"Against the Savages," an Only War Adventure (Inactive)

Game Master CrusaderWolf

As the Spinward Front warzone becomes increasingly unstable, the 304th Teutonian Crusaders are posted to the heavily forested frontier world of Skrynne. The planet's population is a shambles, its communities are in ruins, and the Imperial defense teeters on the brink of total collapse, but it is the Guardsman's lot in life to give his life for the Emperor, wherever He may choose to send them.

Standard Kit:

M36 Lasgun + 8 charge packs
Bayonet attachment
Exterminator underslung attachment (one-time only, counts as Hand Flamer)
Laspistol Sidearm + 4 charge packs
3 Fragmentation Grenades
3 Photon Grenades
2 Smoke Grendes
1 Knife
Good-Craftsmanship Flak Armor
Micro-bead
Entrenching Tool
4 empty sandbags
Respirator
1 Uniform + poor-weather gear
Basic tool set
Mess kit + water canteen
Blanket + sleeping bag
Rechargeable lamp pack
Grooming kit
ID tags
Training handbook
4 weeks’ ration packs
Rusksack

304th Organization:

Total Combat Troops: 5,000
Regimental Commander: Col. Heinrich Plötzke
Squad: 10 troopers
Platoon: 5 squads commanded by a Lieutenant (50 troopers)
Company: four platoons commanded by a Captain (200 troopers)
Battalion: five Companies commanded by Major (1,000 troops)


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Silver Crusade

Alright, so I have seen a posting rule employed on a few other threads that I'd like to borrow: the "Rule of Two". Namely, if a player suggests a course of action, and another players seconds it then that's what the group does, in order to keep the pace decent. If a player has a strong objection to the named course of action then they can naturally voice their concerns, but as a general rule I think it's useful. Is this acceptable to everyone?

Comrade Gear:

I've had this come up in previous games, so feel like it's necessary to note here. Comrades are not quite the same as NPCs, but for the purposes of equipment we'll treat them as such. Your Comrade will generally be considered to have the same ammo count as you--if you run dry, so do they. They will always possess the same Standard Kit gear that you do, however, so a Comrade who gets killed partway through a mission might have valuable munitions on their corpse like grenades or an unused Exterminator. I will even allow you to order them to attack with these weapons as a full-action Comrade Order. I think that's fair and helps provide incentive for keeping Comrades around ;)


Male Heavy Gunner
Status:
HP:13/15, FP: 4/4, Pack Load: 36/60, Laspacks (Basic) 8/8, (Pistol) 4/4, Frag-Missiles 7/7, Exterminator 1/1, Grenades: Frag 3/3, Flash 3/3, Smoke 2/2

Oh sweet: "It has begun!"
Rule of two seems more or less good, we'll see how fast we all post - maybe this elevates it kina.
Comrade gear seems fine.
So we agreed on "my" regimental loadout?

Silver Crusade

I have 4/5 players agreeing, so I made an executive decision :p


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Heh, I agree as well.


Female Medic | WS 28; BS 37; S 30; T 33; Ag 36; Int 43; Per 33; Wil 41; Fel 34; W 10/10; Fate 5/5

Missed the post, but gear seems fine.


Dot


Agreed on actions and keeping the flow, busy weekend, 5am now, will post in the morning my time after I wake.

Silver Crusade

Waiting on Thomas Locke to chime in before proceeding.


Male Heavy Gunner
Status:
HP:13/15, FP: 4/4, Pack Load: 36/60, Laspacks (Basic) 8/8, (Pistol) 4/4, Frag-Missiles 7/7, Exterminator 1/1, Grenades: Frag 3/3, Flash 3/3, Smoke 2/2

How far is the semi-breached wall from the buildings (and thus ourselves?)

Maybe we could get into the buildings upper floors and set up a support fire position to give cover fire to the walls if it is not too far away. Approaching a melee with Orks is not something guardsmen are supposed to survive for long ^^


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

If possible that could work, we may not have enough people to hold a position like that though.
However if it IS feasible, you guys go there and I'll focus on rallying other squads to join you one by one.

