Improvised Weapon


Rules Discussion


So - how is this supposed to work? How is proficiency handled with improvised weapons in second edition?

Quote:
If you attack with something that wasn’t built to be a weapon, such as a chair or a vase, you’re making an attack with an improvised weapon. You take a –2 item penalty to attack rolls with an improvised weapon. The GM determines the amount and type of damage the attack deals, if any, as well as any weapon traits the improvised weapon should have.

Is it considered a 'simple' weapon, 'martial' weapon, or none of the above? With the way proficiency works in this edition, if it is none of the above, then the -2 penalty on top of the +0 proficiency mod makes them not even worth attempting.


I'd call it simple. Basically a club for 1 handed, and a staff for 2 handed.
"Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood."


GM decides weapon traits, type and damage. Which includes the simple martial advanced I assume.
Since usually I imagine they'd pair i to the closest related weapon


Seems clear to me that the GM is meant to assign the appropriate proficiency trait just like they assign the other traits.

Some characters would reasonably treat an improvised dagger (i.e. busted bottle) differently for proficiency purposes than they would treat an improvised great club (i.e. small side table)

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