Blue_Sky |
Is this spell a good candidate for Spell perfection Arcanist build?
CASTING
Casting Time 1 standard action
Components V, M (an old bone, broken in the casting)
EFFECT
Range medium (100 ft. + 10 ft./level)
Effect ray
Duration instantaneous
Saving Throw Fortitude half; Spell Resistance yes
DESCRIPTION
A ray of sickly greenish-gray negative energy issues forth from the palm of your hand.
Make a ranged touch attack against the target. A creature hit by this spell is wracked by painful spasms as its muscles and sinews wither and twist. The subject takes 1d4 points of Dexterity and Strength damage per 3 caster levels you possess (maximum 5d4 each). This spell cannot reduce an ability score below 1. A successful Fortitude save halves the damage.
If so, do you think the feats as follows would suffice?
1 - Improved Initiative
3 - Spell Focus: Necromancy
5 - Greater Spell Focus: Necromancy
7 - Spell Penetration
M - Maximize Spell*
9 - Greater Spell Penetration
11 - Quicken Spell
13 - Empower Spell
15 - Spell Perfection: Wracking Ray
*At 9th level, Metamagic Knowledge is taken to gain Maximize Spell.
My goal is a debilitative spell that doesn't outright kill a target, but disables and hinders them from doing anything for the duration of a fight.
If you have any suggestions for an alternate spell that can accomplish the above, I wouldn't mind listening. There are far too many spells for me to research each and every one of them and their capabilities.
Blue_Sky |
Thank you for pointing that out. In the case my DM doesn't ban it, I was thinking Empowered, Intensified, and Persistent would work better.
Maximized plus empowered would result in:
20+2d4
min damage: 6
max damage: 28
Where as, E.I.P. would result in:
10d4+5d4 w/ 2 saves
min damage: 7
max damage: 60
...I'm starting to see why it is quite overpowered.