But we probably need to get off the ramp quickly, maybe we can use the furrow as an impromptu trench?


Male Heavy Gunner
Status:
HP:13/15, FP: 4/4, Pack Load: 36/60, Laspacks (Basic) 8/8, (Pistol) 4/4, Frag-Missiles 7/7, Exterminator 1/1, Grenades: Frag 3/3, Flash 3/3, Smoke 2/2

Ehh, correct me if I am wrong but the furrow goes in a more or less straight line towards the breach and leave us with no clear view on the rest of the battlefield ... That would be no cover or trench ... It would be more like us being fish, the furrow a bowel of water and the orks have a lot of guns so they really can not NOT hit us ^^

Silver Crusade

The damaged wall section is slightly over 150m from your current position.

Will have the next post up soon, had a date night with the wife so just got home.

Silver Crusade

I owe Sgt. MacCammon an apology--since the grot's attack roll was a double number (44), the attack actually hits the Comrade instead. The good Sergeant's rib is, in fact, fine! Poor Corno Tavish is now Wounded, however.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

It's ok, I'm sure Corno will just laugh it off, as long as he doesn't get his arse shot off first.


Female Medic | WS 28; BS 37; S 30; T 33; Ag 36; Int 43; Per 33; Wil 41; Fel 34; W 10/10; Fate 5/5

Sorry main post is a bit flaky, trying to get up to speed on how this differs from RT and DH which I'm more familiar with.

Also realized I should have got an extra +5 from ordering my comrade to aid me. With a 42% chance it might have been better to do a semi-auto burst (32% of 2 hits, 22% of 3?), but with my roll, it would have missed anyway, so I probably made the right call.

Also while I'm a medic, I'm pretty much just for long-term treatment and emergencies, as for First Aid I can only first aid each of you once/24 hours.


Male Heavy Gunner
Status:
HP:13/15, FP: 4/4, Pack Load: 36/60, Laspacks (Basic) 8/8, (Pistol) 4/4, Frag-Missiles 7/7, Exterminator 1/1, Grenades: Frag 3/3, Flash 3/3, Smoke 2/2

One remark adahlia: In OW you do single shots at +10, semi at +-0 and full-auto at -10 and we should be in close range for another +10.


Female Medic | WS 28; BS 37; S 30; T 33; Ag 36; Int 43; Per 33; Wil 41; Fel 34; W 10/10; Fate 5/5

Ah missed close range, I knew single shots were +10 and forgot the +5 So at close range the I would have been at 37+5+10= 52 for a burst, which would have been well worth doing. Feel a bit guilty changing it now though since I know what the roll would be. No worries will chalk it up to learning experience for next round.


Male Heavy Gunner
Status:
HP:13/15, FP: 4/4, Pack Load: 36/60, Laspacks (Basic) 8/8, (Pistol) 4/4, Frag-Missiles 7/7, Exterminator 1/1, Grenades: Frag 3/3, Flash 3/3, Smoke 2/2

@Ingrid: If you want to give suppressive fire you do not add the penalty of full auto on top of the suppressive fire penalty (or so I read it). Also I fear your heavy weapon is also disassembled and needs five minutes to prepare thanks to some weird guard restrictions about heavy weapons are disassembled on travels...

Silver Crusade

Close range would be 50m or less with your lasguns, none of you should be that close at this point, so that particular bonus is a no go.

@Adahlia: this fight is intended to somewhat easy for that exact reason. Barring Righteous Damage (i.e. critical hits) the enemies' weapons shouldn't be able to hurt you.

