Adventure tropes / clichés?


Pathfinder First Edition General Discussion

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93. One or more party members has a bounty on their head. The reward is large enough to tempt their companions. The Rogue sells them out. Later the Rogue breaks into the jail and frees them for a price. (I've personally seen this scenario happen).


94. "I'm just playing my alignment".


avr wrote:
Slim Jim wrote:
82. The party are the BBEGs, but they don't know it.
That one pisses people off, I do not recommend it.

What? You've never been on a teddy-bear massacre? Hey, it's just grindin', right?

(When the PCs style themselves as a sort-of "Black Company", they need to perform their due-diligence on every employer.)


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83."Necromancers Gone WILD"


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96. The Huge Creature in the Square Room with Medium-size Doors.

97. The Werewolves Who Know If You Don't Have Silver By 3rd-Level.

98. The King's Very Impetuous Offspring Flirts With a Charismatic PC.


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99. Dwarves running amok after a keg or two. Landing them in the most scenic jails.


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Slim Jim wrote:
82. The party are the BBEGs, but they don't know it.

100. [I'm surprised nobody said this one, yet.] The BBEG is actually the one who hired the party, only they didn't know it until he triumphantly holds up the MacGuffin, and puts this last piece into his sinister puzzle, then the REAL fight begins...


Meirril wrote:

83. Dragon kidnaps a Princess (nobody for the classics?)

The dragon is an extremely intelligent and cultured. But it just sits on top of its piles of coins and magic weapons and never does anything with it? I mean, it wasn't even wearing that Ring of Invisibility the party found in and amongst the loot! Good thing the incredibly intelligent, magical creature somehow didn't even know that thing was there! And why kidnap princes and princesses if you can just buy some?


102. The party gets bruised and banged up but they find a golem/robot/automaton along the way. Then one of them remembers the ancient codewords "Nicto beradda,'' to redo its' programming and assert positive control over the golem/robot/automaton, "Danger Will Robenson!". They will slowly begin to have the golem/robot/automaton walk point, then the party uses good old golem/robot/automaton as a meat-shield and the next step "Oh sure send the golem/robot/automaton into jeopardy. It has no feelings!" The golem/robot/automaton waits until the descendants of the party have forgotten the codewords to end its' long servitude by killing all of the party's descendants. Fade to black. As "Daisy" plays in the background.


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Scott Wilhelm wrote:
Slim Jim wrote:
82. The party are the BBEGs, but they don't know it.
100. [I'm surprised nobody said this one, yet.] The BBEG is actually the one who hired the party, only they didn't know it until he triumphantly holds up the MacGuffin, and puts this last piece into his sinister puzzle, then the REAL fight begins...

# 81, the one right before the one you quoted, is essentially this.


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Meirril wrote:


90. Investigate children disappearing from a small village.

103. An investigation of twelve children of a small village. Who have the same creepy blond hair, they have metallic eyes. They seem to communicate via their minds between themselves, they know what the adults are thinking and they are not above doing something about those who threaten them.

there are all sorts of questions you can ask them to do your investigation. aka "Village of the Damned".

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