Unchained Monk Level 20 Damage Build


Pathfinder First Edition General Discussion


Well, my english can be a little bad but i'll try my best.

I want to share this build because i want to search something wrong or errors, or ways to do it better or more stronge.

Race = Oread

Abilities

With 25 Point Buy + Applied modifiers

Str: 28 … +9

Dex: 19 … +4

Con: 20 … +5

Int: 8 … -1

Wis: 26 … +8

Cha: 7 … -2

Basic Stats

Hp = 20d10 + Con (5) * 20 = Average (210) // Max (300)

Ini = Dex (4)

CA = 10 + Dex (4) + Wisdom (8) + AC Bonus (5) + Ring (5) = 32

Touch = 32 [--] Fat-Footed = 28

SR = Diamond Soul (30) = 30 [--] Acid Resistance = 5

Speed = Base (20’) + Fast Movement (60’) = 80’

BMC = BAB (20) + Fue (9) = 29

DMC = 10 + BAB (20) + Fue (9) + Dex (4) + Wis (8) = 51

Saves

Fort = Base (12) + Con (5) + Cloak (5) = 22

Ref = Base (12) + Dex (4) + Cloak (5) = 21

Will = Base (6) + Wis (8) + Cloak (5) = 19 (21 against enchantment spells and effects).

Traits

Axe to Grind & Second Chance

Alternate Racial Traits = *Crystalline Form (Oreads with this trait gain a +2 racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat. This racial trait replaces earth affinity)

Ki

Ki Pool = 18 // Ki Powers =

4 = Qinggong Monk --> Barkskin [1 standard action, self only, +5 AC], 1 ki point.

6 = Slow fall, 1 ki point

8 = Insightful Wisdom, allies can reroll on save-or-die rolls, 2 ki points.

10 = Abundant Step, 2 ki points.

12 = Diamond Soul, SR = Monk level + 10, 2 ki points.

14 = Qinggong Monk --> Blood Crow Strike, full attack at 100-300 ft., 2 ki points.

16 = Quivering Palm, 4 ki points.

18 = Qinggong Monk --> Penetrating Strike, like the feat, 2 ki points.

20 = Qinggong Monk --> Greater Penetrating Strike, like the feat, 3 ki points.

Style Strike

5 = Flying Kick, the ability to move and full attack in the same turn is a powerful and extremely potent ability.

9 = Foot Stomp, really nice.

13 = Throat Crush, against casters and his vocal spells.

17 = Rabbit Punch, the critical threat range and critical multiplier of this strike increase by 1, and the monk gains a +2 bonus on attack rolls to confirm a critical hit with this strike.

Feats

1(x3) = Stuning Feat (Base), Dodge (Lv1), Combat Reflexes (Bonus Feat)

2 = Improved Grapple (Bonus Feat)

3 = Dimensional Agility (Lv3)

5 = Power Attack (Lv5)

6 = Mobility (Bonus Feat)

7 = Jabbing Style (Lv7)

9 = Jabbing Dancer (Lv9)

10 = Medusa’s Wrath (Bonus Feat)

11 = Dimensional Assault (Lv11)

13 = Jabbing Master (Lv13)

14 = Improbed Trip (Bonus Feat)

15 = Dimensional Dervish (Lv15)

17 = Dimensional Maneuvers (Lv17)

18 = Improved Critical (Unarmed Strike) (Bonus Feat)

19 = Dimensional Savant (Lv19)

Items

Amulet of Mighty Fists +5 with Impact (-2) (100k gp)

Belt of Physical Perfection (144k gp)

Headband of inspired wisdom (36k gp)

Cloak of Resistance +5 (25k gp)

Ring of Protection +5 (50k gp)

Ring of Enlarge Person (Command Word 10 charges per day and each charg of 1 min) (3.6k gp) [I have doubt with this]

Deliquescent Gloves (8k gp)

Total gp = 366.600 gp

Attack

BAB = +20/+15/+10/+5

Flurry of Blows AB = +23/+23/+18/+18/+13/+13/+8

Flurri of Blows with

· Spending 1 ki point to one additional unarmed strike

· Medusa’s Wrath for 2 two additional unarmed strike because the target will be fat-footed thanks to Dimensional Savant.

· Amulet of Mighty Fists (+3)

· Str (+9)

· Power Attack (-6)

· Enlarge Person (-1)

+28/+28/+28/+28/+28/+23/+23/+18/+18/+13 // Critic (19/20) x3 [Improved Critical + Rabbit Punch]

Usually a Unarmked Strike at lv 20 does 2d10, but with "Enlarge Person" and "Impact" the damage is 6d8, then:

6d8 + Power Attack (12) + Str (9 + 1 [Enlarge person]) + Amulet (3) + Trait (1) = 6d8 + 26

60d8 + 260 (Average = 530 // Max = 740)

If every punch hits then 31d6 for Jabbing Master (Average = 108.5 // Max = 186) and Deliquescent Gloves 10d6 (Average = 35 // Max = 60)

Finally,

Average damage = 703// Max damage = 986 (Without critics)

Important

Flying Kick or Dimensional Dervish to start our Flurry of Blows and move up to 110 ft. away from the battle and use Blood Crow Strike or move to the target again and repeat.

