small list of abilities they could purchase and 1-2 points, as well as summoner feats that added points to that pool? What type of powers do you think would be appropriate for the eidolon to choose from?

One of the immediate differences and concerns that I see is that familiars have their own independent section free from the druid / wizard / witch class because so many characters can take familiars. If only the summoner can have eidolons, does it make sense to put that much energy into a system that only the summoner benefits from? Or does it make more sense to put the eidolon in its own section, like animal companions and familiars, with the expectation that somewhere down the line other classes will be able to gain the eidolon?

I'd be very surprised if an Archetype didn't include an Eidolon. As for the familiar evolutions... they are filled with flavor and I'd love an Eidolon that has thst choice but also the ability to choose to deal energy damage instead of slashing. Think of an angel Eidolon but deals negative energy. Hes like Malthael from D3, now. Doing stuff like this can add a lot of fun variation and prevents any two Eidolons from just being clones

Contributor

3 people marked this as a favorite.
Rysky wrote:
Race Builder? Broken.

This one is interesting, because I think it's worth commenting that one of the major issues with the Race Builder specifically was that rather than being designed to balance degrees of power, it was very clearly designed to try and create the illusion that all the core races were perfectly balanced between one another when they weren't. There's no other reason for the system to charge what it charges for the dwarf greed racial trait, after all. :P

Quote:
Tuning doesn't mean anything if the system can't support it, you need the system to be build from the ground up to incorporate point buys for it to work.

I agree with this, and I think many of the people in this thread agree with it too. Which is why they seem to be advocating for adding a point-buy system to the eidolon now, while the class is in beta.

Personally, I don't think it's impossible but I also think that any potential abilities you buy with the system can't be on the power level of what was in PF1. Any abilities you buy should be small things like, "I gain low-light vision" and not "I gain the rake special attack."

Quote:
Familiars do not use point buy, y'all can keep claiming that till all y'all blue in the face but it won't make you any more right.

I'm interested in hearing your thoughts on this, because while I've never played a PF2 character with a familiar, I would have classified its options menu as a point buy system too with what I remember about it.


3 people marked this as a favorite.
Alexander Augunas wrote:
Temperans wrote:

Rysky its is a matter of tuning. point buy systems are not inherently broken. Its how the devs tune them that makes them broken, why do you keep trying to perpetuate that lie that those types of systems are broken.

Are familiar broken? Because they literally use a point system with each ability costing 1 point.

I think Rysky made it pretty clear that the reason they don't prefer a point system for the eidolon is that the point system was definitely busted for the APG Summoner and arguably busted for the Unchained Summoner.

An interesting point about familiars is that most of the abilities you're purchasing are flavor heavy or of limited power to the familiar in question. There are some with some oomph to them, but overall you're not really talking about customization for combat effectiveness. You're talking minor perks for the eidolon itself.

Do you think the eidolons would be better if they had a small list of abilities they could purchase and 1-2 points, as well as summoner feats that added points to that pool? What type of powers do you think would be appropriate for the eidolon to choose from?

One of the immediate differences and concerns that I see is that familiars have their own independent section free from the druid / wizard / witch class because so many characters can take familiars. If only the summoner can have eidolons, does it make sense to put that much energy into a system that only the summoner benefits from? Or does it make more sense to put the eidolon in its own section, like animal companions and familiars, with the expectation that somewhere down the line other classes will be able to gain the eidolon?

Most of the current evolution feats are literally just "the eidolon can swim", "the eidolon can be a mount", "the eidolon gets a new sense", etc. All of which are incredibly minor are perfectly serviceable via evolution points without having any mechanical problem. Or would you say that the Familiar having those options is a problem?

That is what I fundamentally dislike about limiting everything to feats. Things that are pretty much just flavor are being gated by feats that dont do anything. Even just giving Eidolons the familiar options with some alterations to fit the power level of Eidolons would work better than having to wait until level 6 to get a climb speed, or level 8 to get a ranged attack. Not to mention the weirdness of having to wait till level 16 to get any semblance of fly outside a spell. When many eidolons by their own right should be flying much sooner.

Personally, I would would give 3 evolution points at level 1, and 1 extra evolution point every odd level. That is a maximum of 13 points. Then have abilities ranging from 1 point evolutions that are just non offensive abilities and weak mobility options (climb, swim, etc) to 4 point evolutions that are things like fast healing or becoming large.

