Advice on Character Reset


Advice


Hello guys,
I am playing as lv 13 Goblin Zen Archer and due to some major shenanigans I got chance to be reborn as another class. Basicly we tried to loot some abandon temple but things got so bad I had to start praying to God of that temple (Talos) just for temple's guardians to spare my life. And in that darkest hour I found my faith and manage to pray so good, Talos himself heard my pray and gave me option to reset my character.
I like Zen Archer, but I would really like to try another class since I don't get to play Pathfinder often. What do you think would be best option for new character ?
There are some rules:
-It has to be Goblin.
-You don't get any new equipment, only what I have. At this point I have: Boots of Speed, Belt of Physical Perfection +2,
Cloak of Resistence +2, Ring of Pretection +5, Monk's Robe, Efficient quiver, 2 (S) Long Bows and arrows and Headband of Inspired Wisdom +6.
-I can buy new equipment after I leave dungeon but I have to finish it first and things were deadly (take movie Cube and imagine it being directed by george r.r. martin on bad day).
-I can choose any not 3th party class, have 20 Point buy, 2 Traits.
-I have also 1 Mythic Level.
-It doesn't need to be another archer, or faith base character, I can roleplay my faith without being Cleric/WarPriest


Goblins make insanely good swashigators. One level inspired blade swash, rest investigator. Go dex based, get effortless lace so you can piranha strike with your rapier and go to town. You’ll have high AC, tons of skills and hit things well and hard enough.

The biggest problem I see with this plan is that you don’t appear to have any weapons other than your longbows. Gonna be awfully tough to get through the rest of any dungeon if you try to turn your goblin into anything other than another archer >.<


Exactly, nice idea but I need to finish this dungeon to get out. And we are so low on every resource, I can't pick anything without impact.


What's the rest of your party like, and what alignment is Talos/would you want to be?


You could roll a kineticist. They don't need a lot of feats, don't need any weapons, dont actually need much in the way of item support in general.
The only resource you need to manage is your nonlethal damage but you can always at least attack without having to worry about running out of ammo or spell slots. They're a very self contained and self sufficient class that can have a great deal of variety based on what elements you pick.
I dont know anythng about mythic stuff so i dont know how well they work with mythic levels, though.


Well I didn't desribe our party for reason. It's rather difficult. We have Ranger with Bow lv 14 who doesn't like reading rules and have yet to pick his 2 mythic levels, lv 13 and 14 class and what companion bond he wants, then Paladin who's hand got mutated and is more like spiritual guide at this point (but with his knowledge and spells was able to slay Tarrasque (never underestimate learing kids )) then Gnome Sorcerer and our Dwarf Cleric who is basicly roleplaying Thanos. THIS IS NOT SPOILER FOR ENDGAME, I am not dick, He is sitting on his mighty chair 90% of fight and stands up and does something only after his minions (us) got defeated.

I am Lawfull Neutral, but I sort of switched to Lawfull Evil after I become Goblin (I started as Human) for fun and roleplaying :) Talos is according to Wiki Chaotic Evil, but I don't really mind any alignment.


You could likely go archer inquisitor pretty painlessly. There are some really good inquisitor archetypes. I’m particularly fond of sanctified slayer. Sacred huntmaster is good if you want to focus on a single pet or, if you want many pets, the summoning focused archetype monster tactician is so badass it’s been banned from organized play.

Could also consider a hunter. They make decent enough archers and your pet handles melee. It plays a lot like the aforementioned sacred huntmaster; it basically just depends on what spell list(s) you want to access though there are other slight differences too.


Marshal Theoden wrote:

Hello guys,

I am playing as lv 13 Goblin Zen Archer and due to some major shenanigans I got chance to be reborn as another class. Basicly we tried to loot some abandon temple but things got so bad I had to start praying to God of that temple (Talos) just for temple's guardians to spare my life. And in that darkest hour I found my faith and manage to pray so good, Talos himself heard my pray and gave me option to reset my character.
I like Zen Archer, but I would really like to try another class since I don't get to play Pathfinder often. What do you think would be best option for new character ?
There are some rules:
-It has to be Goblin.
-You don't get any new equipment, only what I have. At this point I have: Boots of Speed, Belt of Physical Perfection +2,
Cloak of Resistence +2, Ring of Pretection +5, Monk's Robe, Efficient quiver, 2 (S) Long Bows and arrows and Headband of Inspired Wisdom +6.
-I can buy new equipment after I leave dungeon but I have to finish it first and things were deadly (take movie Cube and imagine it being directed by george r.r. martin on bad day).
-I can choose any not 3th party class, have 20 Point buy, 2 Traits.
-I have also 1 Mythic Level.
-It doesn't need to be another archer, or faith base character, I can roleplay my faith without being Cleric/WarPriest

Your big problem as I see it is only having the bow(s) and arrows for weaponry. A Hasted uRogue Goblin, for example, can pretty well puree anything that it can sneak attack, but it needs Two Weapon Fighting and appropriate blades. (Flank buddies, too, but let's assume your other party members can supply that.)

