COM: Brain Hacker technomancer hack is nuts


General Discussion


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I don't think they fully thought this one through.

Brain Hacker, 8th level Technomancer magic hack wrote:

To you, living brains are merely a type of organic computer, and you’ve learned to hack them as easily as you would an artificial mind. For the purpose of determining the effects of your technomancer spells, you treat all living creatures with an Intelligence score of 1 or higher as if they were both their original type and subtype and constructs with the technological subtype, whichever is more beneficial for you.

This ability allows you to heal living creatures with spells like mending and make whole, as if they were constructs.

So the following spells can now be applied to all living creatures with a mind.

0: Mending - heal
2: Make Whole - heal
2: Optimize Technology - this makes the target immune to environmental damage including heat, corrosive atmospheres, "water," and radiation, and healing 1 HP restores your HP to maximum, so this plus Mending is a full HP heal at the cost of a 2nd level spell and 10 minutes. Plus swim in severe radiation on a maximally corrosive planet that is on fire with no ill effects.
3: Discharge - single target stagger effect as a possible use
3: Entropic Grasp - 6d12 (save negates) touch attack for round/level
3: Instant Virus - pick mental or physical track disease with a frequency of one hour
4: Destruction Protocol - presumably this works on any nonhostile NPC, and they do get a save
4: Soothing Protocol - make a creature unable to attack you for 10 min/level
5: Control Machines - woo, boy, this is mass dominate monster, with no protection against harmful orders
5: Rapid Repair - fast healing
5: Transfer Consciousness - Possess any living creature for 10 min/level
6: Discharge, Greater - the area version should double as a poor man's Slow

On second thought, you can't use Reanimate to target a dead living creature and bring it back to life. But you sure can do some other crazy stuff. This is the opposite of the almost entirely useless Robot Influence hack.


it rly is an awesome hack and probably op.

but mending doesnt work on pcs unfortunately, since it targets only "one object of up to 1 bulk" so u cannot combine it with optimize tech

anyway. thanks for the list


A correction on Transfer Consciousness - possess one willing living target for 10 min/level.

Dominik D wrote:

it rly is an awesome hack and probably op.

but mending doesnt work on pcs unfortunately, since it targets only "one object of up to 1 bulk" so u cannot combine it with optimize tech

anyway. thanks for the list

The text of the spell, rather than the target line, makes it clear that it works on constructs. I expect errata to fix that target line sometime in the next decade or two.


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We're veering off topic, but I don't believe the 1 bulk limit applies to constructs. Those'd be some really small constructs.
The target field certainly says "one object of up to 1 bulk", but the way it's written I read constructs as exceptions to that. They're not even objects after all, but are explicitly potential targets.
A bit of a strange wording compared to the clearer Make Whole though.

Either way... Yeah, opening up that many spells to anything alive, with how strong it can make them, is kind of insane.


The thing is I hadn't appreciated how screwed androids are in some respects. Control Machines was already sneaky ugly if you use it when attacking an android population. You just have to flat murder yourselves and your friends if you fail the save, none of the extra save provisions, single target, or attack roll requirements of Dominate Person.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Definitely giving my Technomancer this when she gets access to it. It'll allow her to be more paladiny!

Sovereign Court

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Xenocrat wrote:
The thing is I hadn't appreciated how screwed androids are in some respects. Control Machines was already sneaky ugly if you use it when attacking an android population. You just have to flat murder yourselves and your friends if you fail the save, none of the extra save provisions, single target, or attack roll requirements of Dominate Person.

I think there's still a bit of Pathfinder "constructs are just mook enemies" bias at work. Anti-construct abilities can be substantially more powerful than spells that work against the general population, because they're supposedly aimed at a niche group of monsters that are not main characters. But that assumption is painfully wrong in Starfinder.


One easy fix would be to specify that [insert broken ability] only works on Constructs with the Mindless trait.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Right now I and a player are negotiating how to (re-)interpret his android technomancer casting optimize technology and using the Nanite Integration (healing nanites) feat.

One 2nd-level spell slot + 2 Resolve Points = God Mode for 10 rounds.


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Can we get a petition together that whoever wrote that feat and that spell just writes everything from now on? Those are fantastic!


John Mangrum wrote:

Right now I and a player are negotiating how to (re-)interpret his android technomancer casting optimize technology and using the Nanite Integration (healing nanites) feat.

One 2nd-level spell slot + 2 Resolve Points = God Mode for 10 rounds.

Seems pretty expensive for real. And he can still die since fast healing stops when you get knocked out it's definitely a cool little trick, but I'd probably give it to him. It's not like every other android in the universe can't utilize the ability too... Against him no less.


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Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Fast healing doesn't stop until you die.

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