Just realized Str and a half to 2h is gone.


Rules Discussion

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Not sure that is is bad a lot of 2h weapons have properties that add damage it just feels weird for someone who started with 3.0 it has always been there.


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Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Yep I think this one falls into making the game easier to teach. Having to half odd numbers and round down and then add that to the damage is a lot to do for a point or two of damage.

Silver Crusade

I think it's more for balance reasons. In PF1 the 1 1/2 damage (together with the same for power attack) was what made 2 handed weapons so effective that sword and board was just left in the dust comparatively speaking.


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Its partly balance, and partly doesn't matter enough to do.

Keep in mind there is a hard cap of stats in this edition-
20 at 10th level
22 somewhere in the teens with an Apex item, and 24 at 20th (with said Apex item).

So it would be +2 damage from levels 1-9, then +3 depending on how you're rounding and maybe +4 (if rounding up) at 20th.

In 1e it was quite possible get up around 30-odd strength by level 5 (4th level alchemist- strength mutagen and bull strength and a level of barbarian)


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I mean, the damage die for the deadliest 1h weapon is 1d8, whereas the damage die for the deadliest 2h weapon is d12. So from from levels 1-3 (before you have a striking weapon) the 2h weapon will outdamage the 1h weapon by 2, from levels 4-11 (before you have greater striking weapon, the 2h weapon will outdamage the 1h weapon by 4, and from 12-19 the 2h weapon wins by 6, and 8 at 20th.

Also, since 2h weapons tend to have more or better traits. I think that's more than enough incentive to use a 2h weapon.

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