Since you need your bows to be able to get through the remaining fights, I would recommend building out an Inquisitor, and yes, as an archer. You'd still have lots of options from the skill ranks and spells, the saves would be good, and it gets the benefit of your belt and headband.


Kineticist and Inquisitor look very nice. What do you think about things like Druid or Sorcerer ?


Would not recommend kinitisist, for a goblin I would say either gunslinger or bolt ace for 5 levels then going the rest into any other martial class. If you want to play a caster I would say see if you can be reborn out of being a goblin into something with a mental increase instead of a penalty. Shaman, druid for the different spell list but the option of inquisitor would be really flavorful especially since you are worshiping a new god.


Sorcerer is prolly not a good idea as your charisma will be average at best on this character and your existing headband boosts wisdom. Although...is there a sorcerer archetype that uses wis instead of cha? Not sure myself as I’m not a huge fan of the class.

Druid is fairly doable with the gear your character currently has. Again, those longbows aren’t going to be of any use though. Caster focused would be my choice if you did go druid but I don’t personally care for wild shape for combat purposes—not that it’s bad choice, it’s just not my cup of tea. You’re well past the painful to play through levels for caster types.


Yes, I was talking about Empyreal Sorcerer, I would have Celestial Bloodline whitch isn't worst and Wisdom as Modifier for everything.

Goblin stays, there is 0 room for negotiation, this is take it or leave it kind of deal.

As for Kineticist, I looked into few guides and they rank Goblin pretty high, with +4 bonus to Dex.

Casters are really exotic for me, because so far I only played Monk Zen Archer and Gunslinger Fighter.


2 people marked this as a favorite.

If you don't want to choose between caster or archer (as you need a viable build right now), I managed to make good use of your available items for a hip-thrusting brawler build. No idea where you'll place your mythic level, though.

Hinyasi Steel-Breaker Brawler 12 / Lotus Master of Many Styles Monk 1:
Goblin, 20 PB
Str 10(+2), Dex 19(+5), Con 14(+2), Int 12, Wis 14(+6), Cha 7

Three level increases in Dex
Belt of Physical Perfection +2
Headband of Wisdom +6

Traits:
Surprise Weapon (Combat)
+1 Trait

Levels and Feats:
Brawler 1-7
1 Weapon Finesse, Catch Off-Guard (B), IUS (B)
2
3 Shikigami Style
4
5 Shikigami Mimicry, Shikigami Manipulation (B)
6
7 Lunge

Monk 1
8 Outslug Style (B), Touch of Serenity (B)

Brawler 8-12
9 Weapon Focus: Unarmed Strike, Combat Style Master (B)
10
11 Healer's Hands
12 Outslug Weave (B)
13 Signature Skill: Heal

Attack Routine (Hasted)

Belt of Physical Perfection (Improvised)
+27/+27/+27/+22/+22 (6d6+6, 20/x2)

+2 damage if you've taken a 5-foot step.
+2 to Attack and ignores DR with Exploit Weakness

Relevant Class Features:
Martial Flexibility (Free action, 9 uses per day)
Brawler's Flurry (Greater TWF)
Exploit Weakness
AC Bonus (+6 to AC)
Fuse Style

Maxed Skills:
Knowledge: Planes
Heal

Defensive Abilities:
Can heal yourself for 52 HP as a full-round action 13 times per day.
+6 to Reflex saves and AC with Exploit Weakness.

Summary:
Shikigami Manipulation allows us to treat magical improvised weapons as if they had an enhancement bonus equal to one fourth of the caster level. The Belt of Physical Perfection would count as a +4 Weapon, and Hinyasi Brawler allows us to flurry with it (and use Outslug Style with improvised weaponry).

Hinyasi also allows us to use our Unarmed Strike damage for improvised weapons (2d6), which is increased by three sizes thanks to the Shikigami style feat chain.

So at the start of combat we enter the two styles as free actions, and use Martial Flexibility (Outslug Sprint) as another free action. Then Exploit Weakness as a Swift action, and full-attack something within 20 ft thanks to Outslug Sprint and Lunge.

***


OoOoO... I am impresed, this seems like amazing and really creative build. Thanks for your hard work :)


Wonderstell wrote:

If you don't want to choose between caster or archer (as you need a viable build right now), I managed to make good use of your available items for a hip-thrusting brawler build. No idea where you'll place your mythic level, though.

