Clone ritual is too restrictive


Rules Discussion


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Historically clone (spell) exist as a measure for arcane spellcasters, who distrust their "resurrection" been handled by anyone else but themselves. With reasonable downside of 1 week spellcasting.
On one side it's of course cool that as a ritual it now can potentially been handled by non-spellcasters.
On the other hand though... it requires 4 ritualist, and subject of cloning CAN'T bee one of ritualist. That alone negates secrecy of cloning, which often necessary (due to preference of cloning over a resurrection). Not mentioning that success of ritual obviously reduces with number of required ritual participants.
And of course 7 days takes only to perform ritual. Which alone reasonable time. But waiting 2d4 month afterward for clone to grown almost negate clone usefulness for a player character.


Every GM weeps.

The PF1 clone also took 2d4 months to grow, that hasn’t changed.


Quote:
You remove 1 cubic inch of flesh from the target, who must be present throughout the ritual and can be one of the casters. You then use that flesh to grow a duplicate of the target's physical form that will house the target's soul upon death. This duplicate is physically identical to the original creature.

It looks that it can be one of the casters.


Kyrone wrote:
Quote:
You remove 1 cubic inch of flesh from the target, who must be present throughout the ritual and can be one of the casters. You then use that flesh to grow a duplicate of the target's physical form that will house the target's soul upon death. This duplicate is physically identical to the original creature.
It looks that it can be one of the casters.

Alright, misread that. Still requires 3 other participants, and clone grow time still impractically very long.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Keeping an emergency body lying around requires significant preparation time, including the assistance of assistants or accomplices. This is definitely not as powerful as the 1E version.

Hard disagree that it's a worse way for things to work, whether that clone is a PC or an NPC.

The weaknesses inherent in requiring assistance are plot hooks, in either direction.


Take the Ritualist Dedication. Take Efficient Ritual, Speedy Ritual, and Flexible Ritualist. Get two of your adventuring friends to help you cast it in seven hours, in a nice, safe Demiplane they also helped you set up.


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Yeah, this isn't too bad. The clone maturation time is the same as PF1.

It is kind of annoying that you need friends, but that's why you should make some.

True, you still need friends for that, but at least those friends wont know about the clone army you're making.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Convince your new friends you are helping them make their clone, taking the sample of their flesh. However swap in your flesh when they aren’t looking.

Then when the tower you were growing the clone in blows up they assume the clone body died, as you had secretly transported it.


Claxon wrote:

Yeah, this isn't too bad. The clone maturation time is the same as PF1.

It is kind of annoying that you need friends, but that's why you should make some.

True, you still need friends for that, but at least those friends wont know about the clone army you're making.

i don't think they get you skills also it requires secondary 3 casters anyway so what is the point?

sigh this mania of making literally everything that a wizard could do RARE is so annoying

they should give the ritualist the ability to get rare ritual at high level and reduce more secondary casters at level 20

not that it matters a clone spell that can be blocked from working by pharasma is literally the same as not having the spell at all


Sigh. Pharasma saying it doesn’t get to work from a game perspective is literally the GM just saying ‘no.’

From an in-universe perspective, if she stopped every single incident of someone coming back to life, all of the other gods would have ended her by now.


Nocte ex Mortis wrote:

Sigh. Pharasma saying it doesn’t get to work from a game perspective is literally the GM just saying ‘no.’

From an in-universe perspective, if she stopped every single incident of someone coming back to life, all of the other gods would have ended her by now.

"is literally the GM just saying no"

PRECISELY


Then you argue with your GM in game.

In PF2, this would be represented by your deity of choice going to have a ‘discussion’ with her, or bypassing her altogether like Urgothua did. I mean, you’re at least 18th level when you get the ability to even HAVE the ritual. That’s the point when even Archdevils and beings like Jatembe and Baba Yaga take you seriously.


Nocte ex Mortis wrote:

Then you argue with your GM in game.

In PF2, this would be represented by your deity of choice going to have a ‘discussion’ with her, or bypassing her altogether like Urgothua did. I mean, you’re at least 18th level when you get the ability to even HAVE the ritual. That’s the point when even Archdevils and beings like Jatembe and Baba Yaga take you seriously.

i play as an atheist (more specifically i hate gods)

if you are ok with relying on deities and others then forget about clone and just contract a lawful cleric or outsider to resurrect you

then again if you are willing to bow to a deity then why even bother with coming back? just worship a good deity and go to heaven nirvana or elysiun

point is that you cant use it to avoid death from old age or even to avoid death forever anymore since pharasma is sure to stop it eventually

clone was the non-evil alternative to lichdom now if you want that serial murderer to leave you alone its either lichdom or godhood


ArchSage20 wrote:
Nocte ex Mortis wrote:

Then you argue with your GM in game.

