| CraziFuzzy |
So - how is this supposed to work? How is proficiency handled with improvised weapons in second edition?
If you attack with something that wasn’t built to be a weapon, such as a chair or a vase, you’re making an attack with an improvised weapon. You take a –2 item penalty to attack rolls with an improvised weapon. The GM determines the amount and type of damage the attack deals, if any, as well as any weapon traits the improvised weapon should have.
Is it considered a 'simple' weapon, 'martial' weapon, or none of the above? With the way proficiency works in this edition, if it is none of the above, then the -2 penalty on top of the +0 proficiency mod makes them not even worth attempting.
| thenobledrake |
Seems clear to me that the GM is meant to assign the appropriate proficiency trait just like they assign the other traits.
Some characters would reasonably treat an improvised dagger (i.e. busted bottle) differently for proficiency purposes than they would treat an improvised great club (i.e. small side table)
| HammerJack |
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Reaching back to a 2019 thread for this is a bit far.
That being said, there's nothing that would hypothetically stop that. There's no published deity who does anything like that.
If you are homebrewing deities for your game and want to do something like that, it would probably be best to stat out that "weapon" up front, though.
| HammerJack |
If I was going to do something like that, I would stat it up and run it as a simple weapon without any improvised penalty, at least for those characters that have a feature about using that deity's favored weapon.
But since that's a homebrew question, not anything about rules that exist now, your starting point needs to be "what is your goal for that homebrew? What are you trying to make?"
If we're talking about existing rules only, there aren't any special rules like that written to address this hypothetical.