Spell Perfection - Wracking Ray


Advice


Is this spell a good candidate for Spell perfection Arcanist build?

Wracking Ray:
School necromancy [evil, pain]; Level sorcerer/wizard 5, witch 5

CASTING

Casting Time 1 standard action
Components V, M (an old bone, broken in the casting)

EFFECT

Range medium (100 ft. + 10 ft./level)
Effect ray
Duration instantaneous
Saving Throw Fortitude half; Spell Resistance yes

DESCRIPTION

A ray of sickly greenish-gray negative energy issues forth from the palm of your hand.

Make a ranged touch attack against the target. A creature hit by this spell is wracked by painful spasms as its muscles and sinews wither and twist. The subject takes 1d4 points of Dexterity and Strength damage per 3 caster levels you possess (maximum 5d4 each). This spell cannot reduce an ability score below 1. A successful Fortitude save halves the damage.

If so, do you think the feats as follows would suffice?

Feat Progression:

1 - Improved Initiative
3 - Spell Focus: Necromancy
5 - Greater Spell Focus: Necromancy
7 - Spell Penetration
M - Maximize Spell*
9 - Greater Spell Penetration
11 - Quicken Spell
13 - Empower Spell
15 - Spell Perfection: Wracking Ray

*At 9th level, Metamagic Knowledge is taken to gain Maximize Spell.

My goal is a debilitative spell that doesn't outright kill a target, but disables and hinders them from doing anything for the duration of a fight.

If you have any suggestions for an alternate spell that can accomplish the above, I wouldn't mind listening. There are far too many spells for me to research each and every one of them and their capabilities.


It's a good enough spell to get banned in PFS. Some GMs at home may ban it for the same reason. A cold damage spell with rime spell metamagic may be less overpowered.

Empower is useful earlier than maximize, obviously. It has about the same average when you're throwing d4s.


Thank you for pointing that out. In the case my DM doesn't ban it, I was thinking Empowered, Intensified, and Persistent would work better.

Maximized plus empowered would result in:
20+2d4

min damage: 6
max damage: 28

Where as, E.I.P. would result in:
10d4+5d4 w/ 2 saves

min damage: 7
max damage: 60

...I'm starting to see why it is quite overpowered.


Intensified does nothing for this spell beyond an additional d4 at 18th level.


Ah...thank you for correcting me on that. Doesn't help when you read tons of threads on Spell Perfected Dazing Maximized Fireballs.

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