Bloodline Intensity and Intensified Spell


Rules Questions


Blood Intensity wrote:
Blood Intensity: Whenever you cast a bloodrager or sorcerer spell that deals damage, you can increase its maximum number of damage dice by an amount equal to your Strength or Charisma modifier, whichever is higher. This otherwise functions as —and does not stack with—the Intensified Spell feat.
Intensified Spell wrote:
Intensified Spell (Metamagic): Benefit: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat. Level Increase: +1 (an intensified spell uses up a spell slot one level higher than the spell’s actual level.)

If I'm getting this all straight...

* (1) Blood Intensity grants you (high stat) extra dice over spell cap -- provided you can make the excess caster levels required to cast the spell.

...while....

* (2) Intensified Spell grants you five extra levels' worth of dice (how many you get is dependent upon how the spell doles them out per level) -- provided you can make the excess caster levels, etc.

...and both....

* (3) ...use up a spell slot one level higher than the spell's actual level (because BI "otherwise functions as" IS).

~ ~ ~

Do I have this correct?


I’m not quite 100% sure that Blood Intensify increases spell level or casting time... the ability seems to read like metamagic, but it appears it may function just as any other “free metamagic” bloodline power. Your paying the spell level and casting time increase costs via a limited use per day resource.

However, given just how insanely powerful that BI actually is compared to IS... I’m honestly not sure anymore... I never actually noticed before that BI straight increases the maximum dice by your stat and not the levels worth of dice like IS... so maybe you do have it right...


Speaking of Intensified Spell, what constitutes a "sorcerer spell"? --One on the sorcerer list, or one that is cast by a sorcerer? (The latter interpretation would exclude, say, an Exploiter wizard with the Bloodline Development exploit, whose bloodline power he then cashiers into a Bloodline Mutation feat, of which Intensified Spell is one.)


I would assume it does not increase level or casting time, but I would ask your GM about it. The "otherwise functions as" is essentially them just not wanting to type out the rest of IS...

"You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat"

This really isn't that strong until late-late-late game, when the difference between +5 dice and +15 dice don't matter anyway, since there's infinitely better things to do with magic at high levels than roll a bunch of d6s

@Slim Jim, it has to be a sorcerer or bloodrager spell. And even it didn't have to be, you don't qualify for bloodline mutations with the Bloodline Development exploit. You only get the 1st level power, not the option to trade that for a mutation, since mutations specify: "whenever a *bloodrager* or a *sorcerer* gains a new bloodline power, she can swap her bloodline power for a bloodline mutation" and bloodline development only counts you as a sorcerer for using the 1st level ability, not for bloodline options in general.


I would agree that Blood Intensity doesn't increase the spell level or casting time of the spell. It is extremely powerful, but all bloodline mutations are extremely powerful and it's not out of line with the others.


Slim Jim wrote:
Speaking of Intensified Spell, what constitutes a "sorcerer spell"? --One on the sorcerer list, or one that is cast by a sorcerer? (The latter interpretation would exclude, say, an Exploiter wizard with the Bloodline Development exploit, whose bloodline power he then cashiers into a Bloodline Mutation feat, of which Intensified Spell is one.)
RAWmonger wrote:
@Slim Jim, it has to be a sorcerer or bloodrager spell.
My question was how that is determined. (Are there any spells available to a sorcerer that aren't also on the wizard's list? Paizo nomenclature ubiquitously combines the two as "sorcerer/wizard".)
Quote:
And even it didn't have to be, you don't qualify for bloodline mutations with the Bloodline Development exploit. You only get the 1st level power, not the option to trade that for a mutation, since mutations specify: "whenever a *bloodrager* or a *sorcerer* gains a new bloodline power, she can swap her bloodline power for a bloodline mutation" and bloodline development only counts you as a sorcerer for using the 1st level ability, not for bloodline options in general.

Suppose you desire limited bloodline bling sans spontaneous casting. Instead of straight-class sorcerer, you do Bloodrager at 1st-level, then go Exploiter wizard thereafter, enjoying the same 9th-spells casting proficiency level-for-level with the sorc, have better hp, fort-saves, and skills, un-MAD your attributes (if you didn't want charisma for anything else), and lock in all martial weapon proficiencies for Eldritch Knight (if you're interested in that). You grab the bloodline arcana that you wanted with the Bloodrager level, and use the Bloodline Development exploit to both acquire a bloodline power and qualify as a sorcerer for purposes of swapping that power out for Blood Intensity (or one of the other two choices for Bloodline Mutation feats).


