Upgrading a weapon gained from a chronicle


Pathfinder Society

Dark Archive 4/5 *** Venture-Lieutenant, Finland—Turku

If a chronicle gives you access to an uncommon weapon you otherwise would not have access to, are you allowed to upgrade said weapon?

For example, a racial weapon or a weapon from an exotic culture and the low tier gives access to that specific weapon, and higher the higher tier gives you that same weapon +1.

I'd reason that yes, you can upgrade it, because +1 striking [cultural weapon] isn't any sort of unique weapon and there isn't much logical reason why you could buy a striking rune for your +1 quarter staff, but not for your +1 [cultural weapon], but the way the chronicle is arranged (low tier giving access to plain weapon and high tier giving access to +1 weapon, which is level 2 item) makes it unclear - if you were allowed to upgrade it anyway, what's the point of having the +1 version on the chronicle sheet?

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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Having a magic version on the chronicle sheet might be relevant for those that might be able to purchase the item with a discount or those that have limited access to items due to their level (you can usually get char level 2 from chronicle sheets unless I am mistaken) and/or their infamy.

Liberty's Edge 4/5 5/55/55/5 ****

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I don't think there is a problem. The chronicle is opening access to the uncommon item. The higher tier gives access to a magic weapon that my not be available until a later level but the base item is made available.

Scarab Sages Organized Play Developer

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You can absolutely upgrade it just like any other weapon.

The main reason both versions would be on a Chronicle sheet is to signpost what you actually received from the adventure. In some of the early Chronicles the items are things you could have bought have anyways, which we generally are trying to avoid putting on Chronicles but which we didn't have a lot of options about when the only book available to draw treasure from was the CRB. Instead we've used that space to point out new goodies people might not have noticed yet and indicate what the piece of treasure their character would have walked away from the adventure with is.

As we have more resources to draw from, those entries will focus more and more on just new things that you specifically need access or permission for (you may notice that some of the more recent scenarios actually have treasure from Lost Omens products on them.)

Dark Archive 4/5 *** Venture-Lieutenant, Finland—Turku

As I thought.
Thanks for the quick reply!

Dark Archive 4/5 *** Venture-Lieutenant, Finland—Turku

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Can you have the weapon made from special materials, such as a cold iron [cultural weapon]?


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber

Thanks for the quick reply, Michael! Is there any word yet on how characters that are not trained in crafting are intended to be able to upgrade their weapons in PFS2?

The etching of new runes and the transfer of existing ones assumes at least a trained proficiency in crafting, and obviously not every character has that. Since in Society play, I cannot just have someone else in my party do it for me, how is that supposed to work?

Sure, my crafting-untrained, low-Int barbarian can buy a +1 greatsword at level 2, but once he reaches level 4 (or obtains access to another weapon with the striking rune via chronicle earlier), he might want to upgrade that to a +1 striking greatsword. How does he go about it under the current game mechanics?

Silver Crusade 4/5 5/55/5

Tommi Ketonen wrote:
Can you have the weapon made from special materials, such as a cold iron [cultural weapon]?

And as a follow up if you gain access to say the +1 (cultural weapon) are you now free to buy a mundane version of that item.

In first editions what you got on your chroncile sheet was your starting point. Yes you could follow the normal rules for upgrading, but if the iten started off as a +1 Flamming wpn that is what you could buy, you could not go I dont want the flamming so I am going to buy just a +1 version of the wpn and then enchant it as Isee fit.

THere is a big difference between you now have access to this specfic version of an item.

and Your character now counts as having access to item with no limitations

Sczarni 5/5 5/55/5 ***

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albadeon wrote:
Is there any word yet on how characters that are not trained in crafting are intended to be able to upgrade their weapons in PFS2?

You just pay the difference.

+35gp for your +1 rune
+65gp for your striking rune
Etc.

The price and process ("process" meaning the order you take) is laid out in the Core Rulebook.

