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![Ninja](http://cdn.paizo.com/image/avatar/25_adventurer_final.jpg)
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scenario --
room and occupants:
wwww
wfad
wfxw
wwww
w - wall
f - foe (variant shade with high touch attack x 2)
a - ally
d - ally + door (to east)
x is pc with disabled condition (0 hp) who could take a single move action or "non-strenuous" standard action without losing 1 hp at end of turn.
action / ruling:
gm ruled a move action using acrobatics to leave room (i.e. attempting to successfully tumble out of room and not provoke from foes) and considered such move action to be on par with a "strenuous" standard action, as it would be a movement with lots of efforts and coordination; this is why (in this normal case) acrobatics movement reduces speed to half.
due to this "strenuous" movement, the pc hp would be reduced to -1 hp once movement ended one square east of door.
counter-argument: such movement would not drop pc to -1 hp because the pc's build is such that acrobatics skill is very high, ensuring a successful tumbling, even with an addition +2 cmd increase for 2 foes. it could be argued that it is possible to make such movement (per raw) because the pc spent much resources to gain high acrobatics skills for exactly such scenario.
thoughts?
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LordKailas |
![Angvar Thestlecrit](http://cdn.paizo.com/image/avatar/A9-Wizard_final.jpg)
by RAW its a DM call.
Taking move actions doesn’t risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character’s hit points, he is now in negative hit points and dying.
An acrobatics check doesn't cause healing to occur so, it clearly falls into the section I bolded.
IMO it doesn't matter how many ranks a person has. At best I might adhoc to allow the character to take a 1 on their acrobatics check, to represent them putting minimal effort into it. If this is high enough to avoid an AoO then they are able to do so.
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Quixote |
![Copper Dragon](http://cdn.paizo.com/image/avatar/CopperDragon.jpg)
I personally wouldn't consider tumbling strenuous...
Why not?
You've had the crap beaten out of you. You're barely conscious. Now you need to tuck and roll, duck and weave, maybe do a little flip and slide. --that sounds...hard.Strenuous is defined as"having or requiring great exertion."
But then, I feel like it's fair to allow the character to at least drop to -1 *after* their movement is complete.
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Valandil Ancalime |
![Elf](http://cdn.paizo.com/image/avatar/carlisle_drg_359_New_Myth4.jpg)
by RAW its a DM call.
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At best I might adhoc to allow the character to take a 1 on their acrobatics check, to represent them putting minimal effort into it. If this is high enough to avoid an AoO then they are able to do so.
As an off the cuff ruling, I like it. Along the same idea, an alternative would be let them roll but at -20 or whatever you think, "putting minimal effort into an acrobatics check" would be.
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VoodistMonk |
![Gorum](http://cdn.paizo.com/image/avatar/Gorum_color.jpg)
If someone is so beaten and bloodied that a wet fart will end their life, how can you possibly expect them to TUMBLE?
Neither definition of the word "tumble" is something that you want to be doing if you're badly hurt.
I don't care if your character is capable of easily doing somersaults in the air whilst healthy... the character in question isn't healthy. They are hurt. Very badly hurt.
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![Ninja](http://cdn.paizo.com/image/avatar/25_adventurer_final.jpg)
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i am gm for this game and those were the circumstances:
the brawler (ironically) acrobatics into the room quite easily, then with unwavering confidence, flurried with a ghost-touched weapon, beating up each shade for 2 rounds. the shades then realized she was a huge threat, so both creatures spent the following round focusing full-round attacks (2d6 neg energy x2 each) -- 4 consecutive successful touch attacks.
i just couldn't see how it was going to be as a cake walk out of that room (as @quixote described the pc's condition quite well).
good feedback, all. thx
my other thought (counter-argument to myself) was the pcs are meant to be heroic, and each build has something special about it. it's these special focused and trained abilities that would allow the pc to shine in certain circumstances -- be it making a knockout blow, or disabling that crazy-high dc trap, or making that near-impossible concentration check, or escaping certain death through the skin of their teeth with a slim chance of acrobatics maneuver.
as much as i agree with a lot of the "beaten up" condition of the pc, i also think pcs can be extra-ordinary and carry out super-natural abilities.
it's just a matter of ruling something fair as well as "realistic."
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![Dwarf](http://cdn.paizo.com/image/avatar/A05_Necrophidious-Fight1.jpg)
as much as i agree with a lot of the "beaten up" condition of the pc, i also think pcs can be extra-ordinary and carry out super-natural abilities.
The use of most active supernatural abilities will count as strenuous activity.
Notice that casting a spell count as strenuous, even when it is a swift action, making an attack, even a touch attack, count as a strenuous activity, and so on.The character movement is halved, too. While it is not the same as having your movement reduced because of your load or your armor, the Acrobatics rules give a hint that if your movement is reduced you can't tumble past an opponent:
"You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor."
As a minimum, I wouldn't give the character a free pass in tumbling around without worsening his condition.