Alchemist DCs?


Rules Discussion


Hey guys, quick question:

When an Alchemist craft something using his class abilities (like Quick Alchemy, or Advanced Alchemy), he uses his own DC for the Alchemical Items or the one listed in each entry of the gear section?

I think he uses the one listed in the gear section, but one of my fellow player disagree, and it could make sense to be honest, so I ask you.

Sor for example a level 1 Alchemist throw a lesser Tanglefoot at someone. He has 16 Intelligence and he's trained in Alchemist DCs. Does the Tanglefoot have a DC 16 (Trainned lvl 1: 3+ INT 3= 16 but will hugely increase with levels) or the listed DC in the gear section (17).

Sovereign Court

You are correct, the Alchemist uses the listed DC for the item unless they take the Powerful Alchemy feat (which still only applies to items made via quick alchemy).


Lukas Stariha wrote:
You are correct, the Alchemist uses the listed DC for the item unless they take the Powerful Alchemy feat (which still only applies to items made via quick alchemy).

Thanks!


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The items that use item DC for saves are things like poisons and the two bombs thunderstone and tanglefoot. Bottled lightning works without a save along with frost bombs.

The other debuffs that crop up from alchemists besides the above mentioned quick alchemied stuff with the powerful alchemy feat are the ones from debilitating bombs which use class DC for their specific effects. Persistent damage has the regular persistent flat check.

So, for example, if you hit with a lesser bottled lightning with the debilitating additive with dazzling there would be a class save for the dazzled effect but the target would still be flatfooted for a round.

Additionally, powerful alchemy isn't an additive, so it works on anything that quick alchemy generates. Unfortunately tanglefoots (feet?) aren't nearly as good as they used to be, deafened only really helps against spellcasters, which can be applied with debilitating bombs. Trying to quick alchemy a poison and then apply it before it evaporates at the start of your next round is impossible without extra feats of one sort or another.

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