
Curgyr |
1 person marked this as a favorite. |
Page 444:
"You may need to calculate a fraction of a value, like halving damage. Always round down unless otherwise specified. For example, if a spell deals 7 damage and a creature takes half damage from it, that creature takes 3 damage."
By that ruling, half of 35 is 17.5, so... a total of 15 (if you're using 5 foot squares). This tracks if you look at it in reverse (difficult terrain, which costs double): you could move through three squares of difficult terrain (or 15 feet, taking up 30 feet of movement) and be unable to move into the fourth square of difficult terrain.

![]() |
1 person marked this as a favorite. |

(difficult terrain, which costs double)
Just as an FYI, this isn't exactly correct.
Moving into a square of difficult terrain (or
moving 5 feet into or within an area of difficult terrain, if
you’re not using a grid) costs an extra 5 feet of movement.
(Emphasis mine)
While it might seem pedantic, the distinction is important for rough terrain and moving diagnally.
If +5 feet...
10>15>10
If double...
10>20>10
(first diagonal>Second Diagonal>Third Diagonal)

Curgyr |
Curgyr wrote:(difficult terrain, which costs double)Just as an FYI, this isn't exactly correct.
CRB page 475 wrote:Moving into a square of difficult terrain (or
moving 5 feet into or within an area of difficult terrain, if
you’re not using a grid) costs an extra 5 feet of movement.(Emphasis mine)
While it might seem pedantic, the distinction is important for rough terrain and moving diagnally.
If +5 feet...
10>15>10If double...
10>20>10(first diagonal>Second Diagonal>Third Diagonal)
No, I appreciate that level of pedantry! Good catch. ^_^
And I was just thinking about diagonal movement for something else in Pathfinder, too. Drat. :P