Spider Climb Kasatha


Rules Questions


So getting a Kasatha character together. Eventually will be getting an arcane caster in so to have spells. My question is would a Kasatha be able to use Spider Climb with one set of Limbs and use weapons with his others?

Shadow Lodge

As the spell is written? No. It specifies "hands" in the text.


As written it looks like Dragonborn3 is correct, but I'd definitely allow it.

It makes sense that you could use 2 hands to climb and 2 to fight or whatever. Is it powerful? Yes, but why allow a Kasatha of you're not going to let them do cool things?


Probably not, but I would allow it without question. The whole point of playing a race with four arms is to do stuff people who have two arms cannot.


Multi-Armed (Ex) A Kasatha has four arms. One hand is considered its primary hand; all others are considered off hands. It can use any of its hands for other purposes that require free hands.

The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The affected creature must have its hands free to climb in this manner. …

Multi-Armed specifically states it can use its other hands for proposes that require free hands. It uses the plural form of hands, not the singular hand. So when a Kasatha is wielding a weapon it does in fact have free hands. Spider Climb requires free hands which a Kasatha wielding a weapon does have.


Made sense to me a Kasatha should be able to use two of it's hands to spider climb and the second set for holding and using weapons. The argument about a Kasatha able to fight with four weapons has been raging ever since I saw the race. In my case going with a Bow nomad using Orc Horn Bows. Yes I take a minus four for using them and another minus two with Rapid shot. However my damage output will be on average 24 points of damage. This is before Gravity Bow as well.


Derek Dalton wrote:
Made sense to me a Kasatha should be able to use two of it's hands to spider climb and the second set for holding and using weapons. The argument about a Kasatha able to fight with four weapons has been raging ever since I saw the race. In my case going with a Bow nomad using Orc Horn Bows. Yes I take a minus four for using them and another minus two with Rapid shot. However my damage output will be on average 24 points of damage. This is before Gravity Bow as well.

And one level of Living Monolith...


VoodistMonk wrote:
Derek Dalton wrote:
Made sense to me a Kasatha should be able to use two of it's hands to spider climb and the second set for holding and using weapons. The argument about a Kasatha able to fight with four weapons has been raging ever since I saw the race. In my case going with a Bow nomad using Orc Horn Bows. Yes I take a minus four for using them and another minus two with Rapid shot. However my damage output will be on average 24 points of damage. This is before Gravity Bow as well.
And one level of Living Monolith...

Honestly, living monolith is the one prestige class i ban.


I'm curious as to why ban Living Monolith? I've read them and think they are okay am I missing something.
Actually thinking going Arcane Archer once I qualify with the BAB. Need another three feats or so before considering Arcane caster so it might be awhile. Will get Rapid Shot next level as a fighter feat.


Derek Dalton wrote:

I'm curious as to why ban Living Monolith? I've read them and think they are okay am I missing something.

Actually thinking going Arcane Archer once I qualify with the BAB. Need another three feats or so before considering Arcane caster so it might be awhile. Will get Rapid Shot next level as a fighter feat.

Its an incredibly thematic prestige class....that 75% of martial class theorycrafting disregards the theme entirely because swift action enlarge person on self.

That ability should have been like 5 levels deep in the PRC, not because its completely overpowered on its own, but because its the most powerful ability in the entire prestige class and you get it level one.


It also compares with Shadow Dancer. What I mean is the Prestige class is a bit expensive to get into. Two feats and a least one point of a skill rank in Linquistics. Shadow dancer is three feats and two skill ranks in perform. Shadow Dancers best ability is hide in plain sight at first level as well.
Compared to other requirements for prestige classes I don't think it's OP as you seem to think it is.


Its also heavily osirani flavored, and often "dipped" into by characters with no connection to the area during theory crafting. So what you get are things like shoanti bloodragers who have a single level in this prestige class which represents a devotion even unto losing your "humanity" (gotta be a better word for that in a setting with elves and dwarves but i cant think of it) thats culturally foreign and thousands and thousands of miles away.

Its not a setting neutral class...prestige classes outside the ones from the core rulebook aren't, but forum character building treats it like it is, which is obnoxious. You're the bastard son of a taldan nobleman with zero ranks in knowledge history or local, you don't know anything about living monoliths much less the sacred rite to become one.


Okay I see your point. However I have had players as well as myself design characters with weird backgrounds and end up travelling all over the world. So your Shoanti Rager travels to Osirian he could learn about Monoliths there. Or vice versa a Osirian prince could travel far north to get Shoanti magical tattoo feat. Or in my case a Tiefling originally from Tian who travelled eat then north having joined the Pathfinder Lodge. He made friends while travelling with a Shoanti clansman got accepted by his clan hence he got the tattoos.
As far as theme oriented Prestige Classes I'm willing to work with a player if he insists on playing one depending on the situation. Your Witch from a desert suddenly wants to be a Winter Witch prestige class. No think not. A Barbarian from a cold desert wants to take Horizon Walker and his terrain of choice is desert okay I'll allow that.


Osirion, Legacy of Pharohs wrote:

Gralgor-Ot: The ruined city of Ekbet is known by its

sphinx residents as Gralgor-Ot, and is known throughout
Osirion as the center of activity for the timeless guardians
called living monoliths. Here the magically enhanced
sentinels work in tandem with the sphinxes (from whom
the sentinels’ power f lows) to protect the ancient ruins.
This location is further detailed on page 46.

In an osirion based campaign im fine with it....this just doesn't read as a PrC that makes sense for people wandering sandpoint. I'd rather make some other means to enlarge available to a player.

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