In PF2, this would be represented by your deity of choice going to have a ‘discussion’ with her, or bypassing her altogether like Urgothua did. I mean, you’re at least 18th level when you get the ability to even HAVE the ritual. That’s the point when even Archdevils and beings like Jatembe and Baba Yaga take you seriously.

i play as an atheist (more specifically i hate gods)

if you are ok with relying on deities and others then forget about clone and just contract a lawful cleric or outsider to resurrect you

then again if you are willing to bow to a deity then why even bother with coming back? just worship a good deity and go to heaven nirvana or elysiun

point is that you cant use it to avoid death from old age or even to avoid death forever anymore since pharasma is sure to stop it eventually

clone was the non-evil alternative to lichdom now if you want that serial murderer to leave you alone its either lichdom or godhood

Nobody expects you to bow down to pharasma because of clone and most gms probably won't use that clause anyway.

It's most likely a ploothook for gms who want to make a little adventure out of your (most likely temporary) demise.

And avoiding death 'forver' is something that pf1 always had limited. Besides that there are different outsiders who start looking for you if you dodge the bullet too often, no matter what method you use.

And there is still reincarnation as non-evil method to extend your life after you kicked the bucket - with the same clause

but look at it like this: Pharasmas decision if your time has come can include supernatural means like clone and reincarnate, maybe you are destined to do a lot more things then the lifespan of your original ancestry would allow

and from what I know about pharasma your rabid atheist ass could probably spit in her face and she would still judge the same way

It is either way a lot harder in pf2 to die then in pf1 and your campaign probably wont span centuries of adventure


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ArchSage20 wrote:
...now if you want that serial murderer to leave you alone...

...what?


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ArchSage20 wrote:
sigh this mania of making literally everything that a wizard could do RARE is so annoying

Eh, this is the nerf caster's edition and they have succeeded in doing so per their intent.

The only question is, have they've over-corrected?

Yes. The answer is yes in my opinion.

Nocte ex Mortis wrote:

Sigh. Pharasma saying it doesn’t get to work from a game perspective is literally the GM just saying ‘no.’

From an in-universe perspective, if she stopped every single incident of someone coming back to life, all of the other gods would have ended her by now.

That seems unlikely, Pharasma is the strongest deity per James Jacobs (though probably couldn't stand against all the deities united) but more importantly her position in judging souls and sending them to the correct place in the afterlife keeps the universal soul cycle going. If she were to die, the universe would like grind to a halt and Groteus would gobble everything up and the universe would die.

Pharasma's role is what keeps everything running.

Maybe someone could replace her, it's unclear. But certainly killing the (arguably) most important god in the setting is going to have repercussions.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
ArchSage20 wrote:
i play as an atheist (more specifically i hate gods)

The name for that is misotheist.


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Further evidence that the only thing archsage cares about in this game is playing as an immortal, I see.


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ArchSage20 wrote:
Nocte ex Mortis wrote:

Sigh. Pharasma saying it doesn’t get to work from a game perspective is literally the GM just saying ‘no.’

From an in-universe perspective, if she stopped every single incident of someone coming back to life, all of the other gods would have ended her by now.

"is literally the GM just saying no"

PRECISELY

PF2 is a game that decided to cut back on shenanigans. Explicitly allowing the GM to say know to things that could potentially cause problems for their game is a way to do that.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Materially, the spell has little changed. It's expensive and it takes time to prepare in advance.

Making it a ritual instead of a spell opens the narrative space quite a bit, especially since Paizo has shown that you can have an 18th level baker who makes nearly divine cupcakes, but still can't fight even a 1st level character.

Yes, it takes multiple people to cast it. That would be your party members, henchmen, hirelings, etc. If you are worried about someone learning your secrets, there is the time-tested method of burying them in the tomb with you.

Personally, I find the rarity system to be a flag to a GM to consider the impact this will have on the story being told between the GM and players. Will it impact the story positively, throw it in. Will it detract, hold off for awhile. Just remember that it's a joint story being told from both sides, so if your character has overarching goals that will require something with a rarity tag talk with the GM to be sure that will fit.


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BishopMcQ wrote:
Personally, I find the rarity system to be a flag to a GM to consider the impact this will have on the story being told between the GM and players. Will it impact the story positively, throw it in. Will it detract, hold off for awhile. Just remember that it's a joint story being told from both sides, so if your character has overarching goals that will require something with a rarity tag talk with the GM to be sure that will fit.

