Advice for Half-Orc Villain (previous post got "hidden"?)


Advice


Sorry i'm reposting, my post got hidden by some glitch im assuming (when i click "show" it pops up and says the post is hidden)

Hi i'm making a villain that is going to basically be the Blaster from the magus Hexcrafter guide by By STR Ranger and Mathwei apNiall. Fluff behind it is he's the first person to have both the Warlord Belkzen and the kuthonite blue dragon Kazavon as ancestors (ie first time the bloodlines have intersected), and that therefore when he comes of age he just gets a s!&~ ton of levels, and is part of a group of (much older) Half-Orc intellectuals who want to see the Hold of Belkzen united. I was thinking however of adding a dip of admixture wizard instead of (or perhaps in addition to, but haven't really thought through if this would help me) taking the elemental spell thing, because i wanted more metamagic flexibility for higher level spells. so like he would be Crossblooded Sorcerer (orc/dragon)1/Admixturist 1/Magus 19. (I feel like greater spell access for magus is where i want to stop at). He would also get like an intelligent scimitar artifact because of how legendary Belkzen was and because of divine intervention from Lamashtu/Dretha/Sezelrian (in this context because the half-orcs are trying to bring civilization to the orcs, Rovagug is kinda off the table).

1. Does anyone have any thoughts on how this would work out as a villain, or if the way the Blaster was built only makes sense for PCs or something?

2. I assume for greater spell access and spell blending (if i get it) i want to be getting Contingency and permanency (as mentioned in Walter's Guide to the magus), as well as cold ice strikes.

3. I was thinking it might make sense for me to swap out feats like weapon focus, selective spell (he's a villain) for something else, and hexes like hex evil eye and flight (i can just give him a cool mount like a sleipnir or wyvern or something right?) and summon spirit (only PC's need abilities that give mooks... Villains get stuff for ~free) for things like spell blending or familiar and some other grand hex.

4. If I go with admixture, should does familiar make any sense (its just gonna be a level 1 familiar with like a bunch of hit points (obviously i probably don't want to take it if i grab it as a magus arcana)?


bump


That magus build should work. Any serious fight involving a 21st level character is going to be incredibly swingy though, and with a max damage magus that goes double. Whether its a good idea depends a lot on your PCs, and you should probably think about how a fight against them might go before you use a NPC like this.

While some familiar features are dependent on class level, BAB, HP and skill ranks are inherited from all of the master's classes.

Contingency is a reasonable choice. He should be able to get one of his backers to cast permanency though, or to pay for someone to do so. If he's using arcane accuracy as suggested in the build he's not using cold ice strike and vice versa. Quicken spell also conflicts. 1 swift action per round.

If you have ideas for alternative feats you absolutely should use them.

Is Belkzen especially known for scimitars? I'd assumed orcs were into big heavy weapons. Golarion lore isn't my strong point, true.

As a leader he should have minions. Not just a mount, other people to die for him.


avr wrote:

That magus build should work. Any serious fight involving a 21st level character is going to be incredibly swingy though, and with a max damage magus that goes double. Whether its a good idea depends a lot on your PCs, and you should probably think about how a fight against them might go before you use a NPC like this.

While some familiar features are dependent on class level, BAB, HP and skill ranks are inherited from all of the master's classes.

Contingency is a reasonable choice. He should be able to get one of his backers to cast permanency though, or to pay for someone to do so. If he's using arcane accuracy as suggested in the build he's not using cold ice strike and vice versa. Quicken spell also conflicts. 1 swift action per round.

If you have ideas for alternative feats you absolutely should use them.

Is Belkzen especially known for scimitars? I'd assumed orcs were into big heavy weapons. Golarion lore isn't my strong point, true.

As a leader he should have minions. Not just a mount, other people to die for him.

Thanks!

I'm trying to stat this guy out early, so i don't know what my PCs will be like. I will adjust or delay as appropriate.

forgot he didn't need to do the permanency casting.

For arcane accuracy I would only be using that when he's using melee weapon attacks and touch/ray attacks. Ice cold strikes is a swift action AoE 30ft line, and i can cast 2 of them per turn by converting my standard action into a swift.... or i could always cast a cone of cold and a cold ice strikes.

My head cannon was that Belkzen was also a magus therefore the intelligent weapon would manifest itself as a scimitar. Plus Dretha's (one of the orc goddesses) favored weapon is a Scimitars so i think i'm okay fluff wise.

Yes he will be having minions. Still working on them too.


Converting a standard into a swift action isn't a thing in PF1. Starfinder & D&D 4e allow it and PF2 has all actions being equal, but PF1 is different. There's an item which lets you convert a move into a swift 1/day if your great leader is OK with wearing a corset. Or yes cast cone of cold for the standard action rather than cold ice strike. If he's just going to cast spells though he might be better as a wizard or sorc., the thing the magus does better is getting into melee while still casting spells.

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