Wizard-Alchemist Multiclass Feedback


Advice


(I think my last attempt at this post got eaten by some horrific inter-dimensional forum beast. If this is a duplicate post, my apologies!)

So I've been working on a multiclass wizard-alchemist character (wizard with alchemist multiclass feats), and was interested in getting some feedback. The character is a conjurer who summons and then provides damage or debuff support: damage through spells, and debuff through spells and/or particular bombs (especially Bottled Lightning, which gives the flat-footed condition). The idea here is that after summoning, they can be a bit flexible (based on party needs) as to what kind of debuff they can throw.

I like the character in concept, and like the idea of role-playing what I imagine is a kind of nutty experimenter who can sling both arcane spells and bombs, when they're not accidentally blowing up their lab or summoning swarms of some ungodly insect. The build is intended for PFS play, though I haven't yet added in the extra PFS stuff, such as factions or training.

Despite my interest in the character, I'm still not sure if I'll *play* it. I've had a devil of a time balancing choices in wizard feats versus alchemical multiclass feats, and so there are some good wizard feats I've had to opt out of. Still, I do like the idea, and would love to get feedback on the build as it is.

Here's a link to it:

https://docs.google.com/document/d/1YMPllXfbVAquIqXgQ19EiwWsnhKNndXf8UrXq_r fxJs/edit?usp=sharing

Thanks for your time and consideration! And I do hope I managed to post this this time...


I like manual dexterity for familiars when Alchemy is involved, with one action the little thing can take the potion from your bandolier/belt pouch and feed it for you.


I find Alchemist/Wizard to be a good multiclassing, very straightforward and solving many issues of the Alchemist class. On the other hand, Wizard/Alchemist seems a bit weird to me.

Poisons are bad when you multiclass into Alchemist as the saves are too low.
Elixirs of life are nice once you get to level 9, which is level 14 for Alchemist Dedication.
Bombs can be cool, but, as a Wizard, you already have tons of spells to debuff. They are far more useful on a class without such options (and Dexterity as main attribute).
And there is no single Mutagen increasing spellcasting abilities.

So, if you do it for roleplay reasons, I would just focus on low level elixirs to give small bonuses to your party members and sometimes a little bit of healing. At least, it would not cost much feats, as you can brew all low level elixirs up to level 5 with just 2 feats.

PS: I see you use the optional flaw rule, is it permitted in PFS play?

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