Homebrew: Fun With Shields


Homebrew and House Rules


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Pathfinder Roleplaying Game Superscriber

Just some totally unrelated feats for a highly original character concept I have...

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Shield Hurl (Fighter 2); Tags: Fighter
Bash attacks you make with a shield gain the Thrown 20ft property.

Bounding Toss (Monk 1); Tags: Monk; Activity (2 actions)
Choose two creatures you are aware of. Make a Strike against one and then the other with the same thrown weapon. Multiple attack penalties apply normally to these attacks, but for the second attack determine range and cover as though the attack originated from the first creature.

Rebound Catch (Monk 6); Tags: Monk; Free Action
Trigger: In the same round after Striking with a thrown weapon, you Stride at least 10 feet
Effect: If you have a hand free, your thrown weapon returns to your hand. Otherwise it falls at your feet.

Throwing Prodigy (Monk 8); Tags: Monk
Requirements: Monastic Weaponry
You treat all attacks with thrown weapons as though they were monk weapons, gaining all the normal benefits of the Monastic Weaponry feat. If you possess the Bounding Toss feat, you may apply the benefits of that feat's Activity when Striking with a thrown weapon as part of a Flurry of Blows action.

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Other than the obvious inspiration, the intent is to give some love to thrown weapons - and especially throwing monks, which got basically no love at all in the playtest.

Bounding Toss assumes that Monks will be proficient with at least one thrown weapon out the gate; otherwise it will need to be a Monk 2 feat. Rebound Catch might be a bit weak, since it's just a weaker version of the returning property rune, but it does save you a rune slot...

Meanwhile, the wording on Throwing Prodigy is a bit awkward. I think it gets the idea across, but I'm not sure if there is a better way to phrase it.


Pathfinder Rulebook Subscriber

I'm not sure there should be a feat to allow Bounding Toss and Flurry. That would let you make 4 attacks for 1 action at range which seems so absurdly powerful that it would become ridiculous fast (especially as Throwing Prodigy also opens up ALL thrown weapons ever released.)


The first one would actually be easy to fix -> If you use Bounding Toss it counts as your Flurry for that turn

And throwing Prodigy, I would say it should NOT enable Bounding Toss for all weapons for two reasons:
1. it would be incredible powerfull
2. How the heck is a javelin/spear/throwing axe/dart/dagger/shuriken/starknife supposed to do that? I admit it could work for Chakrams and blunt thrown weapons (chakrams more for reason of tropes)


Pathfinder Roleplaying Game Superscriber

@Malk_Content What Seisho mentions was my intent with Throwing Prodigy - not that you get 4 attacks, but that your 2-attack Flurry can be a Bounding Toss and benefit from the increased range on the second attack. Like I said, my wording is awkward but I'm not sure how to improve it.

@Seisho I'm not sure why you call out Throwing Prodigy here; Bounding Toss doesn't restrict the kind of weapon you use. Yes, it's pretty silly with some weapons, but not more silly than other things monks can do IMO. It works by ~coughcoughmuttersomethingki~, obviously. Just like Cloud Step. :P


I think that the first one could be a general feat that makes any object/weapon become a throw weapon.


Pathfinder Roleplaying Game Superscriber
Kyrone wrote:
I think that the first one could be a general feat that makes any object/weapon become a throw weapon.

That's a very strong feat; probably too strong for a General feat, especially. It has precedent - Throw Anything from PF1e - but it seems like it would step on the toes of actual thrown weapons too much.

Shields aren't that unreasonable because typically speaking throwing your shield is itself a disadvantage (unless you are going to dual wield shields I suppose), but I don't think we want to incentivise greatsword-hurling as an optimal tactic.


Pathfinder Rulebook Subscriber

Ah if thats the case with Bounding Toss I'd say don't reference flurry at all. Just have the follow on feat reduce the action cost of Bounding Toss to 1.


Pathfinder Roleplaying Game Superscriber
Malk_Content wrote:
Ah if thats the case with Bounding Toss I'd say don't reference flurry at all. Just have the follow on feat reduce the action cost of Bounding Toss to 1.

Actually, my original write-up did just have a "Swift Bounding Toss" that worked exactly that way. Ironically, I threw it out and replaced it with Throwing Prodigy because four attacks in a round (bounding toss -> rebound catch -> flurry) seemed like too much. XD

Also I think giving monks two different "2 attacks for 1 action" abilities that are similar but different fails the complexity test. Especially since a monk can already flurry with (some) thrown weapons if they have Monstastic Weaponry; it just made more sense to roll it all together rather than force the player to track two different abilities and how they function slightly differently.


Pathfinder Rulebook Subscriber
MaxAstro wrote:
Malk_Content wrote:
Ah if thats the case with Bounding Toss I'd say don't reference flurry at all. Just have the follow on feat reduce the action cost of Bounding Toss to 1.

Actually, my original write-up did just have a "Swift Bounding Toss" that worked exactly that way. Ironically, I threw it out and replaced it with Throwing Prodigy because four attacks in a round (bounding toss -> rebound catch -> flurry) seemed like too much. XD

Also I think giving monks two different "2 attacks for 1 action" abilities that are similar but different fails the complexity test. Especially since a monk can already flurry with (some) thrown weapons if they have Monstastic Weaponry; it just made more sense to roll it all together rather than force the player to track two different abilities and how they function slightly differently.

Four attacks for three actions seems pretty much in line for PF2 economy enhancment. Sudden Charge (a level 1 feat) for example gives the fighter pseudo 4 action turns regularly. 3 feats to do 4 attacks in 3 actions might actually be a little weak.


Pathfinder Roleplaying Game Superscriber

The problem becomes that if you don't bother with Rebound Catch, you can actually do 5 attacks, or you can do 4 attacks in two actions (Bounding Toss -> Flurry -> anything) as long as you have sufficient weapons to throw or someone to hit in melee.

So that seemed a bit much. Even the Bounding Toss -> Rebound Catch -> Flurry version is more powerful than just 4 attacks in 3 actions because you also get a full Stride out of it.

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