Old School Experience System.


Homebrew and House Rules


I've seen a few people mention that they prefer the old style of experience. That is to say that a given monster grants the same XP depending on it's level, no matter the party's level, and that this XP would be divided equally among the party members.

Taking this approach, and assumptions drawn from the current math, I've applied these rules to creating a D&D 3rd / PF 1st style XP system.

A) It takes 25 equal level creatures to level
B) That a Moderate Challenge equals two equal level creatures
C) That something 1 level higher should grant 1.5 times the XP
D) That something 2 levels higher should grant 2 times the XP
E) That a creatures XP total (based solely on it's level) is divided among all the PCs
F) That the party has four PCs
G) That it should take 1,000 XP to advance form level 1 to level 2.
H) That experience does NOT reset at each level, and instead continues to be additive

Giving the following results LINKED HERE.

It's a bit messy, granted, but if you prefer the old way of doing things I hope it can work for you.


Pathfinder Rulebook Subscriber

... is there any reason you can't just use the XP system of the old game? CR = level and you're good. All the converting 1e APs to 2e have had the XP work out just about perfectly for the expected benchmarks. I am struggling to see why it wouldn't work the same going backwards.


Captain Morgan wrote:
... is there any reason you can't just use the XP system of the old game? CR = level and you're good. All the converting 1e APs to 2e have had the XP work out just about perfectly for the expected benchmarks. I am struggling to see why it wouldn't work the same going backwards.

That's what I thought as well, but I haven't done any math to figure it out for sure. What would CR0 and CR-1 creatures be? My thinking is they'd be CR1/2 and CR1/3 or perhaps CR1/4.


Pathfinder Rulebook Subscriber
Perpdepog wrote:
Captain Morgan wrote:
... is there any reason you can't just use the XP system of the old game? CR = level and you're good. All the converting 1e APs to 2e have had the XP work out just about perfectly for the expected benchmarks. I am struggling to see why it wouldn't work the same going backwards.
That's what I thought as well, but I haven't done any math to figure it out for sure. What would CR0 and CR-1 creatures be? My thinking is they'd be CR1/2 and CR1/3 or perhaps CR1/4.

That is the one thing I haven't mathed out yet. In the playtest levels didn't go below 0 and that was my only stumbling block. But I think it probably makes out easy enough now that we have negative level creatures.


Agreed with cap', when I moved to PF I didn't like fixed XP and just used 3.5 XP for a while before moving to milestones. Don't see why one couldn't use the old PF1 XP system in a similar way. CR1/2 and 1/3 would be adequate assumptions.


Party level -1 and -2 for PF2 seems to be 30 and 20 ExP. This seems like it matches up pretty well with CR1/2 and CR1/3, which give 200 and 135 experience, respectively.


Here's my xp table:

level 1 -
level 2: 15 XP
level 3: 45
level 4: 90
level 5: 165
level 6: 285
level 7: 480
level 8: 750
level 9: 1125
level 10: 1650
level 11: 2400
level 12: 3450
level 13: 4950
level 14: 7200
level 15: 10650
level 16: 15000
level 17: 22500
level 18: 34500
level 19: 52500
level 20: 82500

It's what you expect it to be: the level an individual character is depending on how many xp he or she has.

So if you are level 2 you have 15 xp. Gain another 30 xp and you have 45 xp, leveling up to level 3.

These numbers are chosen because they correspond to how much gold each adventurer is expected to find (not items, just cash), which makes the system work well for xp-for-gold campaigns. (The xp numbers are 50% larger)

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