
Tarvoth |

Back to the treasure. I have the following distribution.
TUR: +1 ring of protection, healing potion
DAR: +1 amulet natural armor, MW rapier, and +1 Greatsword (from Weed)
WEED: +1 Greataxe
Did WEED take the +1 breastplate? If not, he should.

Tarvoth |

There is also 550gp worth of additional treasure, plus the 600gp reward from the carnival for discovering the true killer (DM can we assume we received this or do you want us to go to carnival and RP it?)
1150 total, I would like 750 for another CLW wand, and then divide the remainder 100gp each.

Dardanius |

Not that I want to take over for Tarvoth, but I my math saays 250 each after adding the carnival's payment.
Dardanius definitely approves the purchase of a wand, without that last wand we'd be dead.

Tarvoth |

Not that I want to take over for Tarvoth, but I my math saays 250 each after adding the carnival's payment.
Dardanius definitely approves the purchase of a wand, without that last wand we'd be dead.
Unfortunately I already had the 600gp from the carnival in my computations so it is only 100gp each.

Turran |

Level 4 Magus - Bladebound
+11 hp
+1 bab
+1 fort/will
Spell Recall
+1 2nd lvl spell, +1 for int
2 spells known; Blur, Umbral Weapon
+4 skills

Weed |

Level 2 fighter/level 2 rogue
+6 hp
+1 bab
+1 reflex
+8 skills
evasion
open to suggestions as to my rogue talent....

Tarvoth |

Take combat trick for a bonus combat feat.
You also need to switch to light armor to use evasion.

Tarvoth |

16 CON, favored class
1st: 12
2nd: 8
3rd: 12 (rolled max 8)
4th: 12

Turran |

Forgot the key stat point:
+1 to CON
I heard somewhere that you need hp to survive!

Weed |

oh ya....4th level boost.....wait....how does that work with multiclass, 2nd level fighter and 2nd level rogue??? anyone?
also who is really well versed in combat feats....soooo many listed....

Tarvoth |

Isn't Dardanius a ranged build? Why aren't you upgrading your bow to +1? Seems that would be more beneficial than a +1 melee weapon.
Why shortbow? Composite longbow does 1d8 damage compared to 1d6 for shortbow.

Tarvoth |

Weed: possible combat feats
Furious Focus (Combat)
Even in the midst of fierce and furious blows, you can find focus in the carnage and your seemingly wild blows strike home.
Prerequisites: Str 13, Power Attack, base attack bonus +1.
Benefit: When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.
Dodge
+1 dodge bonus to AC
Toughness
+1 hit point per level
(4 extra hp right now and +1 per level for the rest of your levels.
——————/—————-
Your disable device is off, the max skill points you can put in a skill is the same as your level so you can only put 4 skill points in disable
—————————-
Trade your +1 breastplate for a +1 chain shirt, your AC will be worse but you will be able to use evasion

Dardanius |

Isn't Dardanius a ranged build? Why aren't you upgrading your bow to +1? Seems that would be more beneficial than a +1 melee weapon.
Why shortbow? Composite longbow does 1d8 damage compared to 1d6 for shortbow.
Shortbow: I see the error of my ways. I guess I was starting from Pnin's equipment and never realized that the shortbow was a consequence of the rogue class.
+1 enhancement: Similar shortsightedness. "Me get melee weapon. Me trade for melee weapon."
@Mysterious Storyteller: Any issue with me switching over?
@anyone: Still curious whether the masterwork ammo is a useful purchase. And/or why it exists.
Thanks for all the help, Tarvoth!

Mysterious Storyteller |

@Weed-I would take Furious Focus or Toughness. Better chance to hit or better chance to not die are both really good options. Dodge=meh; reduces being hit chance by 5% and some situational issues.
Someday if you get money buy celestial armor.
https://www.d20pfsrd.com/magic-items/magic-armor/specific-magic-armor/celes tial-armor/

Tarvoth |

Dar:
I would argue that weapon finesse is not optimal use of limited number of feats especially for a ranged paladin. You need a ton of ranged feats for the bow and LOH is one of your best abilities and you should probably put feats into it to make it even better like Extra LOH and Greater Mercy. Of course optimization is not required and you could prefer something else just for the flavor!

Dardanius |

Dar:
I would argue that weapon finesse is not optimal use of limited number of feats especially for a ranged paladin. You need a ton of ranged feats for the bow and LOH is one of your best abilities and you should probably put feats into it to make it even better like Extra LOH and Greater Mercy. Of course optimization is not required and you could prefer something else just for the flavor!
Noted! Even when I was typing my response, I was thinking "Am I really going to end up taking Finesse?"
DM Maybe I will stop being thickheaded and switch to the greatsword. If that is still OK.