While true, the issue boils down to some people think they're entitled to anything that's printed and some GMs don't want to allow anything that remotely seems like it's not approved for all the time play.

And that leads to a lot of frustration on both ends.

Unfortunately it seems hard to find people (on the internet) who want to say that they don't expect anything that could alter the tone/direction of a game while also finding GMs who are willing to listen to requests and consider carefully whether or not they're disruptive to their narrative.

Tl;DR Adulting is hard, we're all children.


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It's not really the game's fault that your GM apparently only runs low levels, dude.


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ArchSage20 wrote:

i have tried before to convince gms to allow me to do things that aren't in the rules such as "i wish to be young" and let me tell you the experience is not good and it rarely ever works

its hard enough to get a gm that will allow you access to high level stuff since most will end the campaigns at low level intentionally making something completely dependent on gm fiat then its not only annoying but could end up swallowing the campaign something that would actually be a tangible detriment to other players

You don't seem to be having problems with the setting itself. It sounds like you have a lot of problems with your GM though.

You might be better off playing with a different GM whose playing style is better matched with yours.


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You can absolutely cast the clone ritual without outside assistance, at least without anything you couldn't get from non-minions.

Step one. Have a familiar. Make it skilled.
Step two. Cast Create Undead at the lowest level.
Step three. Be able to make a secondary check.
Step four. Be a Ritualist with Assured and Flexible Ritualist.

Your undead will mess up, ignore it with Assured Ritualist. Your familiar should have at least a +22 on the check, and possibly up to a +27. Supply it with whatever tools are necessary for a +1 or +2 item bonus on top of that. There are probably also status bonuses that last long enough. It merely needs to avoid a critical failure on a DC 38 check, which at the worst means rolling a 7 or better (Level 17, no apex item, no tools).

If you prepare your familiar adequately, you should be able to reliably pull the ritual off. And the checks aren't listed as secret, so even if you fail you can clean up the work and try again, no one the wiser. Clone is even relatively cheap

You can do the same thing to cast any ritual with 3 secondary casters. All you need is two minions capable of making skill checks that stick around long enough.


i recommend using animate object instead of create undead for obvious reasons although judging by how people seem to act i'm sure your gms would just ignore the implications


Animated Object could work, but you could argue you need a creature that isn't Mindless to make the check.

To be fair, nothing says your secondary caster has to be trained in the skill or even have better than a -5 in the stat. But I think that is a reasonable thing a GM could throw at you. Create Undead can explicitly make intelligent undead.


manbearscientist wrote:

Animated Object could work, but you could argue you need a creature that isn't Mindless to make the check.

To be fair, nothing says your secondary caster has to be trained in the skill or even have better than a -5 in the stat. But I think that is a reasonable thing a GM could throw at you. Create Undead can explicitly make intelligent undead.

"intelligent undead" ... could you make a vampire? if so that could be much easier than clone and pharasma doesn't even get a say


Unfortunately, it targets a dead creature so I don't think you could. You could of course use a hireling or planar binding, but that runs its own risks and isn't self contained. Alternatively, a vampire creation ritual following the same costs could be created that targets a living creature.

Other alternatives include an animal companion or dominated townsperson.


manbearscientist wrote:

Unfortunately, it targets a dead creature so I don't think you could. You could of course use a hireling or planar binding, but that runs its own risks and isn't self contained. Alternatively, a vampire creation ritual following the same costs could be created that targets a living creature.

Other alternatives include an animal companion or dominated townsperson.

actually i was thinking of making someone into a vampire count [6] preferably a willing lawful and friendly subject and command/convince then to make me one then free me but that works too


Pharasma explicitly having the veto on your clones is just to give the GM grounds to put an end to clone shenanigans that go too far.

The GM always has "rocks fall, everyone dies" in their back pocket. But it's best to never use it and when there's a danger of rocks falling, it's best to put that where everyone can see it.

And ultimately the "no ethical problems" immortality solution for the nigh-omnipotent caster has always been the "create private timeless demiplane, never leave."


PossibleCabbage wrote:

Pharasma explicitly having the veto on your clones is just to give the GM grounds to put an end to clone shenanigans that go too far.

The GM always has "rocks fall, everyone dies" in their back pocket. But it's best to never use it and when there's a danger of rocks falling, it's best to put that where everyone can see it.

