Danzibe1989 |
Heyo! been a while since I posted a topic on here. I had a bit of inspiration for an idea and wanted to shoot it by here to see what sort of input the community could put to it to help create this potential monstrosity.
Barbarian (Titan Mauler) 2, Alchemist (Vivisectionist) 1, Fighter (Two-Weapon Fighter) 12.
Titan Mauler: Can wield 2 handed weapons in 1 hand each. Weapon of choice: Elven Curve Blade. 1d10 damage, 18-20 x2.
Vivisectionist: This is STRICTLY for the Dexterity Mutagen, but if you are gonna take it why not take an archetype that gives a bit of extra damage right? So an extra 1d6 on flanks couldn't hurt. Not to mention you can get Enlarge/Reduce person for additional Dex + defensive extracts like Shield.
Two-Weapon Fighter: Clearly the main focus of this, its kinda obvious what this is for.
How this works: Effortless Lace is a magic item that can make weapons become Light category, including 2 handed weapons, as long as they are sized for you as a normal person. Since you aren't using abnormally sized Elven Curved Blades, they get considered Light for 2 Weapon Fighting, making you take less penalty, yay! So instead of a -6 its -4. I can live with that.
So a 15-20 crit, x2 weapon, 2 handing 2 handers. ok.
"But Danzibe isn't it more efficient to..." Yes. It is. That's not the character idea. This isn't a kukri wielder, or a leadership monkey with butterfly sting. That's boring honestly.
My throw to you guys is to pitch in and see just how monstrous we can make it.
Edit: yes this means its a weapon finesse build with Agile weapons.
Derklord |
How this works: Effortless Lace is a magic item that can make weapons become Light category, including 2 handed weapons, as long as they are sized for you as a normal person.
Nope. "When wrapped around the grip of a one-handed piercing or slashing melee weapon for 24 hours (...)"
You can wield them in one hand thanks to Jötungrip, and effects based on hands treat them as one-handed, but this doesn't count for attaching magic items.Danzibe1989 |
Danzibe1989 wrote:How this works: Effortless Lace is a magic item that can make weapons become Light category, including 2 handed weapons, as long as they are sized for you as a normal person.Nope. "When wrapped around the grip of a one-handed piercing or slashing melee weapon for 24 hours (...)"
You can wield them in one hand thanks to Jötungrip, and effects based on hands treat them as one-handed, but this doesn't count for attaching magic items.
Good eye. I read that item 6 times and still missed that part apparently
Doesn't change much. Just makes the penalty a -6 instead of -4.
Derklord |
Doesn't change much. Just makes the penalty a -6 instead of -4.
You're also 1 behind from needing to enchant two weapons, and another 1 behind from spending part of the weapon bonus on agile.
Two-Weapon Fighter: Clearly the main focus of this, its kinda obvious what this is for.
It's actually not obvious or clear. Indeed, Two-Weapon Warrior ist actually rather bad at TWF, because it grants very little that actually helps. Twin Blades is just Weapon Training, except not for Gloves of Dueling or AWT. The 9th/11th/13th level abilities would be cool at early levels, but not at those levels you gain them. The 11th level ability actually would help you for TWFing two-handed weapons via Jötungrip, but we're talking character level 14 here.
To put it bluntly, I don't actually see a character concept beyond the equivalent of holding a neon sign over your head that says "I'm compensating". This isn't meant pejoratively, but to me, the whole character screams "13 year old", from the TWF two-handed weapons (as the above; the numbers simply cannot work out favourably), over crit-fishing without anything that keys of crits (crits are rather bad for pure damage), and the Alchemist dip (10min duration and an action to drink followed by a hour of downtime makes the mutagen way worse in practice than in theory), to the Fighter archetype that seems to be picked more for the name than for abilities.
It can work with Bastard Swords though lol, for at least a 17-20 crit range
I'm the last guy to recommend crit fishing on a class with no ability that supports it, but goint by the title, I presumed crits to be the main focus point of the character. If that's not the case, what is it?
@*Khan*: We aren't using oversized weapons. Indeed, we can't, as Titan Mauler's Jötungrip doesn't work with them.
polysanity |
Yeah, basically it looks like you've got a choice; you can go Chuunibyou with the two handed weapon in each paw, OR you could dial it back just slightly and have a katana or urumi (whip sword) in each hand for 1 average damage less, but able to apply that lace as you originally planned. It's rather more intimidating of an image, in my mind, facing a wiry psychopath with two 8 foot long slithering razors, than two gently oscillating skinny great swords.
Up to you, ultimately. This would let you ditch the titan mauler, though, and allow you to twink further with the barbarian levels as urban barbarian or savage technologist. Get a little more DeX in the mix.
Derklord |
We're still waiting for the character concept, you know?
If crits are supposed to play an important part, precision damage like Sneak Attack is about the last thing you want. Yes, Rogues, Ninjas et al. don't profit much from crits, contrary to how they're commonly made (but then again, for finessable weapons, those with increases crit range are usually the best regardless).
To make crits actually good, you need either something that triggers from crits (like Panachhe gain), or lots of bonus critable damage (like a Magus spellstriking with Shocking Grasp).
So I ended up scrapping the above classes in favor of Katana or Urumi, not because it was suggested because I just saw that, but because the -6 penalty just isn't worth the hit honestly.
What, a +0.5 increase in average damage (compared to wielding estocs with Effortlace Lace) is not worth -4 to attack rolls? *le gasp*