Anyways, Foot Stomp is very nice. If the target wants to move away they waste their Standard Action just to get an attempt to do so.

Details

We have three re-rolls on Will saves (Once per day for the trait and always for Flawless Mind)

EDIT = Change the race from Oread to Human and Perfect Mind changes with Old Master to benefit from Enlarge Person


You're getting dimensional agility at L3. You don't obviously have a means of teleporting at that time, so it's not normally available. You can retrain your L3 feat to dimensional agility once you get abundant step at L10 of course, but some people see that as dubious, and in any case you need to note that you're doing it.

Assuming that every punch hits is a bit much. +28 vs the mean CR 20 AC of 36 is still missing 35% of the time, and concealment or other non-AC defences are fairly likely on CR 20 enemies. You have no means to beat concealment, invisibility or similar.

There are plenty of ways to get enlarge person without needing a custom magic item. By L20 it should be trivial to have the use magic device skill required to use a wand on yourself, or potions are easy enough. The main problem is your spell resistance which is a problem with any of these including the custom item. You may prefer to use qinggong monk to trade this ability away.

Your AC isn't enough to take on CR 20 creatures (AC 32 vs ~ +27 means you get hit a lot, AC 37 w/barkskin is still a fair few hits) and you have no non-AC defences.


I’m not a monk guy, but I believe at level 20 unchained monk the BAB flurry routine is +20/+20/+20/+15/+10/+5. The iterative offhand attacks are for chained monk. You can get extra attacks for ki, haste, and Medusa wrath, but I don’t think savant makes them flat footed, just allows you to flank. Which isn’t amazing, when you are a monk.

Dark Archive

You can't put impact on unarmed strikes. Impact doesn't work on light weapons, which unarmed strike is.

Oreads are outsiders. Enlarge person doesn't work on them. It only works on humanoids.

Dark Archive

Command word items take a standard action to activate.

Just shell out for a permanency on enlarge person.


Thanks for answering.

So, there are many changes to make.

Ki
Change this both

8 = Abundant Step, 2 ki points.

10 = Insightful Wisdom, allies can reroll on save-or-die rolls, 2 ki points.

Feats

3 = Power Attack (Lv3)

5 = [New feat], probalby Outflank, thanks to Dimensional Savant it works with ourselfs.

11 = Dimensional Agility (Lv11)

15 = Dimensional Assault (Lv15)

17 = Dimensional Dervish (Lv17)

And we dont take Dimensional Maneuvers

Enlarge Person

Put this with Permanency to save problems, but, Dex -2, -bab & -1 AC will change some things.

AC
The Oread is not humanoid and we need Enlarge Person, so change the race for human means -2 to Wisdom, so, another - 1 to AC (and other things).

I forgot to include the feat "Dodge", and now with permanency of Enlarge person is 30. I think that Dimensional feats can help us with this trouble.
In what other ways do you think he can improve this?

BAB flurry

The traditional Monk have BAB of 15/10/5 and Flurry of +18/+18/+13/+13/+8/+8/+3, and i use this as base to calculate the BAB flurry of Monk Unchained

Dimensional Savant

The feat says "You can effectively flank with yourself". I look in some forums to corroborate this and it works. And I forgot to consider the +2 of this flank (+4 with Outflank).

Impact on Unarmed Strikes

I didn't know that, so the damage of size will be just 1 step possible, 4d8.

Boots of Speed

A new item to the equipament, 12k gp and we can use as free action the spell haste 10 rounds per day.

Amulet

The impact was +2, but if we can't have it, the Amulet will be just +5.

New Attack Calculation

Flurry of Blows AB = +23/+23/+18/+18/+13/+13/+8

Flurri of Blows with

· Spending 1 ki point to one additional unarmed strike

· Medusa’s Wrath for 2 two additional unarmed strike because the target will be fat-footed thanks to Dimensional Savant.

· Amulet of Mighty Fists (+5)

· Str (+9)

· Power Attack (-6)

· Enlarge Person (-1)

· Haste (+1 + one additional unarmed strike)

· Outflank (+4)

+35/+35/+35/+35/+35/+35/+28/+28/+23/+23/+18 // Critic (19/20) x3 [Improved Critical + Rabbit Punch]

4d8 + Power Attack (12) + Str (9 + 1 [Enlarge person]) + Amulet (5) + Trait (1) = 4d8 + 28

44d8 + 308 = Average (506) // Max (660)

If every punch hits then 35d6 for Jabbing Master (Average = 122.5 // Max = 210) and Deliquescent Gloves 11d6 (Average = 38.5 // Max = 66)

Finally = Average (666) // Max (936)

Very Important

I know is very optimist think that every punch will hit, but is just guess.

