
Jhona |
Book 1 Hell Knight Hill:
My players helped Voz take over the Castle and the Portal Room. Now she is in charge, running the castle and the neighboring town of Breachill, What are her goals now?
Book 2 Cult of Cinders:
My players have spread the Werewolf curse to the Ekujae Elves. How do they behave now that more then 75% of the population are Werewolves?
The players are currently lost in the Mwangi Jungle, the second book doesn't say where the Akrivel village is located in this huge jungle continent.
Also Where on the world map is book 3s town of Kintargo?
I'm looking for any ideas on how to get them to book 3's location!...?

Kennethray |
Yes, my first thought when reading that was, where the heck did a werewolf come from.
Kintargo is on the topish left of the world map. It is on the map from the world guide. At the end of the book 2 it states that the elves could travel to Breachill in about 3 weeks if trade is established. So maybe that ca. Help with travel time.

ToiletSloth |
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1. Voz's ambitions were to make a combination assassin's guild/necromancy laboratory, so I imagine she would use her new resources to further those ends.
2. Ok, so. There's no werewolf curse in this campaign, as written. I didn't even know that PF2E had werewolves until I read this post. In general, I would not recommend adding things like contagious curses to campaigns that do not contain them, and I feel like you now know why.
That said, the Ekujae have access to magic, between their own mages and their relationship with the Magaambya Academy. They can cure themselves of the curse over time, and they likely would.
3. Akrivel is in the Northwestern reach of the Mwangi jungle, just east of the Lirgeni coast. This information is printed on page 12 of book 2.
4. You can get your party to Ravounel by having them take the portal in the basement of Citadel Altaerein. If they enabled Voz to take power in the area, I can't see why she would object.

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Yes, my first thought when reading that was, where the heck did a werewolf come from.
My group also had a werewolf encounter between the first and second module:

Kennethray |
Kennethray wrote:Yes, my first thought when reading that was, where the heck did a werewolf come from.My group also had a werewolf encounter between the first and second module:** spoiler omitted **That said, it seems unlikely 'The Curse Of The Werewolf' would spread among the elves that quickly.
That was added then. All the model says about the warg mother is that she is still around and may come back to ask for her kids to provide a moral problem. Typically by the time this happens the party is higher level and can easily dispatch her if they so choose. Adding a were-creature is an interesting choice for the location of the adventure. At least for the first 2 books.

Jhona |
1 person marked this as a favorite. |
1. Voz's ambitions were to make a combination assassin's guild/necromancy laboratory, so I imagine she would use her new resources to further those ends.
2. Ok, so. There's no werewolf curse in this campaign, as written. I didn't even know that PF2E had werewolves until I read this post. In general, I would not recommend adding things like contagious curses to campaigns that do not contain them, and I feel like you now know why.
That said, the Ekujae have access to magic, between their own mages and their relationship with the Magaambya Academy. They can cure themselves of the curse over time, and they likely would.
3. Akrivel is in the Northwestern reach of the Mwangi jungle, just east of the Lirgeni coast. This information is printed on page 12 of book 2.
4. You can get your party to Ravounel by having them take the portal in the basement of Citadel Altaerein. If they enabled Voz to take power in the area, I can't see why she would object.
Thank you, So much the the information. Graphical location helps so much, sense i'm not familiar with the world.
The players had cleared out the cave entrance for Voz's mercenary forces and then left the cave, just before examining the portals. They took her bribes and even some of your shop weapons enchanted with peep magic. She watched them the entire first book. I told them about the magic items having eyes, but they didn't seem to take the hints.
True there was no Werewolves in the module I rolled a dice for random traveling encounters and WereBeasts came up. I gave the party more than a two weeks in game time to seek a cure. One player did the other did not. The latter hoping to circumvent the blood rage full moon by turning into a tree for those 3 days.
Then the party split in the jungle
Unfortunately the Werecursed member lost track of time and performed a very exhausting 36 hour ritual 2 days before the full moon and woke up in the Ekujae hospital hungry and transformed at the beginning of the full-moon cycle.
With the party split one group was lost so far away from the village they became captured by the mining slave group on the east side of the jungle.
The Werewolf proceeded to bite and eat all the sleeping nearby elves. On page 69 of book 2 it says they are very susceptible to curses so i had all bitten transform immediately and spreading the curse.
While the player werewolf tracked down his party members by scent and proceed to slaughter the slave mine encampment with his inflated stats and damage. freeing his friends.