Spheres of Power, how are you using it?


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Liberty's Edge

So I'm curious how people are using Spheres of Power.

Is it your only magic system or do you use it along side others? If others, what others? How do you think it faires with them?

What campaign setting are you using it in? What level range?

Are you using it along side spheres of might?


I don't have a setting quite yet, but I'm definitely going to use it to create magical racial abilities: it's much easier for my brain to wrap itself around assigning a feat-based at-will (plus drawbacks and extra talents) than to try and figure out which spell out of hundreds I need and how many times per day.

In-potentia I would probably use Spheres of Power with Might (the latter has too many useful non- or semi-combat abilities to not use it), and probably that would be it as that's already a lot to keep track of.


I'm using SoP and SoM both in Zeitgeist, and the party's currently at level 3. And at least in my game, it is the only magic system. Paizo classes are still allowed (except for Mediums with Shared Seance), but I do require casters to use a spheres archetype.


I've allowed both Spheres systems into my campaigns. Campaigns are Golarion based. The only restriction I've placed is that I've asked players not to multi-class Spheres classes with non-spheres classes (although Spheres archetypes are OK).


While I unfortunately don't have a game going right now, Drop Dead studios did a setting- Skybourne.

In Skybourne, the spheres of power rules are the basic and most common form of magic, but spheres of power has rituals that can emulate any pathfinder spell.

People figured out how to empower those spells so they can be cast quickly, hence regular pathfinder magic also exists.

So the two types of magic are connected through rituals.

Which made me wonder what a spheres of power/words of power setting would work, but never got very far with it.


My table runs Spheres of Power and Spheres of Might together, replacing traditional spellcasting completely. Campaign settings vary, but we tend to use original ones- the most recent campaign took place in a town founded in the ruins of a beached magical steamship with surviving construct crew.

In traditional PF, I've long felt that most characters only really got their wings at levels 5-6, and quickly became bloated or diverged in balance before level 10. SoP and SoM allow both magical and martial characters to feel more "complete" at earlier levels without making them bloated or clumsy at higher levels. I've found myself looking forward to building characters as low as level 3 now, and playing them up to level 12 or higher.

To give an example: I recently created a Spheres caster who found a mystical connection between fire and time while meditating on candles. She's discovered how to "burn" the future off of enemies to freeze them in place (Fire destructive blast, Time-thief's Admixture, Steal Time talent), time-stop incoming attacks with a readied action (Time Freeze talent), and even borrow time from the future to nova enemies (Shift Time talent), plus a few other tricks.

At level three. Level three, and she already feels like a slick character concept with fun tricks! It's amazing.

Liberty's Edge

InvisiblePink wrote:

My table runs Spheres of Power and Spheres of Might together, replacing traditional spellcasting completely. Campaign settings vary, but we tend to use original ones- the most recent campaign took place in a town founded in the ruins of a beached magical steamship with surviving construct crew.

In traditional PF, I've long felt that most characters only really got their wings at levels 5-6, and quickly became bloated or diverged in balance before level 10. SoP and SoM allow both magical and martial characters to feel more "complete" at earlier levels without making them bloated or clumsy at higher levels. I've found myself looking forward to building characters as low as level 3 now, and playing them up to level 12 or higher.

To give an example: I recently created a Spheres caster who found a mystical connection between fire and time while meditating on candles. She's discovered how to "burn" the future off of enemies to freeze them in place (Fire destructive blast, Time-thief's Admixture, Steal Time talent), time-stop incoming attacks with a readied action (Time Freeze talent), and even borrow time from the future to nova enemies (Shift Time talent), plus a few other tricks.

At level three. Level three, and she already feels like a slick character concept with fun tricks! It's amazing.

My favorite character I've designed with the system was similar, but instead of fire used crystal.

RPG Superstar Season 9 Top 16

I made a campaign in my own fantasy modern world using a mixture of Spheres of Power, Spheres of Might, and Starfinder skills and themes. The only form of supernatural power left in the world is Rae, a latent power harnessed from emotions and shaped by passions. Thus, all "spellcasters" must have the Rae Casting Tradition or a technology-based one.

Here's the campaign doc in case you're curious.


I've been writting up a 7 level campaign that is exclusively Sphere based so that my group can give the system a relly good shake down. The plan is once it's over we are going to talk about it and see what we want to do with the system and if we want the two to mix.

One of the really fun parts of it has been creating monsters and magic items for the adventure. My Goblins are looking to be really nasty little buggers that avoid a straight up fight and drop traps everywhere. got a Giant Spider that charges people, knocks them down and webs them up, all while knocking other people out of it's way. A Terrifying Ogre Witch and her brood of Ogrekin and an army of berserker Orcs. MAgic item wise I've got a Wax Candle that summons a guardian knight while it's lit, a Dwarf Runstone that turns into a Spiked ball that rolls around the place to attack people and a Ring that once per day can Steal the Standard action from you next round to use now. (IE: 2 Standard actions this round, no standard actions next round)

There is also a Drunken Wrestler Satyr who may or may not be on the side of the PCs

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