Expert in non-Lore Skill by level 2? (Rogue only or any other way?)


Rules Discussion


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Hallowed Necromancer Dedication has a requirement of expert in religion. It's available at level 2.

So far I've only found one way to do this: Rogue Class.

I'm seeing any other pathway to getting a skill to expert by level 2. Gnomes can get a lore skill to expert by level 2, but only lore skills and not Religion.

Are there any other pathways out there that I might have missed?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

There are a whole pile of archetype dedications that can push a skill to Expert at level 2. (Usually a specific skill, but Pathfinder Agent Dedication can do any skill). And Investigator could do it as well as rogue for mental attribute based skills.

There is no way to qualify for Hallowed Necromancer at level 2 under standard rules, though.


Investigator class gets the same skill boosts as Rogue. Though that also doesn't help for Hallowed Necromancer.


Pactbinder Dedication [2nd level, Prerequisites trained in Diplomacy as well as either Arcana, Nature, Occultism, or Religion]: 'You increase your proficiency from trained to expert in Diplomacy and in one of the following: Arcana, Nature, Occultism, or Religion.'


That would work to get the proficiency. But it would lock you out of taking Hallowed Necromancer Dedication.

Unless your table is running with a tweaked variant of Free Archetype where Archetype feats in your class feat slots don't look at the Archetype feats in your Free Archetype slots when determining if you are locked out of taking another Dedication feat. At that point you could put Pactbinder Dedication in your Class feat and Hallowed Necromancer in your Free Archetype feat both at level 2.

But at that point you are so deep into houserule territory that you might as well just remove the proficiency requirement from Hallowed Necromancer. Or even change it so that it gives Expert proficiency in Religion instead of requiring it.


I think there are probably other archetypes with this issue, and they gave them a low level because there wasn't a good reason to restrict access and in the future you might get a class that can meet all the requirements at level 2.

Like right now you could be an eldritch trickster rogue and pickup an archetype (granted by ET) that gives you divine casting and then take the Hallowed Necromancer dedication at level 2.

Now, it's terrible. But you can do it.

And one day in the future we might get some class that can get expert in a skill and casts spells from slot that isn't terrible at doing it. Otherwise, wait until later with another class.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Claxon wrote:


Like right now you could be an eldritch trickster rogue and pickup an archetype (granted by ET) that gives you divine casting and then take the Hallowed Necromancer dedication at level 2.

Now, it's terrible. But you can do it.

This is false.

1. The dedication granted by Eldritch Trickster does not give you the ability to cast spells from slots (one of your prerequisites). You need the Basic Spellcasting feat for that.

2. Eldritch Trickster does not remove the requirement to take 2 more feats from the archetype it grants before you can buy into a second archetype.


HammerJack wrote:
Claxon wrote:


Like right now you could be an eldritch trickster rogue and pickup an archetype (granted by ET) that gives you divine casting and then take the Hallowed Necromancer dedication at level 2.

Now, it's terrible. But you can do it.

This is false.

1. The dedication granted by Eldritch Trickster does not give you the ability to cast spells from slots (one of your prerequisites). You need the Basic Spellcasting feat for that.

2. Eldritch Trickster does not remove the requirement to take 2 more feats from the archetype it grants before you can buy into a second archetype.

That's a misunderstanding on my end.

For some reason I was thinking the effects of basic spell casting came with the dedication feat, but rereading it they don't.

I also presumed that it was treated more like a sub-class when in reality it's not much different than picking up the dedication yourself, except you can grab it at level 1 instead of level 2.

Eldritch Trickster is terrible in a way I didn't realize.


breithauptclan wrote:
But at that point you are so deep into houserule territory that you might as well just remove the proficiency requirement from Hallowed Necromancer.

I'm not seeing the "deep into houserule territory" as the rule includes "If the group all has the same archetype or draws from a limited list, you might want to ignore the free archetype’s normal restriction of selecting a certain number of feats before taking a new archetype. That way a character can still pursue another archetype that also fits their character."


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graystone wrote:
breithauptclan wrote:
But at that point you are so deep into houserule territory that you might as well just remove the proficiency requirement from Hallowed Necromancer.
I'm not seeing the "deep into houserule territory" as the rule includes "If the group all has the same archetype or draws from a limited list, you might want to ignore the free archetype’s normal restriction of selecting a certain number of feats before taking a new archetype. That way a character can still pursue another archetype that also fits their character."

Okay. Now I want to see the "Everyone gets FA Pactbinder" game. Possibly Pactbinder/Curse Maelstrom/Living Vessel? Like, I legit do want to see that game. I'd be downright excited for the opportunity to play in that game.


graystone wrote:
breithauptclan wrote:
But at that point you are so deep into houserule territory that you might as well just remove the proficiency requirement from Hallowed Necromancer.
I'm not seeing the "deep into houserule territory" as the rule includes "If the group all has the same archetype or draws from a limited list, you might want to ignore the free archetype’s normal restriction of selecting a certain number of feats before taking a new archetype. That way a character can still pursue another archetype that also fits their character."

Free Archetype is already a houserule - just one that is formally published.

And removing the restriction on multiple dedications without taking enough additional feats is a houserule on top of the FA houserule - even if that one is also formally published.

I don't see how removing the skill proficiency requirement from the dedication is a bigger houserule than removing the restriction on multiple dedications at the same level is. Just because it isn't formally published doesn't mean that it is a bigger impact on the game balance.


breithauptclan wrote:
And removing the restriction on multiple dedications without taking enough additional feats is a houserule on top of the FA houserule - even if that one is also formally published.

*shrug* I'd count it as 1 not 2: it's just an option under the variant.

breithauptclan wrote:
I don't see how removing the skill proficiency requirement from the dedication is a bigger houserule than removing the restriction on multiple dedications at the same level is. Just because it isn't formally published doesn't mean that it is a bigger impact on the game balance.

There is a difference between a published variant rule and a true house rule: is it a big difference? not really, just that variant rules are seen in a better light than something that's not: IE, it's generally easier to ask for/explain 'free archetype' than 'can I alter this archeype'.

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