PF2E on Roll20?


Pathfinder Second Edition General Discussion


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Howdy all,

Just a quick question: why doesn't Paizo have more products on Roll20?

I run all of my games on Roll20 (and love it!) and recently picked up 2E and I'm really enthusiastic about running an AP for it...but there's not much for it on Roll20. (I'm not switching VTTs for a number of reasons...)

Even if I wanted to run some of the old APs, there's very, very few on there. I'm actually running Runelords right now (and it's great!) but I'd love to do some of the other classics.

Any reason? My understanding was that Paizo and Roll20 had a strong partnership - but the Paizo APs on there are dwarfed by 5E.

Just qurious,
Apshai

Sovereign Court

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Fantasy Grounds is where most of the 2e support is in form of supplements and all AP volumes. Why that is, couldn't tell you.


Oh boy, I get to vent my frustrations a bit on this.

Roll20 for the past year has been constantly working on the PF2E sheet, and the only major book releases that come out are the "crunchiest" books of the CRB, the 2 Bestiaries, and the GMG. More than likely, we'll see the pre-order for the APG up in the beginning of July.

But they have definitely been slow on a lot of the aspects of the game. Examples:

> Drag-and-drop has been taking forever, and while we have spells and feats now, we're still missing items.
> The Bestiaries and the GMG's NPC Gallery are still missing the additional illustrations from the Battle Cards. So we got tokens of the Aasimar Redeemer using the Duskwalker image with a different background color.
> They decided to release the first 2 parts of Extinction Curse at one point in time, and decided they'd release the rest in a batch add-on when the last one came out today.
> Due to how they cancelled doing Age of Ashes during AoA's original run, they're gonna do it much later, once their team is used to simul-releasing the future APs. So you'll have to manually input anything for AoA yourself for a long while now.

And the absolutely most frustrating part for me:

> Due to how the Lost Omens books are perceived as "lore heavy" books, they're being given the lowest priority of getting released onto Roll20. This is including LOCG, which has 3 playable ancestries to pull from, and LOG&M, which has spells for all four spellcasting traditions. Their priority is the absolute bottom, including AP releases. That's also being assumed after Paizo announced the Lost Omens Ancestry Guide, which is going to have more ancestry options than the APG, and additional options for all non-Core ancestries. Including the 3 in LOCG that they're refusing to port over.

It's been incredibly frustrating, and trying to voice those frustrations is met with a quick dismissive explanation on their monthly roundtable streams, despite that explanation not making any sense given the full context of the situation.

I've already sunk a lot of money buying the books on Roll20 and paying the sub as a Plus member. But at this point, even with the great new update to the sheet today (adding buttons on Strikes for 2nd and 3rd attacks, and a button to roll Critical damage with the formula that helps calculate the Deadly and Fatal traits), I'd probably ask people to check out Foundry or Fantasy Grounds Unity instead.


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Those last two seem to be what you should do if you intend to sink lots of money into virtual gaming

I am reluctant to buy the core rulebook at pretty much full price on roll20 when I have already paid for it. That is arguably a prohibitive price . Although it will make adding the characters in a lot quicker (especially spells)

Do you know if those sheet updates you mention happen automatically?


Lanathar wrote:

Those last two seem to be what you should do if you intend to sink lots of money into virtual gaming

I am reluctant to buy the core rulebook at pretty much full price on roll20 when I have already paid for it. That is arguably a prohibitive price . Although it will make adding the characters in a lot quicker (especially spells)

Do you know if those sheet updates you mention happen automatically?

Yes, any adjustments and changes to Roll20's PF2E character sheets are updated automatically on their end, no work required for the user's end. There's forum posts detailing the changes in the PF2E Character Sheet thread, and that's the best place to request feature updates.

The ability itself to drag-and-drop is auto-updated on the sheet, but you do have to buy the Roll20 CRB (at hardcover full price) to have the CRB content in your compendium.

