Human Sacred Huntsmaster Build Advice


Advice


I Was looking over Inquisitor Archetypes and the Huntsmaster looks fun to me

and well I never built around having another character or the like

and I am unsure of what Team works feats are good and worth it

I could use Advice on My feats'

Level (1)
Level (1) Race Bonus
Level (3)
Level (3) Teamwork Bonus
Level (5)

MY Mental Image is some one who Fights with a Katana (I plan for him to use it two handed ) and fights along side either A large Bird like a Roc or a Wolf (as I am a fan of them)


Outflank is your starter teamwork feat given that image. For other feats it depends a bit on whether you have something similar to the 20-point standard or, say, a set of rolled stats which turned out great. There's some fun stuff you can do using Int or Cha but that's no good if you can't afford a 13 in one of them.


@ AVR it should be a 20 point buy (my Group no longer Rolls Stats)

I see Got Advice on on the animal . I hear the flank Trick can be fun with out flank


Unfortunately Outflank doesn't work at level 3 for Sacred Huntsmasters because it requires BAB +4, so that's your 6th level teamwork feat.

Another effective path is to take Dirty Fighting at level 1 and then Pack Flanking at level 1 if you're also Human or Level 3 otherwise. Now as long as you are adjacent to your animal companion and you both threaten an opponent, you're flanking.

I like this setup:

Half-Orc (Skilled, Sacred Tattoo, Shaman Enhancement)

STR 15+2
DEX 14
CON 14
INT 10
WIS 14
CHA 8

L1 Dirty Fighting
L2 Outflank (B)
L3 Pack Flanking, Improved Spell Sharing (B)

Sacred Huntsmaster is SUPER versatile. The reason Improved Spell Sharing I think is a good call is you can drop a Divine Favor on each of you. 5 rounds of +2 attack and damage for you and +1 attack and damage for your animal companion, and that gets a bump at level 6. Other buff spells can be spread around as well. Invisibility, for instance?


Dirty fighting doesn't work with pack flanking.

This feat counts as having Dex13, Int 13, Combat Expertise, and Improved Unarmed Strike for the purposes of meeting the prerequisites of the various improved combat maneuver feats, as well as feats that require those improved combat maneuver feats as prerequisites.

Pack flank isn't an improved combat maneuver feat.


You're right. For some reason Pathbuilder treats it as one despite it not being correct. Alright redo!

STR 15
DEX 14
CON 12
INT 13
WIS 14
CHA 8 (or you could do INT 14 and CHA 7 and then bump CHA at level 8?)

So Combat Expertise at level 1 and Pack Flanking at Level 3. Problem solved!


Or you could stick with Int 10 and get combat reflexes at L1 (outflank will give you some AoOs when you get it) and power attack at L3. Gang up is nice but not absolutely necessary.

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