Maybe I'm blind, but I can't seem to find any spells to animated a horde of undead minions. There doesn't seem to be an "animate dead" spell like in 1e. There's not a Summon Undead spell, even though everything else seems to be summonable. Am I missing something?
About the only way I can find is to cast Ghoulish Cravings to infect someone with Ghoul Fever, wait for them to die, then cast Bind Undead after they rise as a ghoul at midnight.
So the Handwraps of Mighty Blows double the damage dice, but Dragon Blood Sorcerer claws have two dice, 1d4 slashing and 1d6 elemental. Are both dice doubled in this case? Both dice are inherently part of the dragon claws, they just do different types of damage.
Handwraps of Mighty Blows, Core Rulebook p611 wrote:
I really want to make these dragon claws useful, but it doesn't seem that Sorcs ever get Expert in unarmed attacks. Their simple weapons go to Expert at level 11, but not unarmed. Weapon Specialization at level 13 applies to unarmed, but only at Expert and above. Is there a way to get expert in unarmed at all?
Another player told me that you only add half your strength to off-hand damage, but I'm unable to find this in the rules at all. The two-weapon fighting section in combat and the two-weapon fighting feat only talk about penalties to attack.
Can anyone point me to the rule about damage for off-hand attacks?
So all armor protects from vacuum, but no protection from attacks that bestow some kind of poison, disease, or stat draining effect. I would assume that in order to be poisoned the poison needs to make bodily contact, which would mean piercing the armor or spacesuit. Does this ruin the vacuum protection? What if you are already in vacuum when the attack occurs?
I don't understand why a square grid is still the default for tactical combat with its clunky diagonal distance measurements. I admit that it aligns better for environments with lots of straight lines, but for anything outside of that it's just as messy as a hex grid.
The only other thing I can think of that would be different is that some of the radii would change the amount of spaces effected by certain spells. A 5 foot radius is 4 squares, but only 3 hexes.
If I want to switch between the two I have to flip my vinyl table mat. That means moving all the minis, books, dice, drinks, and paper off the table.
Why would they do this?