
BlingerBunny |
I'm making a Half-Orc Gloomblade, and I'd like to utilize the Spiked Chain as my preferred weapon. My only problem is a RAW legality on Chain Mastery and Dance of Chains.
Does my character need EWP (Spiked Chain) if she's already proficient with Spiked Chains?
I need some clarification on this, because my speculation is that EWP isn't something classes normally grant, which creates the need for EWP as a prereq for Chain Mastery and Dance of Chains.

BlingerBunny |
That's what I figured, but then there's the FAQ.
Fighter: Can I learn a new fighter bonus feat in place of one of my armor proficiency feats?
No. Despite wording in the Armor Proficiency feats, fighters (and other classes) have a class ability that grants proficiency in those armors--it doesn't actually grant those specific feats. Therefore, the fighter's ability to learn a new feat in place of another feat does not apply to these proficiencies.
I know it's a different context, but it's still confusing to have the rules tell you one thing, then have the FAQ state stuff like that.
Chain Mastery specifically states EWP as a prereq, so that's why I'm looking for clarification on the subject. Plus this becomes reference material for anyone who runs into this kind of issue later down the line.

Derklord |

Very strict RAW, you need the actual EWP feat. But RAW and proficiency feats are natural enemies, as these are literally the worst written feats in the CRB. I'm not exaggerating when I say that I don't think there has been a single table in the history of Pathfinder that actually used these feats fully RAW. Because that way lies only madness.
The main issue is that none of the proficiency feats actually grant proficiency. It's all they should do, but not one of them does it.
• Simple Weapon Proficiency says "You make attack rolls with simple weapons without penalty.", which has the same issues as Shield Master because it doesn't say which penalties.
• Martial Weapon Proficiency is fairly accurate because it specifies that you make attack rolls "normally (without the non-proficient penalty)".
• Exotic Weapon Proficiency says "You make attack rolls with the weapon normally.", which could mean just about anything or nothing (including ignoring underweater penalties, for instance).
• Shield and Tower Shield Proficiency work comperatively well, as they make it clear you only get the ACP on skills.
• Light, Medium and Heavy Armor Proficiency don't do anything as written, because they all say "When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks." That just repeats the general rules, but the feats don't say they grant proficiency...
The fun doesn't stop there, because someone considered it smart to make absolute statements as supposed reminder text in the special sections. For instance, SWP says "All characters except for druids, monks, and wizards are automatically proficient with all simple weapons." Guess that meany my Shifter is proficient with more than what the class says? Also, "All characters except monks, sorcerers, and wizards automatically have Light Armor Proficiency as a bonus feat.", this would be good news for a With or Arcanist, if light weapon proficiency actually did something.
The FAQ that you quoted explicitly clashes with some of these special sections, e.g. HAP's "Fighters and paladins automatically have Heavy Armor Proficiency as a bonus feat.", yet there is no mention of a future erratum or anything.
Bottom line: Treat #1) Every prereq of a proficiency feat as asking for the proficiency, and #2) every proficiency feat as granting the respective proficiency, and nothing else; ignoring most special sections.

Scott Wilhelm |
Sorry if I'm being a pain about all this. I appreciate your help greatly. I just don't want to build a character and have it smashed to bits because of a nitpicky RAW situation.
You should always vet your character build with your GM.
If you are really worried, you might make your character a Half Elf instead of a Half Orc. Instead of Chain Fighter, you take Ancestral Arms, Spiked Chain, and you have straight-up Exotic Weapon Proficiency with the Spiked Chain.
As I understand it, all Dance of Chains does is give you Dex-to-Damage with your Spiked Chain. Another option might be to just not take Dance of Chains and not Strength-dump your Fighter.

Derklord |

Sorry if I'm being a pain about all this.
You aren't. If I came across as annoyed or anything, it's at Paizo for totally screwing up and never fixing it, not you!
Because re-reading what I've wrote feels very unclear, my bottom line #1 is supposed to read "Treat every instance of a proficiency feat being listed a prerequisite as if mere proficiency was listed, instead". Chain Mastery's prereq should be interpreted as saying "Dex 15, proficiency with spiked chain."
If you are really worried, you might make your character a Half Elf instead of a Half Orc. Instead of Chain Fighter, you take Ancestral Arms, Spiked Chain, and you have straight-up Exotic Weapon Proficiency with the Spiked Chain.
Well, if the GM is really being a dick about it, that doesn't help, because a Gloomblade can only create weapons they're proficient with, and as detailled above, the feats don't actually grant proficiency (per strict RAW).

Scott Wilhelm |
Scott Wilhelm wrote:If you are really worried, you might make your character a Half Elf instead of a Half Orc. Instead of Chain Fighter, you take Ancestral Arms, Spiked Chain, and you have straight-up Exotic Weapon Proficiency with the Spiked Chain.Well, if the GM is really being a dick about it, that doesn't help, because a Gloomblade can only create weapons they're proficient with, and as detailled above, the feats don't actually grant proficiency (per strict RAW).
If the GM is really being a jerk, nothing helps.