You can reduce the price through Crafting, but you are not required to do so.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber

The process in the CRB requires whoever does the new rune creation or rune transfer to have trained crafting proficiency as a prerequisite. My barbarian does not, so he cannot do it himself.

Does PFS assume the price for purchasing a new rune includes someone actually doing the work for you? I don't get that from the CRB.

Also, that doesn't really cover the possibility of transfering runes. Assume my level 3 barbarian has completed a scenario that gives him access to a non-greatsword +1 striking weapon. He would obviously like to get those runes transferred to his greatsword, since as a level 3 he cannot just buy the striking one from the CRB. Since the actual process is free in your above example, can he just have them transferred over? Or does he need to hire someone, and if so how and at what cost? Or is that just not possible for him and transferring runes to other weapons remains the priviledge of those who actually invested in crafting?

Edit: Or, I guess, option 4: Does gaining access to any +1 striking weapon automatically includes gaining access to the +1 and striking runes to be purchased for any other weapon?

Dark Archive 4/5 *** Venture-Lieutenant, Finland—Turku

True, theres a Chronicle with a +1 uncommon weapon on low tier and +1 striking uncommon weapon on high. Can you buy a non magical version? How about a special material version?

Personally, I think an answer would be to allow special materials to be applied after creation too, now that they are level locked. Instead of requiring one to purchase a completely new one. (Really dislike the sfs "upgrade your weapon by buying a new one" mechanic...)

Scarab Sages Organized Play Developer

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albadeon wrote:

The process in the CRB requires whoever does the new rune creation or rune transfer to have trained crafting proficiency as a prerequisite. My barbarian does not, so he cannot do it himself.

Does PFS assume the price for purchasing a new rune includes someone actually doing the work for you? I don't get that from the CRB.

Linda, Tonya, and I spoke about this awhile back and the consensus was "Since this area is a little gray in the core rules, the Society has a person at the Grand Lodge who can swap out the runes for you and we don't want people stressing out about whether they need to hire someone each time." This service will generally only be available before boons are slotted or once the adventure is complete, but not during the middle of an adventure.

There should be an official clarification of this being added to the guide, but those resources might be currently leveraged toward some other high priority tasks related to the guide. Consider this both official clarification that the price you pay is the difference as outlined by Nefreet above and official notification that this clarification should be appearing in the guide.

As a preemptive point of order, this a convenience that is specific to Society play. Per my conversation with the design team, the core expectation if no one in the team has Crafting is that you pay the 5 sp to have a skilled hireling perform the task.


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber

Thank you for the clarification, that is much appreciated and very helpful!

Sczarni 5/5 5/55/5 ***

Thank you, Michael!

2/5 5/5 *****

Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Michael Sayre wrote:


As a preemptive point of order, this a convenience that is specific to Society play. Per my conversation with the design team, the core expectation if no one in the team has Crafting is that you pay the 5 sp to have a skilled hireling perform the task.

A minor (non-society) question if you have a chance -- the skilled hireling listed is only likely to succeed on low level runes, I think they fail more often than not once you reach +2's runes. Do you know what the design's teams expectation would be there?

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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Thank you for the clarification ^^

Liberty's Edge 4/5 5/55/55/5 ****

Michael Sayre wrote:
Linda, Tonya, and I spoke about this awhile back and the consensus was "Since this area is a little gray in the core rules, the Society has a person at the Grand Lodge who can swap out the runes for you and we don't want people stressing out about whether they need to hire someone each time." This service will generally only be available before boons are slotted or once the adventure is complete, but not during the middle of an adventure.

This is something that would be nice to be in the guide if it can make it there.

Liberty's Edge 4/5 5/55/55/5 ****

Tommi Ketonen wrote:
Can you have the weapon made from special materials, such as a cold iron [cultural weapon]?

Agree with Fadriedlur. You can take the mundane item and make it cold iron.

