Shove with a shield


Advice


I am playing a sword and board champion with a good athletics check. I realize that I won't be able to grapple or perform most other maneuvers because I have a shield in my hand, but I thought I might be able to shove using a shield. I have looked everywhere I can think of to find a feat or something that would allow me to shove with a shield to no avail. Any suggestions on how to accomplish this?


Shields just shove with their critical hit, if you have a critical specialization on shields.

You can also trade something with some fighter talents.

Guess why I am a currently a champion which play spiked gauntlet and Steel shield.


Pushing an opponent back with a shield is a Critical Specialization Effect. If you have unlocked Crit Effects with Shield you can push an opponent back 5 feet on a crit success with a shield attack. (Bash or Strike.)

See page 284 for the Shield entry and 283 for the CSE rules.

Sovereign Court

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Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

Honestly I wish they would just remove the free hand requirements for shove. Seems silly to me that it is impossible to perform this action with a shield or even with your feet. Why can’t you kick someone away from you? Seems to be a classic fantasy combat move.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Could be an athletics skill feat that removes the free hand requirement.


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I'd say you could easily create an athletics skill feat that adds the Shove trait to Shields and Shield Boss attacks. That would give them the option of making a shove attempt with them. I could see a shield with shield spikes potentially making it inconvenient in shove attempts as the target might 'stick' to the shield, spoiling such attempts.

I wouldn't necessarily have a problem just adding that trait to those two, even without a skill feat.


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Adding the shove trait to shields seems like the way to go. It is more logical than the shove trait on a light mace. I'll have to see of my GM will buy it.

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