And ultimately the "no ethical problems" immortality solution for the nigh-omnipotent caster has always been the "create private timeless demiplane, never leave."

i'm more concerned about the RAW lore from the perspective of my character he knew pharasma can cancel the clone and since he cant tell when is the lady of graves gonna arbitrarily say "nope you lived enough" he couldn't rely one it ever so it would make no sense for him to learn it

i actually care about what happens to my character after the campaign is over so if the natural course is him using clone and eventually dying because pharasma decided its enough that bothers me

but there is 1 issue with the timeless demiplane are you sure the ritual actually allows you to alter the time of the plane? maybe im reading it wrong but even then what prevents the axis and the boneyard from sending a usher or inevitable with a army of maruts and morrignas to kill you

also maybe you people don't realize but i understand those event are rare the issue is that when you live forever that means rare is not a question of "if" but "when" that is the mindset of a immortal


The original casting of Create Demiplane just gets you the basic Demiplane. Casting it again lets you grow its size, alter the terrain, change the planar features, and alter the flow of time on the Demiplane. As for people sending things after you... it’s a locked plane, and you have the only key in or out. They can’t get in.


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There surely ways to get in. Gods and other equally powerful entities wouldn't have a hassle to find way inside demiplane. Only thing is forbidden for then - is other godly realms. Unless they are invited of course. But taking that god's plane is source of his/her immortality, even most trustful gods would be super-paranoid of letting any other god in.

Pharasma doesn't have ultimate control on life-death cycle. Otherwise she would destroy all undeads (and other entities with unlimited lifespan) long time ago.
Where i bet she could personally put an end to some entity that not a god, in most cases she is likely too busy to do that.
So unless you personally insult Pharasma in some way - you unlikely should worry about her putting an end to you.


Obscure demiplanes are really hard to get into. Even Gods can't just break into the Akashic Record, for example.


manbearscientist wrote:

You can absolutely cast the clone ritual without outside assistance, at least without anything you couldn't get from non-minions.

Step one. Have a familiar. Make it skilled.
Step two. Cast Create Undead at the lowest level.

You mean Animate Dead?

If so, it last only up to one minute. Where even shortest rituals last for hours.
Simulacrum might work. But been only level-4 creature (that initially don't even have your knowledge), he surely will screw up on your ritual check. Very likely critically fail. Meaning you have to critically succeed yourself (with additional penalty) for purpose of ritual to be simply successful.


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PossibleCabbage wrote:
Obscure demiplanes are really hard to get into. Even Gods can't just break into the Akashic Record, for example.

Those are not regular demiplanes. Such demiplanes created by gods or other equally powerful entities. With means of put extra protection to them. Something that players simply don't have access to.


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Eventually, the multiverse will end. Living forever is quite hard unless you are a god; and even if you are...


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Time trait is not an option the APG demiplane ritual can change.


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Quote:
i'm more concerned about the RAW lore from the perspective of my character he knew pharasma can cancel the clone and since he cant tell when is the lady of graves gonna arbitrarily say "nope you lived enough" he couldn't rely one it ever so it would make no sense for him to learn it

Your character does not know RAW, you character probably does not know that Pharasma can interact with those kinds of ritual - especially since he proabably has no religion skill investment.

Quote:
i actually care about what happens to my character after the campaign is over so if the natural course is him using clone and eventually dying because pharasma decided its enough that bothers me

Your gamemaster proabably does not care that much what happens with the character after the campaign (talk about it) and it might as well be that he lives a peaceful reclusive life where he clones himself over and over again without pharasma giving a f until the point golarion disappears a little before starfinder and that guy possibly with it

Quote:
but there is 1 issue with the timeless demiplane are you sure the ritual actually allows you to alter the time of the plane? maybe im reading it wrong but even then what prevents the axis and the boneyard from sending a usher or inevitable with a army of maruts and morrignas to kill you

If you are at the point where you can have your demiplane and can just disappear there you can also take percautions against such stuff. I also think that sending an army after one person is in many cases rather unlikey, else people like nex, geb, tar-baphon (and I am sure a few others) would have way bigger problems then what they have now

Quote:
also maybe you people don't realize but i understand those event are rare the issue is that when you live forever that means rare is not a question of "if" but "when" that is the mindset of a immortal

Not every immortal is paranoid. It is an if not a when - except maybe your really push it with your immortality and need a new clone body every few weeks.

Also if you just want to stop aging play a druid (timeless nature) or monk (timeless body)
and before you say something - both are perfectly valid as atheistic characters


Xenocrat wrote:
Time trait is not an option the APG demiplane ritual can change.

You are correct, I went and double-checked a bit ago, but it was too late for me to edit my post.