Dardanius |

Dardanius-For sure go great sword.
Ranged feats (esp. w/feat starved Pally) go something like:
Point blank shot
Precise shot
Rapid shot
Deadly aim
Point blank master
Manyshot
Clustered shots
Thanks for the advice! I think that progression sounds similar to the feat tree I've been looking at for Pnin, too. I guess I am type-cast.

Tarvoth |

Tarvoth has 6 channels left for the day.
He can also cast bless and/or 2 bull's strength to buff the party before attacking. The spells only last 4 minutes (40 rounds) so may be better to save 1 or 2.
What do you guys think?

Dardanius |

First, wanted to say that I enjoyed that chapter and its dark ending. Looking forward to what's next!
I think I'm updated apart from the Feat:
+5 HP
+1 BAB
Divine Bond with the Longbow
Feat options:
Deadly Aim (but I'm not hitting anyway)
Weapon Focus (see above)
Selective Channel (to help out with healing)
Not sure what would most help the party.

Kieran Strongarm |

First, wanted to say that I enjoyed that chapter and its dark ending. Looking forward to what's next!
I think I'm updated apart from the Feat:
+5 HP
+1 BAB
Divine Bond with the LongbowFeat options:
Deadly Aim (but I'm not hitting anyway)
Weapon Focus (see above)
Selective Channel (to help out with healing)Not sure what would most help the party.
Selective channel is a waste for you. You shouldn't be channeling almost ever anyways (like EVER) as you are burning 2:1 your LOH. Tarvoth is for healing, you are for killing foes and staying on your feet (with LOH) to kill more foes.
I would say Deadly Aim. You get +4 damage to every arrow and -2 to hit so your attacks with rapid shot and DA now look like +4;1d8+8/+4;1d8+8. When you crit you get +12 more damage. You need to buy a DEX belt as soon as you can.
Otherwise weapon focus. The trade off is hit 15% more often with less damage.

Mysterious Storyteller |

First, wanted to say that I enjoyed that chapter and its dark ending. Looking forward to what's next!
I think I'm updated apart from the Feat:
+5 HP
+1 BAB
Divine Bond with the LongbowFeat options:
Deadly Aim (but I'm not hitting anyway)
Weapon Focus (see above)
Selective Channel (to help out with healing)Not sure what would most help the party.
Glad you liked the chapter (and are not into licking your own delicious blood)! :D

Weed |

yes....awesome job Mysterious....very enjoyable
soooo...im unsure as to wether i should continue as rogue or take level in fighter....any suggestions...im unsure if its even "legal" to just switch willy nilly...regardless....what helps the party most...

Dardanius |

To my untrained eyes, I like the bonuses Level 3 Rogue gives (+1d6 to sneak attack and +1 trap sense. At least compared to Level 3 Fighter (Just Armor Training, which does help your rogue abilities).
On the other hand, I don't think you were able to use sneak attack this past level, so maybe I'm overvaluing due to Pnin bias.
Just my opinion.

Weed |

ya i wasnt using sneak attack much i found because i was wading straight into meele....i can go fighter or rogue as wish when i gain level right? i cant see anything that says i have to stick to it...

Torvald Torvaldson |

You get +1BAB at level 3 & 4 rogue so that's probably the last levels of rogue I would take (if at all). You have some trap/lock skills not, not sure what else you are trying to accomplish with anything beyond 3-4 levels in it. After that I'd just stick with fighter.
In any case you don't seem to be doing much with the rogue levels besides locks/traps.

Weed |

ya...basically the only interest I had was in being able to check for traps and disable devices...locks...traps....i could definitely use the ability to increase my AC and definitely increase HP

Sanrael Bloodthorn |

I heard that Kael!!!!
lol.....ouch.....sooooo Evasion or invisibility??? lol

Tarvoth |

I have dipped rogue on a number of characters, sometimes I bail after only 2 levels, mainly to get trapfinding, evasion and skills. If you want a 3rd level of rogue IMO that would be okay for the skills and extra 1d6 sneak attack, which you need to start using more. After that I would definitely go fighter all the way.

Tarvoth |

1/2 hit points this level, right?

Tarvoth |

this is 5th level we just reached right??
yes

Weed |

sorry....i just had a bit of a mindf%$# there....
so if this is odd level it should be full HP no? like 1st..3rd...5th??
sorry crazy day at work and meetings etc...a bit fried