Respecto to our strategy to dont be hit, AC is very low but Dimensional Savant let us to move up to 160ft. in a full round action of flurry blows, and Blood Crow Strike let us to do it in a range of 100-300 ft. so, this is nice

Finally

I apologize if my English is bad, im still learning, i hope I have expressed myself correctly.

There are probably more errors in this "update" so anything you let me know helps me a lot.


As above, your flurry routine is still incorrect and dimensional savant doesn’t make people flat footed, so it doesn’t give you medusa’s Wrath attacks.


Zlomon wrote:
The traditional Monk have BAB of 15/10/5 and Flurry of +18/+18/+13/+13/+8/+8/+3, and i use this as base to calculate the BAB flurry of Monk Unchained

Sorry, not quite. Unchained monk was meant to be one of the various monk fixes, this time trying to shake up the original formula. So it is always best to go to the new text itself, rather than relying upon previous knowledge.

Anyway, the unchained monk threw out the pseudo TWF style previously used, and it just gave you straight bonus attacks at full BAB. I believe the attack routine is +20/+20/+20/+15/+10/+15 (before ki or haste).

Sidenote- could I interest you in the original monk using the sohei archetype? It grabs weapon training (and could potentially use gloves of dueling), leaving its attack routine at +23/+23/+18/+18/etc. If you grab pummeling style or outslug style, you can get fairly easy flurries. Weapon training adds to your damage, and you can also grab brawling armor (sohei can flurry in light armor; not the best for AC, but +2 attack/damage...).


some pointers:

get a ring of ki mastery to decrease all ki uses by 1 (minimum of 1). it used to cost 10,000 gp but seem like it was errata down to 5,000!
if you are not good aligned see if you can pick ki leech qigong ability as well. these two will make sure you are never lacking ki.

if going for jabbing style (which i totally would) i would advice picking the 'Elbow Smash' style strike instead one of the others as this is effectively an extra attack at -5 if you hit so a lot more damage (nonlethal but still great. also see enforcer below)

i would change the whole Dimensional tree -which i believe was to get the enemy flat footed with savant, and as pointed out ain't working. you need flat footed not flanked. (ur mixing them i think from sneak attack that work on ether flat footed OR flanked. medusa's wrath doesn't work with flanked).
instead i would work on your intimidate skill (maybe add items that buff it if able). go for the
weapon focus(unarmed strike)
>dazzling display
>shatter defenses - now shaken enemies are flat footed so medusa can pop up
+ enforcer (for that elbow smash non-lethal).
taking the scaled fist archtype will not only help with intimidate (as they use cha instead of wis) but also give you access to shatter defenses feat at level 10\14\18 bonus feat without the need for it's per-requists. so you only need enforcer beside it to pull this off.

attck wise you go with closing in with flying kick+stuning fist to increase chances of making target open for medusa) if not already in melee range, then elbow smash +the extra attack, if that one hit intimidate and get 2 medusa strike attacks.

can also invest in other things to make enemy fearful

when in melee range just 2 elbow smash.
when hasted at level 20 with 2 elbow smash and medusa and ki point for extra attacks asumming all hit would like like so. (can add stuning to elbow smash for extra chance of getting medusa's wrath)
bab :+20 (elbow)/ +15 (elbow,non lethal +intimidate)/+20 (medusa)/+20 (medusa)/+20 (elbow,1st extra flurry)/+15 (elbow,non lethal)/+20 (2nd extra flurry)/+20 (haste extra)/+20 (ki extra)/+15/+10/+5 = total of 12 attacks for jabbing master to work with!

2nd hit add 2d6 from jabbing master and every hit after adding +4d6 from jabbing master.

also remember , if elbow smash miss the nonlethal attack, or if u need to use other style attacks, you can always deal nonlethal damage with ur unarmed strike without any penalty so you can proc enforcer with .


zza ni wrote:

i would change the whole Dimensional tree -which i believe was to get the enemy flat footed with savant, and as pointed out ain't working. you need flat footed not flanked. (ur mixing them i think from sneak attack that work on ether flat footed OR flanked. medusa's wrath doesn't work with flanked).
instead i would work on your intimidate skill (maybe add items that buff it if able).

Ohhh is true, i mixed them. I really like the tips and adjustments that all of you are given to me.

I will work to correct my mistakes and implement your ideas.

Thanks for all the support, when I barely have time and advance with the character I will return here

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