And we'll likely not get the Charactermancer for the sheet until all the drag-and-drop functionality is in. There's also a desire for a place for Alchemists to place their formula books at, so it'll be a long while before the sheet will ever feel complete.


Ezekieru wrote:
I've already sunk a lot of money buying the books on Roll20 and paying the sub as a Plus member. But at this point, even with the great new update to the sheet today (adding buttons on Strikes for 2nd and 3rd attacks, and a button to roll Critical damage with the formula that helps calculate the Deadly and Fatal traits), I'd probably ask people to check out Foundry or Fantasy Grounds Unity instead.

I have not sunk as much as you, I'm very sure, but there's a decent amount of cash in Davy Jones' locker - and it'll stay that way. I'm on Foundry. A few feats are missing and there's errors in a couple spells, other than that I have everything in drag&drop updated to the GMG.

No extra cost.
Even Shoonies.
As for features, to put it in my players' words, it seems to be designed to make roll20 jealous. Typos can be manually corrected and missing stuff can be added in half a minute.

...they don't have the APs but then again I run old converted APs, so that part doesn't matter to me.


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Ageron wrote:
Fantasy Grounds is where most of the 2e support is in form of supplements and all AP volumes. Why that is, couldn't tell you.

Roll20 and Fantasygrounds individually control their own releases and development.

FG want to release more for sales and outsource the development.

R20 are the bigest vtt and they don't care to any great degree... even when it comes to 5e.

Foundry is decent atm, I am less confident in it long term but it is likely going to stay a better option than r20. Got a long way to go before I would consider running pf2e campaigns in it over fgunity even considering the things it does better.


Yeah, to me it seems that basically no matter how much money you've already sunk into roll20, Foundry comes out as the better option and a lot cheaper in the long-term. Then again, I don't value pre-packaged AP stuff all that highly so your mileage may vary depending on how important that is to you.


On the longevity point of view. If Foundry folds,I still have everything on my local machine and can keep using it, and the modding community will probably outlast official development by a long shot. If r20 folds, everything you've paid for, and all the work you've done making content within r20 is gone forever. That was enough for me to swap when considering putting money to a vtt.


Lanathar wrote:
Do you know if those sheet updates you mention happen automatically?

I was playing on Roll20 yesterday and the sheet itself had updated. However, it didn't update "smartly" - we still had to manually click the Agile checkbox, instead of the game realizing there was an Agile trait listed. That's not a big deal, but one should be aware that there's some upkeep needed to one's sheet.

Silver Crusade

Ediwir wrote:
Ezekieru wrote:
I've already sunk a lot of money buying the books on Roll20 and paying the sub as a Plus member. But at this point, even with the great new update to the sheet today (adding buttons on Strikes for 2nd and 3rd attacks, and a button to roll Critical damage with the formula that helps calculate the Deadly and Fatal traits), I'd probably ask people to check out Foundry or Fantasy Grounds Unity instead.

I have not sunk as much as you, I'm very sure, but there's a decent amount of cash in Davy Jones' locker - and it'll stay that way. I'm on Foundry. A few feats are missing and there's errors in a couple spells, other than that I have everything in drag&drop updated to the GMG.

No extra cost.
Even Shoonies.
As for features, to put it in my players' words, it seems to be designed to make roll20 jealous. Typos can be manually corrected and missing stuff can be added in half a minute.

...they don't have the APs but then again I run old converted APs, so that part doesn't matter to me.

I can't Second this post enough! Just moved from Roll20 to Foundry. It's amazing. Super Slick. Amazingly easy. And getting more info every day. Simply the best program out there.


I can tell you that the buttons that generate rolls can be targetted by macros (the way the PF1 community sheet works) but they lack tooltips telling you what the macro ID is. Fortunately most of them are pretty intelligently named; e.g. @{selected|Perception} will roll a perception check for the selected token (skills are all their skill name, saves are just the save name). I don't know about attacks and spells, however.

I didn't dig into it too much in the brief stint my group was using it. I didn't even bother getting my character in at all.

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