Quick Alchemy and Ingested poisons (and other alchemical items)


Rules Discussion


So...

Question becomes, can you use Quick Alchemy to poison a Hobgoblin's stew pot, or does the poison evaporate by the beginning of your next round?

By the same token, If you quick alchemy a sunrod, can you use it for it's own duration, or is it 'poof' after a few moments?


I'd say the moment you've use the interact action activate a quick alchemy item, it lasts for the item's normal duration.

Otherwise bombs created with quick alchemy would only have one turn of persistent damage.


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Except that poisons are unique in that it’s a two step process to apply their ongoing effect. With a bomb, you hit the target and the persistent damage effect is applied. With a poison, you activate the poison, your target eats the poison, the target gains the affliction. The question is what happens at step two. Does the food remain poisoned or does the poison lose potency? I’m pretty sure everyone can agree that a target that gains the affliction while the poison is potent keeps the affliction.


Agreed, I can't imagine that there would be an exemption that a poison created with quick alchemy which was inhaled or introduced by injury would stop working after 1 round.

Almost all non-injury poisons have an onset time of rounds or minutes, so those wouldn't work at all if we assume inert after 1 round. I'm not sure though, maybe it's meant to not be useful with Poisons.

The same question applies to Elixirs also. Would a swift antiplague stop working after 1 round?

If so, then the only use for quick alchemy is for bombs and other destructive items.


Would be nice if Paizo would make a public statement on how it is supposed to work.

I actually brought this stuff up during playtest, and it never got handled.


Shain Edge wrote:


I actually brought this stuff up during playtest, and it never got handled.

You are doing the Lord's work Shain Edge!

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