
jdripley |

There is a ranger with an animal companion in one of my groups, and she regularly makes good timing calls on when to use Command during her turn.
Typical turns for her go like this:
Strike, killing the target she and the cat were engaging last turn
Stride, positioning herself to set up a flank for her cat
Command, and the cat Strides into flanking position on the new target and Strikes that new target
Or some such. If she wants the big hit it may work like this:
Stride into a good position near an enemy
Command the pet which Strides into flanking then Strikes
Strike to attack
There are also turns where she has to Hunt Prey, and depending on the situation she may or may not even attack herself, but leave it up to the cat.
Say the situation is that she's in melee with a previously hunted target, and the Barbarian is nearby getting mauled by something:
Strike against her hunted target, killing it.
Hunt Prey on the target that's working over the Barbarian
Command and the cat Strides to the new prey and Strikes to take it out before it can KO the Barbarian
It really is quite flexible in how it all ends up working out. I like that. Combat is fairly fluid in PF2, and you can do all sorts of things with your animal companion.
This particular Ranger's player is having a blast with her :)