Scarab Sages Organized Play Developer

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Gary Bush wrote:
Michael Sayre wrote:
Linda, Tonya, and I spoke about this awhile back and the consensus was "Since this area is a little gray in the core rules, the Society has a person at the Grand Lodge who can swap out the runes for you and we don't want people stressing out about whether they need to hire someone each time." This service will generally only be available before boons are slotted or once the adventure is complete, but not during the middle of an adventure.
This is something that would be nice to be in the guide if it can make it there.
Michael Sayre wrote:


Linda, Tonya, and I spoke about this awhile back and the consensus was "Since this area is a little gray in the core rules, the Society has a person at the Grand Lodge who can swap out the runes for you and we don't want people stressing out about whether they need to hire someone each time." This service will generally only be available before boons are slotted or once the adventure is complete, but not during the middle of an adventure.

There should be an official clarification of this being added to the guide, but those resources might be currently leveraged toward some other high priority tasks related to the guide. Consider this both official clarification that the price you pay is the difference as outlined by Nefreet above and official notification that this clarification should be appearing in the guide.
[...]

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

Tommi Ketonen wrote:
Can you have the weapon made from special materials, such as a cold iron [cultural weapon]?

A strict interpretation on how chronicle sheets work would say no, because finding items on chronicles represents you obtaining those specific items. However, since there are sometimes differences between how those items appear in scenarios and on chronicles (such as the cold iron item you're making reference to), we can hope for a ruling that is less restrictive! :)

In short, expect table variation (until/unless the issue is weighed-in on by the organized play team).

Sczarni 5/5 5/55/5 ***

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Special Materials are such a high level by themselves that acquiring the weapon itself is probably a non-issue at that point.

Liberty's Edge 4/5 5/55/55/5 ****

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Michael Sayre wrote:
<<snip>>

Well that's what I not reading fully!! :)

Thanks Michael.

1/5 *

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Michael Sayre wrote:
albadeon wrote:

The process in the CRB requires whoever does the new rune creation or rune transfer to have trained crafting proficiency as a prerequisite. My barbarian does not, so he cannot do it himself.

Does PFS assume the price for purchasing a new rune includes someone actually doing the work for you? I don't get that from the CRB.

Linda, Tonya, and I spoke about this awhile back and the consensus was "Since this area is a little gray in the core rules, the Society has a person at the Grand Lodge who can swap out the runes for you and we don't want people stressing out about whether they need to hire someone each time." This service will generally only be available before boons are slotted or once the adventure is complete, but not during the middle of an adventure.

There should be an official clarification of this being added to the guide, but those resources might be currently leveraged toward some other high priority tasks related to the guide. Consider this both official clarification that the price you pay is the difference as outlined by Nefreet above and official notification that this clarification should be appearing in the guide.

As a preemptive point of order, this a convenience that is specific to Society play. Per my conversation with the design team, the core expectation if no one in the team has Crafting is that you pay the 5 sp to have a skilled hireling perform the task.

So if I have a +1 Potency Rune on a weapon and I buy a different weapon, I can assume that I can transfer the +1 Potency Rune to my new weapon at the cost of the 10% of the rune's cost (i.e. 3.5gp) back "at the lodge" at no additional cost? Just want to make sure I understand this.

Obviously it's more cost efficient for me to use my downtime to transfer the rune myself if I am trained in crafting.

Dark Archive **

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Recently updated Purchasing Guidlines

Quote:

Creating and Transferring Runes

The Society has a specialist at the Grand Lodge who can apply or swap out runes for agents of the Pathfinder Society in good standing. This service is free, and requires no check, but is generally only available before boons are slotted or once the adventure is complete, not during the middle of an adventure.

I suspect there will be some adjustments or additions to this in the near future.

1/5 *

"This service is free"

Uh, that is ambiguous. Presumably we still have to pay the 10%?

Dark Archive 3/5 **** Venture-Captain, Colorado—Denver

caps wrote:

"This service is free"

Uh, that is ambiguous. Presumably we still have to pay the 10%?

It says "apply or swap out." I believe "swap out" is what you're referring to, and that is free

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