
Asmodeus' Advocate |

Human? Small races with high DEX make good gunslingers (do you plan to class into alchemist? The title implies so, but the OP makes no mention); ratfolk, halfling, goblin, you could even make a gnome or kobold work if you like the flavor. “Gunslinger” is somewhat broad as character concepts go. “Gunslinger/alchemist” isn’t much better. What are you trying to make?

Scott Wilhelm |
GOBLIN! duh!
Goblins get that Feat that lets them shoot guns that are too big for them.
Grenadiers get that thing where they can apply Alchemist fire to their projectiles, and there is the Burn! Burn! Burn! Feat.
You'll need to get an advanced firearm like a Revolver to really get use out of Explosive Missile and Alchemal Missile, but if your campaign allows Goblins and Guns, maybe they'll allow revolvers.
And anyway, GOBLIN ALCHEMIST WITH A GUN, dude!

JuliusCromwell |
GOBLIN! duh!
Goblins get that Feat that lets them shoot guns that are too big for them.
Grenadiers get that thing where they can apply Alchemist fire to their projectiles, and there is the Burn! Burn! Burn! Feat.
You'll need to get an advanced firearm like a Revolver to really get use out of Explosive Missile and Alchemal Missile, but if your campaign allows Goblins and Guns, maybe they'll allow revolvers.
And anyway, GOBLIN ALCHEMIST WITH A GUN, dude!
for give my Arrogance but could you show me a low level Build for this?

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Elves get a stat booth to both Dex and Int, which is great for Alchemists. Especially if you go with the Gun Chemist archetype. You don't get grit or deeds, but you still get firearm proficiency and Gunsmithing.
Ratfolk also get racial bonuses to Dex/Int, plus the small size bonus which isn't really essential with firearms.
Gun Chemist Alchemist is flavorful, but doesn't seem great mechanically (Alchemical Ordnance doesn't seem much better than normal bombs unless you somehow get damage bonuses somehow).
OP, how 'low level' are you looking at? Gunslingers generally suck until level 5, when they get 'dex to dmg' and finally have enough feats to be really effective, so you might want to look elsewhere if your campaign is only going up to level 7 or less...

Scott Wilhelm |
Scott Wilhelm wrote:for give my Arrogance but could you show me a low level Build for this?GOBLIN! duh!
Goblins get that Feat that lets them shoot guns that are too big for them.
Grenadiers get that thing where they can apply Alchemist fire to their projectiles, and there is the Burn! Burn! Burn! Feat.
You'll need to get an advanced firearm like a Revolver to really get use out of Explosive Missile and Alchemal Missile, but if your campaign allows Goblins and Guns, maybe they'll allow revolvers.
And anyway, GOBLIN ALCHEMIST WITH A GUN, dude!
I could cobble something together. What level range do you want? At what level will you start? I want to pin down with numbers exactly what you mean by "low to mid level."

JuliusCromwell |
JuliusCromwell wrote:I could cobble something together. What level range do you want? At what level will you start? I want to pin down with numbers exactly what you mean by "low to mid level."Scott Wilhelm wrote:for give my Arrogance but could you show me a low level Build for this?GOBLIN! duh!
Goblins get that Feat that lets them shoot guns that are too big for them.
Grenadiers get that thing where they can apply Alchemist fire to their projectiles, and there is the Burn! Burn! Burn! Feat.
You'll need to get an advanced firearm like a Revolver to really get use out of Explosive Missile and Alchemal Missile, but if your campaign allows Goblins and Guns, maybe they'll allow revolvers.
And anyway, GOBLIN ALCHEMIST WITH A GUN, dude!
Level 4 20 point buy

Scott Wilhelm |
So you start at level 4?
Level1: Fighter, Precise Shot
I know most people don't like to dip, but I consider it essential for a Ranged Character to have Precise Shot ASAP
2F1Gunslinger1: Guns
3F1G1Alchemist1: Grenadier, Rapid Reload
4F1G1A2: Alchemal Weapon
5F1G1A3: Bombs 2d6, Goblin Gunslinger
6F1G1A4: Explosive Missile
The problem is that reloading even a 1 handed Firearm even with Rapid Reload is a Move Action, and so is Alchemal Weapon. The way to maintain a steady rate of fire of Exploding Bullets is if you can acquire an Advanced Firearm such as a Revolver. You can use a Pepperbox meanwhile to tide you over.
In your following levels, your Bombs will inflict and extra 1d6 every odd level. Since your gun makes ranged touch attacks, you can take and exploit Deadly Aim and do even more damage.

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So you start at level 4?
Level1: Fighter, Precise Shot
I know most people don't like to dip, but I consider it essential for a Ranged Character to have Precise Shot ASAP
2F1Gunslinger1: Guns
3F1G1Alchemist1: Grenadier, Rapid Reload
4F1G1A2: Alchemal Weapon
5F1G1A3: Bombs 2d6, Goblin Gunslinger
6F1G1A4: Explosive MissileThe problem is that reloading even a 1 handed Firearm even with Rapid Reload is a Move Action, and so is Alchemal Weapon. The way to maintain a steady rate of fire of Exploding Bullets is if you can acquire an Advanced Firearm such as a Revolver. You can use a Pepperbox meanwhile to tide you over.
In your following levels, your Bombs will inflict and extra 1d6 every odd level. Since your gun makes ranged touch attacks, you can take and exploit Deadly Aim and do even more damage.
Rapid Reload and Alchemical Cartridges stack, reducing reload to a free action (at the cost of a higher misfire chance) for a one-handed firearm.