Need low level campaign ideas


General Discussion


This will be my first time running starfinder, I usually run 5e DnD and know that system well, but starfinder seems to be a new beast that I can't wait to take on.

So, the general structure will be one session per month (we're all very busy) and the time spent in between sessions will be reflected by large periods of downtime for the PC's to pursue whatever interests them.

I don't know how far we'll get level-wise, and given how busy we are schedules could change rapidly and the whole thing could fall apart, so I want to make the campaign more a series of connected one-offs in the same universe as they get more powerful.

Not sure yet just how powerful things are in this game, be it monsters or PC's, so some advice in terms of what the players are capable of handling at lower levels would be awesome.

Dataphiles

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Space Goblins.

They are described as pests endemic to Absalom Station, and the monster rules in Alien Archives 1 allows to scale them from CR1 to CR20.

There's even a Goblin Monarch CR20 in the Core rules.

To test the system with my players, I sent them on an inspection mission in the service tunnels of the station, they found gobs stealing copper wires, and it escalated to a full sweep and an elimination campaign.

Add animals, monsters and traps, and each 4 hours session can be another step in the Goblin Genocide ...


Another idea is a missing persons case on the station where people go missing in the spire. It is a documented thing and no one has explored it. You can have all sorts of fun making up what you want down there. I created a xenomorph like batch of npcs to infest the lower spike. I even create a weekly "paper" that had hooks in the news stories.


DomnickLolas wrote:
Not sure yet just how powerful things are in this game, be it monsters or PC's, so some advice in terms of what the players are capable of handling at lower levels would be awesome.

In my experience at low levels a creature CR = player level or lower is going to be a chump. For the most part you can throw a few at them at a time and they'll handle it just fine. Once you get to CR+2 or more, then they become capable of downing and killing PCs during a fight, even without getting lucky.

At higher levels, well built PCs can handle a bit more, but at lower levels I would stick to CR = APL-1 to APL+1 until they get to level three, then start using APL+2 as minibosses and APL+3 as a boss character.

And if you're out of pre-made opponents, jotting down a quick monster statblock from the NPC creation tables is quick and easy.


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Lorcryst wrote:

Space Goblins.

They are described as pests endemic to Absalom Station, and the monster rules in Alien Archives 1 allows to scale them from CR1 to CR20.mobdro

There's even a Goblin Monarch CR20 in the Core rules.

To test the system with my players, I sent them on an inspection mission in the service tunnels of the station, they found gobs stealing copper wires, and it escalated to a full sweep and an elimination campaign. [url=https://vidmate.onl/]vidMate

Add animals, monsters and traps, and each 4 hours session can be another step in the Goblin Genocide ...

issue solved!!


They are described as pests endemic to Absalom Station, and the monster rules in Alien Archives 1 allows to scale them from CR1 to CR20.

There's even a Goblin Monarch CR20 in the Core rules.

To test the system with my players, I sent them on an inspection mission in the service tunnels of the station, they found gobs stealing copper wires, and it escalated to a full sweep and an elimination campaign.

Add animals, monsters and traps, and each 4 hours session can be another step in the Goblin Genocide ...

Thanks for your amazing reply issue is fixed now

Regards, Cartoon HD 9apps app

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