There is no reason that evolutions can't be level locked. So there is no problem in say having the large evolution limited to level 8th.

So feats can then be left to add evolution points, unlock subtype evolutions exclusive evolutions (like with other path class feats), or add abilities that are too strong to be evolutions.

If 13 points of evolution at level 19 before feats is to much. I can see it being dropped to 3 at level 1, and 1 point every 3 levels after 1st. Making it a maximum of 9 points before feats. Or even, 3 at 1st plus 1 every 4 levels after 1st, thats 7 points before feats. Or it could even be something like getting a specific amount of points at select level, which lets Paizo decide when they want people to get more evolutions, but still makes it a lot more flexible then the current system.

Silver Crusade

Alexander Augunas wrote:
Rysky wrote:
Race Builder? Broken.
This one is interesting, because I think it's worth commenting that one of the major issues with the Race Builder specifically was that rather than being designed to balance degrees of power, it was very clearly designed to try and create the illusion that all the core races were perfectly balanced between one another when they weren't. There's no other reason for the system to charge what it charges for the dwarf greed racial trait, after all. :P

I was side eying Dwarf while writing this lol

But yeah it highlights the main issue with this approach, applying a point buy system on an existing system to silly results.

Alexander Augunas wrote:
Quote:
Tuning doesn't mean anything if the system can't support it, you need the system to be build from the ground up to incorporate point buys for it to work.

I agree with this, and I think many of the people in this thread agree with it too. Which is why they seem to be advocating for adding a point-buy system to the eidolon now, while the class is in beta.

Personally, I don't think it's impossible but I also think that any potential abilities you buy with the system can't be on the power level of what was in PF1. Any abilities you buy should be small things like, "I gain low-light vision" and not "I gain the rake special attack."

But that would still leave the problem and potential since the P2 system itself is not built to accommodate this new system that, and outside context villian more or less.

Alexander Augunas wrote:
Quote:
Familiars do not use point buy, y'all can keep claiming that till all y'all blue in the face but it won't make you any more right.
I'm interested in hearing your thoughts on this, because while I've never played a PF2 character with a familiar, I would have classified its options menu as a point buy system too with what I remember about it.

I don't consider it PB because there's no points or buying or determining, you pick two from the list, that's it.

They're not different prices that you can "haggle" and maneuver the system in how you spend them.

To me, if you consider them point buy then you may as well consider the feat system in P2 point buy as well (pick x from the offered list), and it's not.


3 people marked this as a favorite.
Alexander Augunas wrote:
Quote:
Familiars do not use point buy, y'all can keep claiming that till all y'all blue in the face but it won't make you any more right.
I'm interested in hearing your thoughts on this, because while I've never played a PF2 character with a familiar, I would have classified its options menu as a point buy system too with what I remember about it.

The difference between the Familiar options menu and a pool of evolution points, is that the Familiar master can change his points every day at no cost. Mechanically they have effectively the same effect.

When it comes to point buy stuff, it always comes down to how the system is tuned. The chained eidolon was tuned too powerful with low cost Pounce. Unchained Summoner fixed that by increasing the cost of Pounce and increasing its level requirement.

The whole "Pounce with lots of multiple attacks" was always a weird thing, because mechanically The Eidolon had a limit to how many attacks it could have. That limit is even fewer in PF2, so there is no reason that should even be a concern in this edition. Similarly, abilities that make no sense (ex limb evolutions) make no sense in PF2 when natural attacks are more limited; So thats a huge amount of potential balance issues removed.

All the complaints about PF1 evolutions being broken. Have 0 merit when you look at the fact PF2 doesn't have to make any of the same balance points as PF1. The same fact that people keep using as a counter to using evolution points. In other words. Because PF2 is more balanced and has a different sense of balance, there is no reason that such a system would continue to be unbalanced.

Silver Crusade

Temperans wrote:
Things that are pretty much just flavor

The things you mentioned, swim speed, seeing in the dark, etc, are very much not just flavor.

Silver Crusade

Temperans wrote:
Alexander Augunas wrote:
Quote:
Familiars do not use point buy, y'all can keep claiming that till all y'all blue in the face but it won't make you any more right.
I'm interested in hearing your thoughts on this, because while I've never played a PF2 character with a familiar, I would have classified its options menu as a point buy system too with what I remember about it.
The difference between the Familiar options menu and a pool of evolution points, is that the Familiar master can change his points every day at no cost. Mechanically they have effectively the same effect.