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Abyssalwyrm wrote:
manbearscientist wrote:

You can absolutely cast the clone ritual without outside assistance, at least without anything you couldn't get from non-minions.

Step one. Have a familiar. Make it skilled.
Step two. Cast Create Undead at the lowest level.

You mean Animate Dead?

If so, it last only up to one minute. Where even shortest rituals last for hours.
Simulacrum might work. But been only level-4 creature (that initially don't even have your knowledge), he surely will screw up on your ritual check. Very likely critically fail. Meaning you have to critically succeed yourself (with additional penalty) for purpose of ritual to be simply successful.

I don't mean to be rude, but I thought I explained what I meant pretty thoroughly. For more clarification:

Create Undead is a ritual from the CRB that requires one secondary caster (your familiar). It has the Critical Success of:

"The target becomes an undead creature of the appropriate type. If it’s at least 4 levels lower than you, you can make it a minion. This gives it the minion trait, meaning it can use 2 actions when you command it, and commanding it is a single action that has the auditory and concentrate traits. You can have a maximum of four minions under your control. If it’s intelligent and doesn’t become a minion, the undead is helpful to you for awakening it, though it’s still a horrid and evil creature. If it’s unintelligent and doesn’t become a minion, you can give it one simple command. It pursues that goal single-mindedly, ignoring any of your subsequent commands."

Most of this text is unnecessary. The important part is that you can create an intelligent undead, and that even if it is intelligent it is still a minion.

Yes, Animate Dead would not work, but this will do exactly what I said.

Second, yes they will mess up the check. They are there to fluff the body count, not to help in any way beyond attempting the check. While you could theoretically create a level 16 undead creature (like a Lesser Death) that could potentially have a chance of succeeding on the roll, you don't need to.

This is because the Ritualist has a feat, Assured Ritualist that allows you to treat a failure or critical failure from a secondary caster as if it were one degree higher. It has another feat, Flexible Ritualist which allows you to make one of the secondary checks.

In short, to cast Clone you do the following for the checks:

Secondary:

1. You (success or critical success)
2. Familiar (probably failure)
3. Low level undead (critical failure, bumped to failure)

Primary:

4. You - Crafting (+2 circumstance bonus, -2 circumstance penalty)

You have a decent chance of failing the primary check (or the familiar critically failing the secondary check), but the cost for the ritual is 'only' 2000 gp for a level 20 character. That's just a couple weeks of Earn Income at that level.


Thankfully deities in Golarion are intentionally set up in such a non mechanic bound way so PCs can't just go "nuh uh RAW" for the most part.

Personal taste I know, but being able to do something mechanically shouldn't stop a character for striving for an ideal. One of the awesome things about the post game narrative, it isn't being played so the player and GM can work on what happens together.

We might get a lich ritual in the future though.

Permanent invincibility with no vulnerability even from gods that can be accessed mid levels... That isn't happening unless someone at Paizo loses the plot.


Megistone wrote:
Eventually, the multiverse will end. Living forever is quite hard unless you are a god; and even if you are...

Yeah, this is a good point. Nothing in Golarion really gets to live forever, not even the gods.


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Salamileg wrote:
Megistone wrote:
Eventually, the multiverse will end. Living forever is quite hard unless you are a god; and even if you are...
Yeah, this is a good point. Nothing in Golarion really gets to live forever, not even the gods.

Pharasma is doing the best so far.

She is the only survivor from the previous universe and took the "foundation" from it to start the current universe when the previous one collapsed.

However, she also knows that she must go down with the ship (from prophecy) and is training a successor (her "daughter") to assume the same role in the next universe.

Though I believe Pharasma is also looking at how she might be able to extend this current universe for as long as possible, or how they might be able to end the cycle of universes collapsing and being re-birthed. It's unclear exactly what causes it, though feeding souls to Groteus seems to stave off the end.


Kill the assistants after.
Or grab scrolls of Simulacrum maybe?


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Corvo Spiritwind wrote:

Kill the assistants after.

Or grab scrolls of Simulacrum maybe?

Simulacrum is a ritual, no scrolls.


Xenocrat wrote:
Corvo Spiritwind wrote:

Kill the assistants after.

Or grab scrolls of Simulacrum maybe?
Simulacrum is a ritual, no scrolls.

If rituals can be written down in books for learning, I am sure scrolls can be used as well ;)

Why you would want multiple, well... That is of questionable benefit.


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I should also note that if a mindless servant can be the 'stand-in', you can use the Unseen Servant spell, as it can be sustained throughout the ritual.

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