Bracing a Heavy Weapon:
..Half Action to brace the weapon. Remains braced until moved. Shoot without bracing is @-30BS.
Aim:
..Half/Full action. Next action must be an attack or lost. Dodge/parry also removes the noni.
..Half action aim: +10BS
..Full Action Aim: +20BS
Called Shot:
..Declare Hit location. Make BS test @-20. No +10 for standard attack.
Attack types:
..Single Attack: Half Action, BS @+10
..Semi-Auto: Half-Action, BS @+-0, every 2DoS additional hit until semi-auto rate
..Full-Auto: Half-Action, BS @-10, every DoS additional hit until full-auto fire rate
Suppressive Fire:
..Full Action
..Weapon with Semi-/Full-auto fire only
..Declare kill zone within the 45 degree angle of view
..BS@-20 if anything was hit, every 2 DoS an additional hit
....GM decides randomly which enemy was hit
..Targets in the kill zone must make a pinning test
...@Semi-Auto Fire: Pinning test @-10
...@Full-Auto Fire: Pinning test @-20
Overwatch:
..Declare kill zone within the 45 degree angle of view
..Specify attack type (single, semi, full)
..Specify a trigger for the attack to happen
..Targets in the kill zone must make a pinning test
..Any other action before the activation ends the overwatch (like dodge)
Ready Item:
..Half Action to ready the item (draw a weapon/grenade, apply stim, ...)
Weapon Jam:
..Auto-Miss
..Single Shot: 96-100 roll
..Semi-Auto: 94-100 roll
..Full-Auto: 94-100 roll
..Suppression Fire: 94-100 roll
Clear Jammed Weapon:
..Full Action, must reload weapon, loosing all loaded ammo
..BS test +-0, may repeated next round if failed
Tactical Advance:
..Full Action
..Start and End point must provide cover
..Up to full move distance
..Considered in the cover left for the entire movement
Battle Circumstances:
..Shooting into Melee: -20BS
..Point-Blank Range: <=2m, BS+30
..Short Range: <1/2 Weapon Range, BS+10
..Long Range: >2xWeapon Range BS-10
..Extreme Range: >3xWeapon Range BS-30
..Fatigued: ALL tests -10
..Fog/Smoke/Shadow/Mist: -20BS, Concealment +10
..Darkness: -20WS, -30BS, Concealment +20
..Prone Target: +10WS, -10BS (unless @point-blank)
....Being Prone: -10WS, -20 Dodge/Parry
..Stunned Target: +20BS/WS
..Unaware Target: (e.g. Surprise round) +30BS/WS
..Helpless Target: (sleeping, unconscious) WS auto succeed, roll damage twice
..Harsh Weather/Unnatural Conditions: All WS/BS -20
Being Pinned:
..only half action per turn
..engaged in melee escapes pinning automatically
..BS tests @-20
..if in cover towards the attacker: May not leave it
..if not: Must head towards cover in the next round
..if no cover in reach: Must move away from the attacker
..at the end of the turn: Retest Pinning +-0
....if in cover not shot since the last round: Pinning +30
Injuries&Healing:
..Lightly Damaged: Dmg < 2xT-Bonus
....Heal 1/day
....Heal T-Bonus on full day of bed rest
..Heavily Damaged: Wound Cap > Dmg > 2xT-Bonus
....Heal 1/day of complete rest until lightly damaged again
..Critically Wounded: > 1 critical damage
....T-Test +-0 per full day of rest to heal 1 critical dmg