Silver Crusade

@Ingrid: the green text is dice=TEXT TEXT TEXT (in brackets naturally)

For example: BS vs 45: 1d100 ⇒ 50


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Storm Trooper

Seems I got botted before I could update in Round 2, apologies fellas, but I'm here now and will do my best to keep up. Some of you might of read form my other games that I've just taken over a kitchen in a restaurant and was jumping from a kitchen to classes at my full time job last week while testing the menu and negotiating. Spent last night and this morning at the ER with my daughter, but she's getting better now...Chinese Hospitals are terrible, don't get sick or hurt if you ever visit this beautiful country. Things are going to be more scheduled now, so I'll be here. If not, I'll give a heads up. Thanks for botting me oh great GM, but I'll take it from here.

Hadn't realized how different the rules for OW are, I reviewed those and combat modifiers again, now that we're jumping straight into combat.


Female Medic | WS 28; BS 37; S 30; T 33; Ag 36; Int 43; Per 33; Wil 41; Fel 34; W 10/10; Fate 5/5

Don't we all get our BS bonus to Pen as well from Tank Hunter, or is that just against vehicles?


Male Heavy Gunner
Status:
HP:13/15, FP: 4/4, Pack Load: 36/60, Laspacks (Basic) 8/8, (Pistol) 4/4, Frag-Missiles 7/7, Exterminator 1/1, Grenades: Frag 3/3, Flash 3/3, Smoke 2/2

That's vs vehicles only. Would be way to OP otherwise I fear xD

Silver Crusade

If you squint your eyes and tilt your head a little, an Ork and a tank look a lot alike! :p

Also, you're up Adahlia.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Do they now?
So, seeing as how Orcs are already something of a comedic army, what are the odds of one Orc mistaking another for a tank and trying to drive him?


Male Heavy Gunner
Status:
HP:13/15, FP: 4/4, Pack Load: 36/60, Laspacks (Basic) 8/8, (Pistol) 4/4, Frag-Missiles 7/7, Exterminator 1/1, Grenades: Frag 3/3, Flash 3/3, Smoke 2/2

The odds are bad ... He would simply be not loud and fast enough for the likings of Orks. And they react strange if painted red to go faster ;-)


Female Medic | WS 28; BS 37; S 30; T 33; Ag 36; Int 43; Per 33; Wil 41; Fel 34; W 10/10; Fate 5/5

Huh, I'm sure I posted earlier.

Silver Crusade

Another thing I realized: if the attack can only hurt the target with a Righteous, then instead of d5 Critical Damage they just take 1 regular Wound instead. So the Sgt. has the one wound instead.

Silver Crusade

To Sgt. MacCammon: are you running somewhat forward towards the Orks to lob a grenade at that cluster, or rightwards towards the ground-crew vehicles? Being over by the vehicles would put you well beyond the range of a thrown grenade. The rough map would look like this:

.
.

=====wall========
. . . . . . //
. . . . . //
l . . . . //
l . . . // <=orks
l . . //
l . . //
l _[ ]__<=you . . . ## <=vehicle
ll l . . . . . . . . . ##
ll l

Silver Crusade

Grump. My efforts to draw a picture are thwarted by the disappearing spaces once I hit "post"


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

The grenade is the objective, so towards the Ork mob then.
Might double back towards the vehicles afterwards, but that's for later.

Silver Crusade

The trough does average about a meter deep and is filled with churned dirt and chunks of concrete. As long as you stay a few meters from the edge the Grots shouldn't be able to see you, though the Runtherds can if they're standing.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

That's why the rest of the squad is keeping them busy.
Well, hopefully at least haha.


Male Heavy Gunner
Status:
HP:13/15, FP: 4/4, Pack Load: 36/60, Laspacks (Basic) 8/8, (Pistol) 4/4, Frag-Missiles 7/7, Exterminator 1/1, Grenades: Frag 3/3, Flash 3/3, Smoke 2/2

We have begun the next round, didn't we?
I will hold any real action until Sarge threw that nade.
Btw: I was close to attempt the exact same action, as you stood up and advanced xD


Male Heavy Gunner
Status:
HP:13/15, FP: 4/4, Pack Load: 36/60, Laspacks (Basic) 8/8, (Pistol) 4/4, Frag-Missiles 7/7, Exterminator 1/1, Grenades: Frag 3/3, Flash 3/3, Smoke 2/2

Haha, the amounts of RF's you produce is scary ... and reminds me of my first RL-GM.
He was so good in Rolling Double-20's or repetitive 10's ind WoD it was really crazy...
He must have killed at least two handful of my chars with (un-)lucky crits of Doom and Darkness ... Every time he went to attack one of us with a middle-tohigh ranking enemy every one was like: "Oh no... Not again, please! I like that Character really much!"
;-)

Anyway: Now lets press some thumbs for two good rolls of Sarge's Nade-Attack!


