| BayouSnowman |
Ah, if only Fate points could be used to re-roll damage dices.
I know in some WH40k games, the DOS on a WS/BS roll can be used to substitute one of the dice rolls, not sure if that rule is in OW too. FOr example, you get 3 DOS on the BS roll and the Damage dice are 1 and 4, you can switch out the 1 for 3. Makes lots of sense too, b/c getting a good roll for a shot and then getting really bad dmg rolls sucks. Up to the GM though.
| Adahlia |
News to me too, but he seems to be right:
For all attack rolls, count the Degrees of Success. The attacker
may choose to replace the result on a single Damage die with the
number of Degrees of Success from his attack roll. If the attack
inflicts more than one die of Damage, the attacker may replace
the result on one die of his choice with the Degrees of Success
from the attack roll. If a natural 10 is rolled on any Damage die,
there is a chance of Righteous Fury.
| Ingrid Ingorsen |
Hi,
I think I'm going to have to drop. Things have become more hectic at work than I expected, and it's not going to be easier over Christmas when I also have family commitments. Also, I hadn't anticipated how hard learning a new rules system would be. Sorry. But please feel free to kill off Ingrid in a way that brings home the violence inherent in the 40k universe.
Yours (apologetically),
Jon
CrusaderWolf
|
So while the Ork and Grots are still extant, I think we can just fast forward through the next minute of mop-up if that's okay with everyone. Just mark off 1d6 additional shots from your current power cells and we'll call it even, there's still almost two whole platoons in that lander waiting for an all-clear...
| Axel Black |
Will have a look on my tablet then. Thanks =^^=
-Posted with Wayfinder
CrusaderWolf
|
I'll say that grenades can be bundles together, but it takes a Tech-Use test to set up the timers for a simultaneous detonation. I'm down with Tech-Use allowing pretty much anything given time & sufficient parts: shaped charges, proximity mines, barrel bombs, whatever you can think up.
For this particular attack I'll treat it as two separate grenade attacks. Also note that these two Orks are about 12m apart from each other, and the closest one is rushing towards Jankins
| Sam "Heavy" Jankins |
Mhhh, I thought them closer together.
But we'll se how it goes xD
Explosive handling are ok for me.
Those are things one needs to talk and think about, as the books are not even remotely helpful xD
| Axel Black |
Hey folks. Just saying work is putting me under a lot of stress. Will be back to posting by the weekend
-Posted with Wayfinder
CrusaderWolf
|
Sorry about the wait there, not sure where two of our players have gone, but for the next few days of in-game time you'll be getting the feel for the depot and settling into your routines, getting to know the garrison, etc. I've got a pile of work to get done tonight but I'll try to get a solid description of the base & important personnel up tomorrow. If there's anything that your characters want to try to accomplish over 3-4 days, of course let me know.
CrusaderWolf
|
Alright so here are the modifiers for Logistics tests, seeing as how a request for Krak Missiles has been made.
Base Modifier (Enlisted Soldier): 10
Multiple Regiments on this Front +10
Less than 3 Months in Theater: -10
Front Active 1-5 Years: +20
Violent Impasse -10
Krak Missile =Scarce (+/- 0 for this front)
Total logistics value for this is 20, so it is possible (though unlikely) to obtain a Krak missile at this time. Roll it, Sam!