** spoiler omitted **...

O.o How does he wear the belt and hit bad guys with it at the same time? I mean, he has brawler and monk levels so his entire body is a weapon, I’m just having a hard time envisioning it LOL


Well I was thinking about slightly different approach to this build, you would be using your handband instead of your belt. Good old: Use your head to solve your problems :D


2 people marked this as a favorite.

ya know what? i withdraw my kineticist recommendation and throw my support behind the hump monk.


pocsaclypse wrote:
ya know what? i withdraw my kineticist recommendation and throw my support behind the hump monk.

I had intended to build something this evening when I was home from work but not gonna bother with hump monk on the table. Do that. It’s fantastic.


Ok, I am really trying to make sure this build is 100% legal and bulletproof, because I would be devasted if I would be turn down by my DM. So only ,,hole,, I was able to find is this:

Are improvised weapons considered ,,light,, for purpose of Weapon Finesse ?

Improvisation Mastery (Ex) is talking about this:
At 5th level, a hinyasi picks one type of improvised weapon (LIGHT, one-handed, or two-handed) and gains a +2 bonus on attack and damage rolls with that type of weapon.

But I can't really find any adittional rules for this. Please help.
SAVE THE DREAM.


There are improvised weapons which are light. Light weapons can use weapon finesse. You're fine there.


Lol that does seem to be a fun build for a goblin. If you want a spell caster and archer I really think the sanctified slayer inquisitor would be a good match for the character and you would destroy things, the loss of size would barely be noticed.


Lots of minor mistakes with the build, so you should probably not just copy-paste what I've written down!

Corrections:
I forgot Brawler had an AC bonus, so the actual bonus should be +8 (or +9 if they stack, but don't think so).

While I did write down "Greater TWF" in parenthesis after Brawler's Flurry, it only functions as Improved TWF at this level. I also forgot about the third iterative attack, and the small strength bonus to dmg.
Actual Attack Routine:
+27/+27/+27/+22/+22/+17 (6d6+7, 20/x2)

And instead of Weapon Focus: Unarmed Strike, the feat Improvisational Focus would do the same but also give you another +1 to Attack. It also opens up Weapon Focus feats for your improvised weapons.

***

I'd lower your Charisma by one to raise your Str by 1 and qualify for Power Attack, to later on reach Smash from the Air via Martial Focus.

Also, as you are a 12th-level brawler, you can gain up to three feats as a swift action at the start of combat. It's probably a good idea to keep some basic feats in mind that could help you out.

Outslug Sprint (as mentioned)
Dedicated Adversary (+2 to Attack/Damage)
Blind-Fight
Deflect Arrows
Combat Maneuver feats
Punishing Kick

After you've had a chance to shop, some Ki Focus Gloves of Improvised Might (16,000) would let you use Touch of Serenity (and Punishing Kick) with your belt.


born_of_fire wrote:
Wonderstell wrote:

If you don't want to choose between caster or archer (as you need a viable build right now), I managed to make good use of your available items for a hip-thrusting brawler build. No idea where you'll place your mythic level, though.

** spoiler omitted **...

O.o How does he wear the belt and hit bad guys with it at the same time? I mean, he has brawler and monk levels so his entire body is a weapon, I’m just having a hard time envisioning it LOL

Either full body tackles that connect with your hip, or a chiuaua humping your leg with the force of a freight train?

One is clearly superior, though.


I think I manage to find cherry on the top for this build.

Mythic Weapon Finesse:
Benefit: When using Weapon Finesse, you may also use your Dexterity modifier instead of your Strength modifier on your DAMAGE rolls. If you carry a shield, its armor check penalty doesn’t apply to either the attack rolls or the damage rolls.


And let's make it 2 cherries :)

Titan’s Bane (Ex)
You can move through the space of any creature two or more size categories larger than you without provoking attacks of opportunity, and you can share such a creature’s space. When sharing a larger opponent’s space, you gain cover against all melee and ranged attacks made by the creature, and it is considered flat-footed for the purposes of any melee or ranged attacks you make against it.


Wonderstell wrote:
born_of_fire wrote:
Wonderstell wrote:

If you don't want to choose between caster or archer (as you need a viable build right now), I managed to make good use of your available items for a hip-thrusting brawler build. No idea where you'll place your mythic level, though.

** spoiler omitted **...

O.o How does he wear the belt and hit bad guys with it at the same time? I mean, he has brawler and monk levels so his entire body is a weapon, I’m just having a hard time envisioning it LOL

Either full body tackles that connect with your hip, or a chiuaua humping your leg with the force of a freight train?

One is clearly superior, though.

I had settled on a goblin version of the robot from Robot Chicken that loves large appliances way too much and inappropriately but freight train chihuahua hump works too.

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