
Quark Blast |
The one part that makes me want to hope this movie isn't a total #### like all the others is this:
Nick Meyer, eOne’s president of film, said in a statement, “Jeremy is a massively talented producer with a track record of creating true-to-brand films with size and scope that resonate with audiences and excel on a global scale. In our exciting new era with Hasbro, we’re thrilled to begin this new partnership and look forward to sharing the amazing projects that are to come.”
While I note it is still possible to create a bad film while staying "true-to-brand". Yes, thank you JJ Gah!

Quark Blast |
Hm.
I liked the second D&D movie.
Obligatory Hug
:D
Well, I like love Tron Legacy but that doesn't make it a good movie. Though in that case I think there are some sound arguments in favor of it. The visual scope/integrity and the score if nothing else.
Back to the OP:
I've seen some or most of the D&D cartoon; at my cousin's place we'd take a game break and watch and episode or two while filling our pieholes with pizza or some such. If the new movie can do that, only live action with a plot that doesn't overly depend on FX, and with at least one less baby unicorn, I'll be super stoked brah.

Werthead |

They got the guys from horrible bosses and game night working on it...
To be fair, they're also the guys and the producer who wrote Spider-Man: Homecoming, which was solid. If they bring that attitude to the film, it should be fine. If they bring the Game Night/Horrible Bosses sensibility to it, not so much.
It does seem odd they are not tapping anyone with a known history in the SFF genre or roleplaying space though.

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Pan wrote:They got the guys from horrible bosses and game night working on it...To be fair, they're also the guys and the producer who wrote Spider-Man: Homecoming, which was solid. If they bring that attitude to the film, it should be fine.
Weren't they part of a team of writers on Spiderman Homecoming and not the sole producers?
If they bring the Game Night/Horrible Bosses sensibility to it, not so much.
On the contrary, I thought both Horrible Bosses and Game Night were good ensemble films. They did a good job of giving the viewer just enough info for a small group to go through a fun caper story. These films downside is they are quickly forgettable and nothing special, however, this might be just the right idea to launch D&D. Let folks wet their beak in the shallow end of the D&D pool before wading into the deep end.
It does seem odd they are not tapping anyone with a known history in the SFF genre or roleplaying space though.
I'd argue this is a good choice. Better not to get too lost in the weeds on an intro product for the mass movie going public. They wont understand who the hell Drizzzit is and what Forgettable Realms means. That needs to be built out before they can really drink deep from the D&D fiction well.

Planpanther |

captain yesterday wrote:Yeah, that's my expectation - try to imitate that "formula" and you'll most likely get drek.Guardians of the Galaxy is actually a great example.
With the wrong director or casting and that movie goes from one of greats to completely unwatchable.
There are many pitfalls laid before the new team here. Copy the GotG template too closely and you look like a bad clone. Dont understand the nuances that makes it work, and you have a flop in the making. I dont envy them.

Thomas Seitz |

Thomas Seitz wrote:Yes because Thanos isn't a lich, a dragon or even a god. He's Thanos.This is a distinction the mass movie going public isnt going to care about.
That may be! However as a fan of Donny Cates' work on Thanos arcs (IE Thanos Wins)...it's just the nerd inside me saying "This isn't D&D. This is Marvel."

KahnyaGnorc |
Look to other good franchise-starters for how it should be done:
A New Hope - Good stand-alone movie, hints at a wider setting without overwhelming the uninitiated, fully-enclosed plot but with a clear opening to go further if successful (Death Star destroyed, but Empire still out there)
Iron Man - Good stand-alone movie, hints at a wider setting without overwhelming the uninitiated, fully-enclosed plot but with a clear opening to go further if successful (Ironmonger defeated, 10 Rings beaten back (although still out there), "the Avengers initiative")
As opposed to, say, the DCEU or the Dark Universe that tried to ram the franchise out too quickly, and the kick-off movies suffered greatly for it. Then, there are the countless franchises that, while not ramming the wider setting in, just didn't make a good stand-alone movie to begin with. (Either a premature launch or failure to launch)

Planpanther |

Look to other good franchise-starters for how it should be done:
A New Hope - Good stand-alone movie, hints at a wider setting without overwhelming the uninitiated, fully-enclosed plot but with a clear opening to go further if successful (Death Star destroyed, but Empire still out there)
Iron Man - Good stand-alone movie, hints at a wider setting without overwhelming the uninitiated, fully-enclosed plot but with a clear opening to go further if successful (Ironmonger defeated, 10 Rings beaten back (although still out there), "the Avengers initiative")
As opposed to, say, the DCEU or the Dark Universe that tried to ram the franchise out too quickly, and the kick-off movies suffered greatly for it. Then, there are the countless franchises that, while not ramming the wider setting in, just didn't make a good stand-alone movie to begin with. (Either a premature launch or failure to launch)
I agree, making a good stand alone movie should be priority number 1.
It will be interesting to see how the latest Dune plays out. That is an epic story wrapped in tons of world building. D&D has the luxury of tons of world building without one story to rule them all. That should be an advantage as long as they dont try and explain too much in one movie.

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It's not the world-building in the sense of setting--history & people & places (unless it's going to be set in FR or one of the other established worlds). It's character capabilities and expectations. They could have a generic EFP world, and would still be advised to include only a few classes and monsters. Basically, they need to think about the movie the way that they'd approach introducing a new player to the game.

Planpanther |

It's not the world-building in the sense of setting--history & people & places (unless it's going to be set in FR or one of the other established worlds). It's character capabilities and expectations. They could have a generic EFP world, and would still be advised to include only a few classes and monsters. Basically, they need to think about the movie the way that they'd approach introducing a new player to the game.
That is sort of what I was getting at. Dune requires a lot of background to make the story work and D&D doesnt have that issue. Though, if they try and dig too deep into D&D lore, they will loose people in the details.