Question and general Discussion for GM and Players of Island based Campaigns


Pathfinder First Edition General Discussion


So been plotting an island game around an old character of mine from deviantart account. Veldrin Faer, Near-sighted Lecherous Elf. While he is a creationist wizard he also is a fair hand at Transmutation & Illusion

The scenario I am creating is an island village/small town that after 100 years with him being there and helping out, has flourished [Although they also believe they have a curse on the island, as the population is predominately female] Sailors enjoy the comforts of the island, and thanks to the local religion (a slightly skewed version of Calistria) helps the population, in it's own way.

I have an adventure for the first Session of what the island inhabitants believe is an old and cursed temple.

basically to make his Inn & Tavern a success on the island Veldrin has been creating 'Attractions' for adventurer's, because they have the most coin generally and I could use a bit of help to flesh the island out for adventure enough to get the group to level 4-5 before they head off into the world.

Since Veldrin is level 12, I don't want them to confront him and fight, He is doing this to help the islanders and himself in a hedonist sense.

Wondering if anyone can give me a few more ideas to fill out. Veldrin would certainly view the island as his own little training camp for adventurer's but keep the local population in the dark about it.

Debating adding the Dread Lord Template to him as a means of making him trapped to the island.

So 12th level Conjurer, that dabbles in Illusion and Transmutation, what are some of your ideas for traps and encounters?

Locals view Veldrin as the Elders-Elder of the island and treat him with respect as without him the best spellcaster on the island only has access to level two spells. Both of the chief's daughters view Veldrin as 'Grand-father' One being in charge of the shrine of the gods and the other is 'sheriff'


Is Veldrin evil, or is the Dread Lord Template just to keep him there? If it is the latter, you could give him the Divine Guardian Template instead, which won’t force him to be evil.


Reksew_Trebla wrote:
Is Veldrin evil, or is the Dread Lord Template just to keep him there? If it is the latter, you could give him the Divine Guardian Template instead, which won’t force him to be evil.

Maybe. I was thinking of having him be Lawful Neutral trying to get his evil spark back, but ultimately his evil streak is mostly him inadvertently creating problems as he creates places and events to both amuse and help the people he feels he has become in charge of.

Both seem rather ideal for the concept, and I must thank you for showing me this. I honestly don't remember this template but it works for a more 'good' veldrin


If he feels a sense of responsibility to the islanders, and is actively trying to help them, I'd say he's definitely lost his evil groove.


J. A. wrote:
If he feels a sense of responsibility to the islanders, and is actively trying to help them, I'd say he's definitely lost his evil groove.

Well then, Guess it would be the Guardian Template with his shenanigan's causing problems

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