Except not?

There's no cost, no points buying or haggling. It's pick two from a list.


2 people marked this as a favorite.

Rysky if its just flavor for Familiars its just flavor for eidolon. There is no reason to lock those abilities behind a class feat when mechanically they are about the same level as a general feat. If even that.

The Familiar feat that gives more evolutions gives your 2 more points, that lets you pick more of those abilities how ever you wish. There is no reason that an Eidolon could not have the same.

And the whole "power level" doesn't matter because Familiars are balanced as being worth a level 1 feat.

Meanwhile, Eidolons are balanced around costing most of your spells. So of course they would have more power, that doesn't mean they should be any less flexible on what the Player can pick and when. You are advocating for arbitrary limits for no reason other that "PF1 version was broken" while seeing PF2 implement a version that 100% works and is in no way broken.


2 people marked this as a favorite.
Rysky wrote:
Temperans wrote:
Alexander Augunas wrote:
Quote:
Familiars do not use point buy, y'all can keep claiming that till all y'all blue in the face but it won't make you any more right.
I'm interested in hearing your thoughts on this, because while I've never played a PF2 character with a familiar, I would have classified its options menu as a point buy system too with what I remember about it.
The difference between the Familiar options menu and a pool of evolution points, is that the Familiar master can change his points every day at no cost. Mechanically they have effectively the same effect.

Except not?

There's no cost, no points buying or haggling. It's pick two from a list.

"Pick two from a list" and "here are three coins spend them as you want" are mechanically the same. There is no "haggling".

Pick two from the list == Here are two coins every thing costs 1.

Silver Crusade

Temperans wrote:
Rysky if its just flavor for Familiars its just flavor for eidolon. There is no reason to lock those abilities behind a class feat when mechanically they are about the same level as a general feat. If even that.
They aren't just flavor. And those options cost PCs Ancestry or Heritage feats usually.
Temeperans wrote:
The Familiar feat that gives more evolutions gives your 2 more points, that lets you pick more of those abilities how ever you wish. There is no reason that an Eidolon could not have the same.
You don't get two more "points" you get two more abilities, they abilties all "cost" the same, there's no 2 point abilities or 3 point abilities or 4 point abilities.
Temperans wrote:
And the whole "power level" doesn't matter because Familiars are balanced as being worth a level 1 feat.
Not a good argument, Familiars aren't damage dealers and tanks for other characters. You have to take that into account as well.
Temperans wrote:
Meanwhile, Eidolons are balanced around costing most of your spells. So of course they would have more power, that doesn't mean they should be any less flexible on what the Player can pick and when. You are advocating for arbitrary limits for no reason other that "PF1 version was broken" while seeing PF2 implement a version that 100% works and is in no way broken.

There's other ways to customize something than point buy, this point-buy or bust attitude is helping your stance in the slightest.

And again, they don't have a point buy system, Familiars and only Familiars can pick abilities from a list, just like Classes can pick Feats.

Familiars. They're not damage dealers or tanks or otherwise majorly contributing to a fight, you put that system on Ancestries or pets and you're getting completely different outcomes.

To go on and on about tuning and balance and then say that just because it's okay on Familiars that it'd be okay for combatants to have it no issue shows how little you actually know about balance.

Silver Crusade

Temperans wrote:
Rysky wrote:
Temperans wrote:
Alexander Augunas wrote:
Quote:
Familiars do not use point buy, y'all can keep claiming that till all y'all blue in the face but it won't make you any more right.
I'm interested in hearing your thoughts on this, because while I've never played a PF2 character with a familiar, I would have classified its options menu as a point buy system too with what I remember about it.
The difference between the Familiar options menu and a pool of evolution points, is that the Familiar master can change his points every day at no cost. Mechanically they have effectively the same effect.

Except not?

There's no cost, no points buying or haggling. It's pick two from a list.

"Pick two from a list" and "here are three coins spend them as you want" are mechanically the same. There is no "haggling".

Pick two from the list == Here are two coins every thing costs 1.

By that logic the feat system is point buy.

And it's not.

Options to pick from does not automatically equal point buy, everything is not secretly point buy.

51 to 100 of 109 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Archive / Pathfinder / Secrets of Magic Playtest / General Discussion / Synthesist Summoner Feat Questions All Messageboards