Targutai Minyatur |
Hello again!
This time im playing a dual cursed-life oracle, but no for being a healbot but because i think their revelations are very strong. Lifesense, save lots of money in wands by healing a lot more outside of combat, healing himself without provoquing aoos...
Right now im lvl 1, his scores are:
str 14
dex 14
con 16
int 10
wis 10
Cha 14
Curses: Hanted and lame.
Feats: Extra revelation, toughness.
Revelations: Missfortune and life link
I use him in the backline and pseudo tank and make a pact with the wizard, i mantain a life link with him all the time and he enlarges me. Then i just grab my longspear and go to town.
Thing is i pretend to use Life link/ shield other on the tank (opefully the wizard will stay away from trouble) and buff or hit with the longspear from a safe range.
Thing is, what feats should i take? Combat reflexes for sure but, its necesary to take more melee feats to have a noticiable damage? or maybe feats like
endurance, diehard (for cutting life link when im on negative score) and fast healer to heal myself a little bit being that i will be tanking indirectly? or reacionary to buff earlier?
Thank you.
Magda Luckbender |
Hi! I've GMd for several reach Life Oracles. By no means, under any circumstances, do they count as healbots. This is because they're effective on their own and only heal on the side. It works great.
Combat Reflexes is great to start. Around level 3 or 5 you'll find your melee damage is no longer crushing foes. At that point possibly consider Power Attack. That's all the combat feats such a PC ever needs to be effective through their entire career.
Philippe Lam |
Hi! I've GMd for several reach Life Oracles. By no means, under any circumstances, do they count as healbots. This is because they're effective on their own and only heal on the side. It works great.
Combat Reflexes is great to start. Around level 3 or 5 you'll find your melee damage is no longer crushing foes. At that point possibly consider Power Attack. That's all the combat feats such a PC ever needs to be effective through their entire career.
Playing myself a Life Spirited Oracle (based on a nature chassis), feeling a reach tactic, while clearly valid, it was more nerve-wracking than just taking the more passive approach. It also requires MADness that, even worse as spellcasters, it's harder to afford. I can accept the sacrifice if I play an oracle of battle, but not there. I don't need to always play at the maximum, but I need a good gas tank just in case of.
That said, if you can keep the required level of focus on trying to be a spellcaster and doing some physicals, then go for it. I have a bias against reach because I believe that kind of concepts should be more proactive then. There's no guarantee that being more defence-minded works, given opponents can figure it out and play accordingly, often without the disturbance which was sought.
Ryze Kuja |
Reach Spell and Preferred Spell (any cure spell) is a great combo for manifesting Close, Medium, or Long range Cure Spells on the fly. Heightened Spell is a prerequisite for Preferred Spell, but this synergizes well with your Save or Die spells in the Mid-Late game.
Power Attack and Combat Reflexes is all you really need for a decent Reach build, but if you want to turn it up one more notch, consider getting Lunge.
Philippe Lam |
What about dipping in barbarian at level 6 having the lame curse? +10 ft of movement or heavy armor prof and a few rages without drawbacks
As a general rule, if an ability allows the character to bypass the drawback of a curse, the said character doesn't get the benefits of it.