
EltonJ |

I'm not a big fan of Mass Effect except for it's aliens. However, some advice on building Commander Shepherd will be welcome. I'm pretty sure there is a thread already on the topic. I'm pretty sure the races are already homebrewed for Starfinder. But I would like some Advice on building Commander Shepherd.
So, with a cherry on top?

Opsylum |

I figure dipping into Envoy is thematically a good match for Shepard, considering half the game they are acting as diplomats and/or tactically ordering squadmates about in a gunfight. Need to have good CHA. After that, I think whatever ME class your Shepard ends up multiclassing into might arrange into something like this:
Soldier = Soldier: Lots and lots of powerful weapons. Nuff said.
Engineer = Mechanic: Also pretty straightforward. Overload and override have exact matches in Mass Effect, and both classes even give you an option to use a drone.
Sentinel = Technomancer: One class mixes biotics (space magic) with technology, the other mixes actual space magic with technology. Easy enough.
Biohacker could also be a very loose fit for the Sentinel's focus on supporting allies and pestering enemies at range.
Infiltator = Operative: Sneaks around the battlefield with an invisibility cloak while sabotaging the enemy and delivering precision hits. Yup-yup.
Vanguard = Solarian: This class's big move, Biotic Charge, has an exact analogue with Solarian's Stellar Rush. Otherwise, they're pretty similar, favoring an in-your-face combat style with supplemental use of biotic/stellar powers (so go Solar Weapon with a big focus on STR and DEX).
For fun, a melee heavy Vanguard can match up pretty well with Starfinder's own Vanguard, each a front line fighter delivering radial or ranged melee attacks.
Adept = Mystic/Solarian: Little flexibility here. Mystic mostly for psychic Asari-type characters (Mindbreaker especially), and Solarian because its stellar powers match really, really well Mass Effect's biotic powers (so go Solar Armor and invest heavily in CHA and DEX).
Witchwarper might also thematically work, what with the class's predilection for creating hazardous zones on a battlefield and telekinetically moving things around (like a misthrown grenade, in Witchwarper's case).