
KingTreyIII |

Updated the document through to the end of Book 4. I already put up the link for the document for Book 5.

KingTreyIII |
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Decided to take a stab at the final encounter while I was waiting for something to download. Ended up getting Ochymua statted out (though I already had that prepared, just not in the document) and get the basic skeletal structure of Jazradan's stats going (including a total of FIVE disintegrates! [nine if he exlusively Drains his Bond for disintegrates]).

KingTreyIII |

Made some minor adjustments: In book 2 I made the Azerketis' Speeds 20 feet and swim 30 feet, as they should be, gave the Azerketi cannibals boarding axes instead of shortswords for thematic purposes, and increased the scrags' swim Speed to 35 feet. Also added in that Dahaaka cast air breathing on the scrag kings in book 5 because I just realized that they normally couldn't breathe.

KingTreyIII |
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And with today's work, I have converted all of Ruins of Azlant! Kinda. There's still a lot that's in Bestiary 3 that I'm waiting for, like troops and clockworks, but the big challenge of conversion has been handled!
Side note: I wanted to call one of Jazradan's abilities "Ghost in the Shell," but after seeing that that actually WASN'T a legitimate turn of phrase I decided against it (especially since it's bordering on copyright infringement).
Anyway, here's the link to the entire google drive folder where the documents are being kept (the extra two doc files at the end are just some copy-paste templates I have at the ready).

KingTreyIII |

Did some quality-of-life stuff. I went through every statblock and made it more compact but still easier to read, making it in-line with how Paizo does their statblocks (with the exception of my shorthand for Strike damage). Made all ability names bolded, replaced all my weird ad hoc (re)action symbols with legitimate symbols, and so on.

KingTreyIII |

KingTreyIII |

Alright, I apparently missed that the list of creatures in Bestiary 3 was released on the pawn box page (sans gargantuan creatures). I’m leaving myself a list of stuff that I need to modify in the documents once I get that book:
Cecaelia trapper (?)
Clockwork mage
Clockwork dragon
Clockwork soldier
Clockwork spy
Galvo
Globster
Gremlin, fuath
Incutilis
Locathah hunter (?)
Mezlan
Sahkil, wihsaak
Strix kinmate (?)
Vampire, nosferatu
Wyrwood sneak (?)
That means that I am able to properly go through some stuff in the documents and make adjustments (including, unfortunately, needing to make stats for clockwork golems).

KingTreyIII |
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Got my Bestiary 3, so I’m adjusting some stuff. I’m not going to remove statblocks I’ve created until AoN puts the Bestiary 3 statblocks up, but I did change some some that was reliant on information in the Bestiary, such as the following:
Mutant galvo monstrosity
Galvo (since those came out in Bestiary 3)
Celedon of Acavna (made with the divine warden template)
Mob of angry colonists
Azarketi cannibals (kind of)
Hag’s eye oozes (kind of)
Necklace of air adaptation (kind of)
Helekhterie (removing her Hag’s Eye Vision)
Simplified all clockwork creatures’ Wind-Up entries, because that became a universal monster rule.
The cecaelia thugs
Uluuthan
The “Clockwork Angels” being something else
Pearl Prerogative Defenders

KingTreyIII |

Went through each of the documents for a quick once-through and made some changes. Mostly some QoL stuff, but notably:
Lowered Brinetooth to level 4 to make her less of a threat and replaced her critical specialization with Dual-Handed Assault.
Gave some interesting abilities to the aeon golem
Created some Crimson Musk Brutes and reduced the willow’s level to 5, since level 5 is mathematically the most difficult level for some classes.
Made the giant bee swarm into a troop.
Removed Uluuthan’s mucus cloud.
Removed the clockwork nautiloid’s Rapid Repair
Increased Xochatli’s cold resistance to 20

Frost_Top |
Decided to do a last-minute adjustment in the choker hill: I changed Cragyr from a crystal dragon to a bauble beast, with an interest set of motivations.
I am GMing Ruins of Azlant as one of my first two AP's and I sincerely thank you for all of your hard work!

KingTreyIII |

Wow, I am...genuinely surprised that people are still posting their appreciation here. Thanks, folks!
I haven't really been posting here very frequently because, well, I've been running Ruins of Azlant XD I have been making adjustments to the various documents, though; I just haven't posted them in this "changelog" thread because they've usually been super minor, changing a few numbers here and there and whatnot to allow for fairer play. The most notable changes that come to mind from this are reducing Wavewalker's resistance to 10 and dropping Onthooth to level 11 after my players had an absolute b*tch of a time trying to fight him (it's still definitely a severe encounter due to Onthooth's preparations and his much better swim speed compared to the PCs). I also modified Jazradan to be in-line with the Flexible Spellcaster archetype, since he is, y'know, an arcanist.
One of my players mentioned something about me putting these conversions on Pathfinder Infinite for a little extra cash, and I might do that for the next AP I'm converting (Crimson Throne), but for now I'm keeping the conversion of Ruins available to the public; lucky you ;)
EDIT: Oh yeah, I also reflavored Auberon to be (to use PC-building terms) a wizard with the inventor dedication, because no duh.

KingTreyIII |
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Been a hot minute, but time for another update:
Once again, I've just been making tweaks here and there to allow for fairer play. Notably, with the release of Book of the Dead, I made a few changes: one was replacing my weird ad hoc statblocks for the gholdakos in the Compass with the actual gholdakos' stats. The other, and one I've been going back and forth on, was to make Jazradan an elite fluxwraith. I did give him more abilities than a regular fluxwraith, but most of those are just abilities relevant to the story; the only non-story stuff I gave him was a casting of meteor swarm (because the idea of using a mini-Earthfall on Ochymua is too glorious) and at will disintegrate (that one may be a mistake, but it's one I'm going to stick with as an homage to his 1e stats).
My home group is just near the start of Book 6 (they just killed the linnorm at A1), so the official final version of my conversion of this AP should be coming to pass within the next few months.

roguerouge |
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My party got totally shelled by the new Brinetooth last night: three PCs (level 2) were down and dying, including one at dying 3. They were saved when the last standing PC hit and then hit again with a crit with the second attack. The PC had maybe 1 hit left in them before a TPK. It was amazing--she had two of the mook grindylows with her, but they were down in round one.

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Man, I know it's been a while, but I just wanted to say this is an incredible resource. Ever consider prettying up the conversion and selling it on Pathfinder Infinite? I know I'm looking to collect conversion guides to tell some of the stories of first edition in second edition, and I'd pay to pick them up.

KingTreyIII |
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To anyone looking here at this time: I decided to bite the bullet and actually decide to put this conversion up on Pathfinder Infinite.
But not yet.
I am currently going through the arduous process of converting what were my glorified GM notes into something that actually looks presentable (and not just a massive text file). Honestly, it's kinda surreal to think that this has been a project I've been working on for almost three years.
I will let you know when I have finished and the final version is live on Infinite.

KingTreyIII |
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Well...I finally did it.
I was hemming and hawing over the cover image (or rather the lack thereof), but I just decided to bite the bullet and just upload it. So...yeah. Started this conversion in March of 2020 and...now we're here. Honestly, thanks for the kind words along the way, everyone.
I'm already working on my next conversion, this time of Return of the Runelords, so y'all should be sure to see that in...two years' time XD.

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Just wanted to say I really appreciate all the effort that went into this! My play group is finally coming around to trying 2e (which makes my job as GM a LOT easier), and we wanted to have a go at Ruins of Azlant. Having this conversion on hand made my job tremendously easier!