Male Heavy Gunner
Status:
HP:13/15, FP: 4/4, Pack Load: 36/60, Laspacks (Basic) 8/8, (Pistol) 4/4, Frag-Missiles 7/7, Exterminator 1/1, Grenades: Frag 3/3, Flash 3/3, Smoke 2/2

@Cormaeg: Oh I thought you are already in range! Did you used your Sprint-Talent? It doubles your run distance for one round ... which should be 48m in one round!


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

No, still 41 meters away, and since Cormaeg can only chuck 9 meters...plenty of running left to do.
...
I COULD run all the way up to their faces and drop the egg at their feet, but I don't think I'm quite insanely brave enough for that haha.

Silver Crusade

3/6/9/18 is the movement, Sprint would give him 36m in one turn.


Male Heavy Gunner
Status:
HP:13/15, FP: 4/4, Pack Load: 36/60, Laspacks (Basic) 8/8, (Pistol) 4/4, Frag-Missiles 7/7, Exterminator 1/1, Grenades: Frag 3/3, Flash 3/3, Smoke 2/2

Running would be beneficial to you (until you enter melee range) because they will get -20 to hit you!
Of course I do not expect you to sprint onto them (that would be Ogryn or mad Priest stuff ^^)
Somehow my movement distance calculation was off - I doubled the range in each step - don't know where this came from^^


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Haha oh yes, Spring used twice in a row gives fatigue, THAT'S why I didn't get closer right`?

Silver Crusade

Well 3 turns of running = 54m, but you used the phrase "dead sprint" this last turn. If you meant the Talent and not just fluff, that puts you at a total of 72m covered and thus only 5m from the xenos.

You could thus draw a grenade and throw it at a Half Action each for your next turn.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

That'd do just fine, thanke sirrah.

Silver Crusade

Are you on the lip or the trough, or a few meters away? Inquiring ork pistols want to know!


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Haha, no, a few meters away, I prefer as much cover as possible for the moment.


Male Heavy Gunner
Status:
HP:13/15, FP: 4/4, Pack Load: 36/60, Laspacks (Basic) 8/8, (Pistol) 4/4, Frag-Missiles 7/7, Exterminator 1/1, Grenades: Frag 3/3, Flash 3/3, Smoke 2/2

That's a hit jonakhan, as you fire a single shot (which is @+10).
Also as a reminder: you can often throw in an 'aim' Half Action if you do not move and just fire, which will add another +10 to the BS test!

Btw: if you use chrome or firefox, I can recommend the use of "Paizo Campaigns Add-on".
It enables you to set default aliases PER campaign you are in, and some more nifty things.

Silver Crusade

Yeah, I'll treat Ingrid's BS as a 62 for that shot because Half Action Aim + Single Shot seems to have been the intent.

Silver Crusade

Ordinarily I would give creatures in rough terrain a penalty to Dodge, but seeing as how the divots of earth and shards of concrete also provide plenty of places that could mess with shrapnel ballistics I'm ruling it a wash and everyone can Dodge normally.

However, since the xenos are standing in a slighly "u" shaped trench, Sergeant MacCammon can add +10 to his attack roll since the opposite slant of the trough can roll the grenade back towards his enemies.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Ah, if only Fate points could be used to re-roll damage dices.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Wasn't one of the Ork runt herders killed, or were there more than two?

Silver Crusade

Whoops, yes the one who fired & missed was actually killed last turn. Thanks!

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