When an ability calls out spells for a certain class in its use, it refers explicitly to spells cast as that class using that classes spell slots. It doesn’t matter what spell list it is from (in the case of archetypes that change tour spell list or abilities that add extra spells from other spell lists) just what class is used to cast them. However you must still be able to actually cast the spell as that class to consider it a spell of that class.

So in the case of your example... your spells from exploiter wizard would not be valid spells for blood intensity unfortunately. They would be considered Wizard spells for the purpose of feats and abilities.

That said, a Blood Arcanist or an Eldritch Scion Magus, would be considered valid if those two archetypes are eligible for bloodline mutations.


Chell Raighn wrote:
When an ability calls out spells for a certain class in its use, it refers explicitly to spells cast as that class using that classes spell slots.

Assuming there's a rule for that (I'm not disputing it), could you link it?

TIA....


There isn’t a hard written rule on the subject that I can find. It is however a common sense rule, and I’m certain it has been stated in an FAQ or two in regards to other specific abilities that similarly called out casting x-class spells.

If you were multi classes sorcerer/cleric, you wouldn’t claim your spells cast as a sorcerer as cleric spells would you? You’d only define your spells by the class you cast them as, and anything that applies to spells specific to one class only apply to the spells cast as that class regardless of how many casting classes you posses.

As there are ways of adding spells not found on your class spell list to your spells known as well as ways of changing your class spell list entirely, the definition of x-class spells can’t simply be x-class’s spell list. The spell casting ability itself for casting classes often even makes this distinction obvious, a sorcerer is explicitly capable of learning “unusual spells not on the sorcerer/wizard spell list”. Such an unusual spell wouldn’t be classified as not a sorcerer spell when using your abilities that affect only sorcerer spells. You know the spell as a sorcerer and cast it as a sorcerer, therefore it is, for your use, a sorcerer spell. But if you learn a spell as a wizard and cast it as a wizard it isn’t automatically a sorcerer spell just because you have a level in sorcerer.

Also a good example of the rules that show this is the intended reading of x-class spells is found with the bloodrager class. The Bloodrager gets an ability called Blood Casting that lets them cast “Bloodrager spells” while bloodraging, they may also take a feat called Mad Magic that expands this ability to spells of all classes.


What if you were VMC Magus, which allows you to cast Magus spells with Spellstrike, but you use your base class spell slots?


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Slim Jim wrote:
Chell Raighn wrote:
When an ability calls out spells for a certain class in its use, it refers explicitly to spells cast as that class using that classes spell slots.

Assuming there's a rule for that (I'm not disputing it), could you link it?

TIA....

It's a bit of a thing to work out, but it stems from this FAQ.

FAQ wrote:

Sorcerer: Do the bonuses granted from Bloodline Arcana apply to all of the spells cast by the sorcerer, or just those cast from the sorcerer's spell list?

The Bloodline Arcana powers apply to all of the spells cast by characters of that bloodline, not just those cast using the sorcerer's spell slots.

General rule: If a class ability modifies your spellcasting, it applies to your spells from all classes, not just spells from the class that grants the ability. (The exception is if the class ability specifically says it only applies to spells from that class.)

This is generally agreed to apply to the psychic sorcerer bloodline arcana, so lets look at that.

Bloodline Arcana: Your sorcerer spells and spell-like abilities count as psychic instead of arcane. You use thought and emotion components instead of verbal and somatic components when casting your spells.

Interestingly, blood intensity features a similar choice of language.

Whenever you cast a bloodrager or sorcerer spell that deals damage, you can increase its maximum number of damage dice by an amount equal to your Strength or Charisma modifier, whichever is higher. This otherwise functions as —and does not stack with—the Intensified Spell feat. You can use this ability once per day at 3rd level and one additional time per day for every 4 caster levels you have beyond 3rd, up to five times per day at 19th level.

This lends itself to the school of thought that bloodline mutations (which all feature similar language) only work on spells cast using sorcerer spell slots.


Exploiter wizards frown angrily. >:-(

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